Character should have max running speed

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Character should have max running speed

Post by Mooncat »

The game allows you to put unlimited number of exoskeletons into your modular armor as long as there is space and enough energy, allowing your character to move extremely fast.

I am not talking about modded games. In vanilla games, you can put 6 exoskeletons + 2 fusion reactors in Power armor MK2. If you run on concrete floor, it is insane.

4 issues are introduced:
- Unrealistic. If you move so fast, your legs will break. I know it is a game. I don't care why you can stack exoskeletons. But that is my bottom line.
- Uncontrollable. It is too hard to control when you move so fast.
- Awkward moments when you passed through pipes and walls.
- Render car and tank to be useless. You can run faster than train, who needs car and tank?

Limiting the maximum running speed internally can solve these issues. I guess there is no need to let players know the exact limit. Just let them experiment.

Maybe such limit should not affect LuaControl::character_running_speed_modifier. :)
Last edited by Mooncat on Thu Nov 24, 2016 1:50 am, edited 5 times in total.

Koub
Global Moderator
Global Moderator
Posts: 7614
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Character should have max running speed

Post by Koub »

unlimited number of exoskeletons into your modular armor as long as there is space and enough energy
Space is limited to the MKII armor grid size, and the need of energy further limits available space for exoskelettons. You are limited in the speed you can attain already.
Koub - Please consider English is not my native language.

User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: Character should have max running speed

Post by Mooncat »

Koub wrote:
unlimited number of exoskeletons into your modular armor as long as there is space and enough energy
Space is limited to the MKII armor grid size, and the need of energy further limits available space for exoskelettons. You are limited in the speed you can attain already.
But you can put 6 exoskeletons with 2 fusion reactors. It is still too fast.
It is even faster when you run on concrete floor.
Last edited by Mooncat on Wed Nov 23, 2016 10:04 am, edited 1 time in total.

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Character should have max running speed

Post by bobingabout »

Though the base game run speed is limited, you could also consider things such as my mod that not only add a larger armour grid, but also faster boosts from exos. I personally use 2x MK3s (same speed boost as 4 base game versions). More is just too fast. And this is easily achievable in base game. Imaging how fast someone could go if they pushed my mod to the limit!
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Character should have max running speed

Post by Deadly-Bagel »

This isn't necessarily an issue with max speed, it's an issue with acceleration. If you want to move only 1 tile to access a chest or something it's very hard when you move 30 tiles per second. However when running to outposts and the like 30 tiles per second is much more reasonable.
Money might be the root of all evil, but ignorance is the heart.

afk2minute
Fast Inserter
Fast Inserter
Posts: 120
Joined: Wed Aug 10, 2016 2:53 pm
Contact:

Re: Character should have max running speed

Post by afk2minute »

In my opinion there should be some sort of "slider" (or another control in the interface, and even a hotkey, i would like to use mouse wheel for that) that you can use to set the speed that your exo will give you (i.e. set it to max while traveling long distance, set it lower when inside your base, etc).

Another option is make exos have diminishing returns, so each next exo will add less and less speed, so there would be no point in adding too much (but you still can do it and it WILL add it, just less than first).

"Hard" limitations feel bad.

Melfish
Inserter
Inserter
Posts: 42
Joined: Mon Nov 17, 2014 1:20 pm
Contact:

Re: Character should have max running speed

Post by Melfish »

If you think you are running uncontrollably fast, just remove a couple of exoskeletons?
When working on my factory I use 2 exoskeletons. When I need to run to some outpost because the train already left, I use 8...

Koub
Global Moderator
Global Moderator
Posts: 7614
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Character should have max running speed

Post by Koub »

I'd rather have some sort of toggle key that allows to turn on and off the ignoring of both :
- exoskelettons
- belts the player is walking on

Both are a pain when trying to do precise things.
Koub - Please consider English is not my native language.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13868
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Character should have max running speed

Post by Rseding91 »

If any of those things are an issue for you: don't use so many exo-skeletons. For the rest of us those are non-issues and we want the speed.

Adding a limit seems arbitrary and annoying.
If you want to get ahold of me I'm almost always on Discord.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Character should have max running speed

Post by ssilk »

Added to viewtopic.php?f=80&t=26720 Slow Walking/Running with Powerarmor Exoskeleton

We hadn't that a long time now, but there is a notable number of suggestions around it.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1196
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: Character should have max running speed

Post by Mooncat »

- Awkward moments when you passed through pipes and walls.
This is actually the main reason why I made this suggestion.
Adding acceleration or slow-move won't solve this problem.

Followed by the issue of unrealistic. You are not machine, you cannot insert unlimited modules to boost your status to sky-high. Even Superman has limit (limited by the writer :lol: ).
To travel between long distance, better use vehicle.

hm.. maybe I should add one more issue introduced by the unlimited speed caused by exoskeletons:
- They render car and tank to be useless.

It is simply a joke that you can run faster than train. :geek:

ssilk wrote:Added to viewtopic.php?f=80&t=26720 Slow Walking/Running with Powerarmor Exoskeleton

We hadn't that a long time now, but there is a notable number of suggestions around it.
Oh, thanks!
I have searched "max speed" but not "exoskeleton" because I only remembered its name after started writing. :mrgreen:

Post Reply

Return to “Ideas and Suggestions”