My use case:
I want to update the gui whenever a player learns a new tech. I listen to on_research_finished and this usually works.
However, a player can acquire a new tech without me being notified, by using a different mod to join a team with more techs known. So I need a on_player_force_changed event to detect that.
on_player_force_changed event
Re: on_player_force_changed event
Moved to Implemented as it has been added for 0.15: viewtopic.php?f=65&t=37142