And yet this is how real life rail networks are designed - in the UK anyway, so there must be something going for them.Deadly-Bagel wrote:I don't really get two-way trains... You need two lanes of track anyway so trains can pass each other and you're saving the 50 or so iron of building a loop but spending 280 on the extra locomotive. To boot, having trains constantly switch direction means no consistency with the carriages' order.
IMO routing is much simpler, and whilst carriage order is different at start and destination it is still consistent - you just design the stations accordingly. The only time that can go wrong is if a loop is introduced into the system.
I have noticed that using loops can result in weird path allocation by the train AI, which is why I stick to two way as much as possible.







 Obviously there's crossings, but switches are layed out in such a way that a regular train won't be able to get on the service track.
 Obviously there's crossings, but switches are layed out in such a way that a regular train won't be able to get on the service track. 

 The 2-headed train option isn't about having a single track to handle all trains. It's essentially about using Terminus stations vs RoRo (Roll on-Roll off) (see
 The 2-headed train option isn't about having a single track to handle all trains. It's essentially about using Terminus stations vs RoRo (Roll on-Roll off) (see