And yet this is how real life rail networks are designed - in the UK anyway, so there must be something going for them.Deadly-Bagel wrote:I don't really get two-way trains... You need two lanes of track anyway so trains can pass each other and you're saving the 50 or so iron of building a loop but spending 280 on the extra locomotive. To boot, having trains constantly switch direction means no consistency with the carriages' order.
IMO routing is much simpler, and whilst carriage order is different at start and destination it is still consistent - you just design the stations accordingly. The only time that can go wrong is if a loop is introduced into the system.
I have noticed that using loops can result in weird path allocation by the train AI, which is why I stick to two way as much as possible.