Yuoki Industries - Informations, Suggestions, Questions

Energy production, weapons, handling fluids and much more - excellent graphics.

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kusuda_Aina
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kusuda_Aina »

Hello, just new in factorio Yuoki mods.

I just got a mods conflict problem that bothering me, i m installing this mod into my modded current games
And i have a current steam turbine which running flawlessly (yes another mods which have steam turbine for generating power)
Installing Yuoki mods just replace my mods steam turbine to Yuoki steam turbine and all in a sudden my base just die for power peoblems...

So is that a work around for letting Yuoki mods installed without replacing another mods steam-turbine?
I just really hope that i can play this mods with another steam-turbine mods..
Thanks for the kindly advice. :)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

You haven't said what mod created this conflict. How are we to know if the conflict can be solved? :?
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kusuda_Aina »

Fatmice wrote:You haven't said what mod created this conflict. How are we to know if the conflict can be solved? :?
Sorry is the mods "Nuclear Power"
viewtopic.php?f=93&t=21676

Actually Yuoki Industries just replace the steam-turbine flawlessly, is not a conflict but a overtake :)
Can i omit these changes and keep using Nuclear Power steam-turbine?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Peppe »

kusuda_Aina wrote:
Fatmice wrote:You haven't said what mod created this conflict. How are we to know if the conflict can be solved? :?
Sorry is the mods "Nuclear Power"
viewtopic.php?f=93&t=21676

Actually Yuoki Industries just replace the steam-turbine flawlessly, is not a conflict but a overtake :)
Can i omit these changes and keep using Nuclear Power steam-turbine?
Can you describe the conflict more?

In the code all of yuoki's items have a prefix (Yi), so another mod and yuoki's should not ever conflict unless the mod took yuoki's name in the code exactly.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by kusuda_Aina »

Peppe wrote:
kusuda_Aina wrote:
Fatmice wrote:You haven't said what mod created this conflict. How are we to know if the conflict can be solved? :?
Sorry is the mods "Nuclear Power"
viewtopic.php?f=93&t=21676

Actually Yuoki Industries just replace the steam-turbine flawlessly, is not a conflict but a overtake :)
Can i omit these changes and keep using Nuclear Power steam-turbine?
Can you describe the conflict more?

In the code all of yuoki's items have a prefix (Yi), so another mod and yuoki's should not ever conflict unless the mod took yuoki's name in the code exactly.
Sorry mate i think i figure out the solution for that, you are right :)
I just know that Yuoki's steam turbine just replaced my existing one, but remains the nuclear power mod 's turbine as it is.
I just rebuilt the mod's steam-turbine and everything's fine :)

Cheers for the Yuoki's Yi-prefix :)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Attal »

Hi Youki!

First of all I want to say "Huge thank you" for your mods!

Now I'm playing Hardcore setup and for unlimited energy I choose Corn->Fuel Cell C producing line and found few ideas for improving:
1. Corn_seed and vuger_seed utilization - please add something to burn them or crush. I have 1500 stack of them!
2. Nature sign -> Reputation has a are very cheap exchange rate. Splice corn/vugar give huge amount of nature signs and seeds... So you can easily splice corn/vuger -> nature_sign -> reputation -> Fuel Cell C
3. Nature statue is beautiful but totally useless :)
60000 sign -> 300 reputation -> 300 Fuel Cell C = 3TJ
60000 sign -> Statue -> free wood every 5sec for 2.9 month = 3TJ
4. Trader signs are useless
5. YI Tech Tree mod- very useful mod! Its very hard to start playing when all items are available, but you have no idea about haw to create prerequisites :)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Attal »

Simple Corn->Fuel Cell C schema with using all subproducts
Image

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Attal wrote: 1. Corn_seed and vuger_seed utilization - please add something to burn them or crush. I have 1500 stack of them!
Don't make too much is the solution. Just make enough to sustain the cycle. Although pressing them for oil is a viable option if Yuoki could add that.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Rick »

Started with mods for a week ago and found your mod just now. It looks amazing. But I don't want to start a new base :roll:

So is there a way to activate your mod in a savegame and having the ores of your mod in the newly uncovered area?
Or do I need to start a new game / spawn it in via the console?
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

You should be able to use the mod in your current game. Resources can be made through soil digging or conversion of any vanilla resources into unicomp and then convert the unicomp to any Yuoki resources.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Arch666Angel »

Also resources will generate in newly discovered chunks even if they are added in later.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Rick »

Thx to you guys. Worked out fine, even if I am helplessly overwhelmed now :lol:
Would you say it is worth pairing this up with Bobs or is it Overkill then?
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Yuoki's recipes will be unaffected although any vanilla recipes will be more complicated.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by miturion »

Hi Yuoki,

I was looking through the forum and saw some cool turrets you made for a request.

Image

viewtopic.php?f=177&t=9265&p=157716#p157716

But I can not find the mod that uses them. Can you point me to that mod?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani »

i'am not sure ...
should be in this mod -> viewtopic.php?t=21252
maybe also included here -> viewtopic.php?t=30865

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by miturion »

ok thanks

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani »

new version Yuoki-Industries 0.4.62 just released ...

this version brings some new graphics and some minor but important changes. please read the notes below the screenshot (dark-floor tiles from yi-railways).
Image

Always Backup your Savegame before Update !

changes/fixes:
- ground floor lamps have no collision-box and can placed/removed with robots
- repair-icons and smelter-product-icons changed, to get better visual feedback
- plasma-capsules can used in Energy-Gun
- weapon energy cartridges also taken from plasma-turrets
- power-armor inventory-boni changed
- YI-Roboports transfer much more charge-power
- retrade from Reputation into Signs removed
- both "brown"-modules removed
- removed some leftovers (SCD-Accumulators, Steam-Powerplant, SS-Turbine-P and -T)

new:
- electric structure element (for later recipe-changes)
- Techanic-Module (similar to old better brown module)
- Science-Module (better productivity)
- mastercrafted green boiler 4M2/4 (green 3M6/4)
- YI-Personal-Roboport to get YI-Robots charged

new Basement-Decoration-Set (Theme)
- basement-factory
- ground-floor lamp (2x2)
- 7 basement-tiles 5x5
- 1 basement-tile 4x4

Have fun testing & playing with this stuff.
But i'am not sure what the devs have in mind with decorative-items. So as always despite testing - errors can occur.

In the next days updates for YI-Engines and YI-Railways will follow.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Peppe »

Congratulations on another release.

No source for Blue Science Sign in Yuoki Industries. Only source is in engines mod.

The old source (fame for science), y_exchange_a4_recipe to trade fame for science is in _obsolete now.

Consumers in Yuoki's: New science module, science ultimate building, and science to fame recipe.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani »

Peppe wrote:Congratulations on another release.
No source for Blue Science Sign in Yuoki Industries. Only source is in engines mod.
The old source (fame for science), y_exchange_a4_recipe to trade fame for science is in _obsolete now.
Consumers in Yuoki's: New science module, science ultimate building, and science to fame recipe.
Thanks !

yes, i know, this also applys for nature & trade signs. I'am looking for a smart way around :)
maybe some recipes provide these signs in future ... depends on direction the recipe shows. Quantrinitum Accumulators is for me more science-direction, maybe build with Techanic-Signs but you get more knowledge in form of science-signs. so it shows at the end both ... outstanding science-knowledge and mastercraftsmenship :) - with some profit-interest or green-imagination.

a good example is also the new green-4M2/4 boiler - green signs used to improve a design -> more knowledge. (not implemented yet)

(in yi-engines the research-center will consume more energy again - so upgrade-route can easier to get science-signs)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Airat9000 »

Hello man!

Questions tiles pipes and energy work???

no need to build for example the pipe to the building?

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