[14.20][Solved] Black Terrain/Single-Pixel Terrain

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Kirian42
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[14.20][Solved] Black Terrain/Single-Pixel Terrain

Post by Kirian42 »

I'm having a major graphical issue. This has only happened today, and I've no idea what's going on. Factorio updated itself today to whatever is the most recent version on Steam (I believe 14.18?)

It occurs both upon loading an old save and upon generating a new map.

Edit: This is solo, without mods.

In the first screenshot, it's difficult to tell, but the terrain tiles first appear as single pixels in the corners of the tiles. This includes concrete and water. This is the appearance immediately upon loading.
Untitled-1_01.png
Untitled-1_01.png (344.74 KiB) Viewed 7756 times
If I run around for a while, those single pixels eventually start to "fill" the nearby tiles, creating a weird effect that doesn't preserve the terrain--there's concrete underneath where I'm standing in this shot.
Untitled-1_03.png
Untitled-1_03.png (645.14 KiB) Viewed 7756 times
Last edited by Kirian42 on Tue Nov 15, 2016 7:52 am, edited 1 time in total.
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Re: [14.18] Black Terrain/Single-Pixel Terrain

Post by Rseding91 »

Please post your log file.

Most likely it's related to your graphics card and not enough VRAM or something similar.
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Kirian42
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Re: [14.18] Black Terrain/Single-Pixel Terrain

Post by Kirian42 »

Log file attached

I have strong doubts about it being related to VRAM; I've been playing Factorio on this computer since 0.10; hardware hasn't changed.
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factorio-current.log
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impetus maximus
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Re: [14.18] Black Terrain/Single-Pixel Terrain

Post by impetus maximus »

i had this happen to me. black ground etc. restarted Factorio and it cleared up. started getting crashes in other games.
my graphics card (670 FTW) died shortly after. your graphics card may be dieing.
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Re: [14.18] Black Terrain/Single-Pixel Terrain

Post by Smarty »

Code: Select all

   0.001 2016-11-13 22:41:06; Factorio 0.14.20 (build 25315, win64, steam)
   0.001 Operating system: Windows 10 (version 1511) 
   0.001 Program arguments: "E:\Programs\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/Programs/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Eric Snyder/AppData/Roaming/Factorio
   0.001 Binaries path: E:/Programs/Steam/steamapps/common/Factorio/bin
   0.012 System info: [CPU:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 8141MB]
   0.013 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.015 Available display adapters: 1
   0.015  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.079 Initialised Direct3D:[0] NVIDIA GeForce GTX 560 Ti; driver: nvd3dumx.dll 10.18.13.5362
   0.082     Video memory size (dedicated video/dedicated system/shared system/available): 973/0/3071/4042 MB
   0.108 DSound: Starting _dsound_update thread
   0.108 DSound: Enter _dsound_update; tid=6504
   0.109 Device reset internal.
   0.111 Desktop composition is active.
   0.111 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 44%] [DXT: false]
   0.180 Loading mod core 0.0.0 (data.lua)
   0.184 Loading mod base 0.14.20 (data.lua)
   0.275 Checksum for core: 1291735968
   0.275 Checksum for mod base: 786624017
   0.602 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1479103545
   0.602 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1473642446
   0.701 Initial atlas bitmap size is 16384
   0.704 Created atlas bitmap 16384x8172
   1.090 Created atlas bitmap 4096x968
   1.095 Created atlas bitmap 4096x3652
   5.891 Sprites loaded
   5.891 Convert atlas 4096x968 to: trilinear-filtering 
   5.915 Convert atlas 4096x3652 to: mipmap 
   6.391 Loading sounds...
   7.683 Custom inputs active: 0
   7.724 Factorio initialised
  20.901 Loading map C:\Users\Eric Snyder\AppData\Roaming\Factorio\saves\Version 13.zip
  21.027 Info Scenario.cpp:152: Map version 0.13.19-0
  21.708 Checksum for script C:/Users/Eric Snyder/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  29.652 DSound: Stopping voice
  29.652 DSound: Joining thread
  29.653 DSound: Exit _dsound_update; tid=6504
  29.653 DSound: Waiting for voice to stop ... signaled
  29.653 DSound: Joined thread
  29.653 DSound: Destroying thread
  29.653 DSound: Thread destroyed
  29.653 DSound: Releasing buffer
  29.653 DSound: Voice stopped
  29.653 DSound: Deallocating voice
  29.653 DSound: Deallocated voice
  29.686 Steam API shutdown.
  29.687 Goodbye
Loewchen
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by Loewchen »

I have the same hardware and have never experienced anything like this, on the other hand a graphics card defect would usually not be limited to only some sprites... I would check if changing the graphics quality and VRAM usage changes the effect.
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by Kirian42 »

I decided to go in and have a look at the video options, maybe see if Loewchen's suggestion would do anything. But it would appear this bug includes the menus as well. (I thought the menu seemed more streamlined, but I figured that wasn't a glitch, just a new look.)
Untitled-1_03.png
Untitled-1_03.png (339.58 KiB) Viewed 7679 times
So... I don't think I'll be messing with the video options much until the bug disappears. I tried changing the VRAM usage and got nothing.

Likely related: The loading bar when loading a game is *also* just a single pixel high.
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by posila »

Hi. Have Factorio ever worked on this computer after you updated it to Windows 10? I am asking because you have one of the first Win10 nVidia drivers (353.62 from July 2015) ... We had lot of trouble with early Windows 10 drivers from both nVidia and AMD, but current drivers work fine.
So update graphics driver and it should be fine: http://www.geforce.com/drivers/results/110603
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by Kirian42 »

posila wrote:Hi. Have Factorio ever worked on this computer after you updated it to Windows 10? I am asking because you have one of the first Win10 nVidia drivers (353.62 from July 2015) ... We had lot of trouble with early Windows 10 drivers from both nVidia and AMD, but current drivers work fine.
So update graphics driver and it should be fine: http://www.geforce.com/drivers/results/110603
It worked fine until the last yesterday, same computer etc. I'll try checking the drivers though. The last time I updated drivers on this machine, the card stopped working, so I've stuck with older drivers...
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by posila »

Kirian42 wrote:It worked fine until the last yesterday, same computer etc. I'll try checking the drivers though. The last time I updated drivers on this machine, the card stopped working, so I've stuck with older drivers...
I see.
Well, before you update drivers, delete %APPDATA%\Factorio\crop-cache.dat and then "Verify integrity of game cache" on tab Local Files in Factorio properties in Steam.

Also, stupid question ... have you tried to reboot your computer? Some people keep putting their computer to sleep mode and never actually reboot.
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by Kirian42 »

Indeed, I have rebooted the computer. I'll admit I didn't think to uninstall/reinstall Factorio until about half an hour ago, after updating the drivers. Alas, that didn't help.
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Re: [14.20] Black Terrain/Single-Pixel Terrain

Post by Kirian42 »

posila wrote:Well, before you update drivers, delete %APPDATA%\Factorio\crop-cache.dat and then "Verify integrity of game cache" on tab Local Files in Factorio properties in Steam.
This was the winner. All works well now. Thanks!
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Re: [14.20][Solved] Black Terrain/Single-Pixel Terrain

Post by ShunterAlhena »

I had the exact same issue. This fixed it for me, too:
"delete %APPDATA%\Factorio\crop-cache.dat"

Thanks!

Possible cause for the issue: I changed monitor settings just as Factorio was loading and it crashed out on me with a "missing sprite" error. After restarting Factorio the issue appeared. The crash probably corrupted something.
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