Name: Hardez
Description:
Hardcore modpack for those who like difficulties. Base mods: angels, bob, rso and misanthrope
When creating modpack the basis was taken Modpack: Farlands
Multiplayer: supported
License: MIT, for indiviual mod licenses see the respective linked mod threads
Supported version: 0.14.09 - 0.14.21
Release: 2016-10-11
Tested-With-Factorio-Version: 0.14.21
Download NEW VERSION: Download version 0.2.1
Attention: If you add to the previous version, then you expect serious changes in recipes and required reload all recipe. (useful commands spoiler)
P. S. Sorry for bad english
MAP GENERATION
I recommend to configure all parameters of the high/big/good, except for enemy base.
My easy map: >>>AAAOAA4AAQADBQsAAAAOAAAAYW5nZWxzLWZpc3N1cmUFBQUSAAAA
YW5nZWxzLW5hdHVyYWwtZ2FzBQUFCwAAAGFuZ2Vscy1vcmUxBAUFCwA
AAGFuZ2Vscy1vcmUyBQUFCwAAAGFuZ2Vscy1vcmUzBAUFCwAAAGFuZ2
Vscy1vcmU0BQUFCwAAAGFuZ2Vscy1vcmU1BQUFCwAAAGFuZ2Vscy1vc
mU2BQUFBAAAAGNvYWwFBQUJAAAAY3J1ZGUtb2lsBQUFCgAAAGVuZW15
LWJhc2UDAwOdf/nJgIQeAICEHgACAGU1wqw=<<<
My easy map: >>>AAAOAA4AAQADBQsAAAAOAAAAYW5nZWxzLWZpc3N1cmUFBQUSAAAA
YW5nZWxzLW5hdHVyYWwtZ2FzBQUFCwAAAGFuZ2Vscy1vcmUxBAUFCwA
AAGFuZ2Vscy1vcmUyBQUFCwAAAGFuZ2Vscy1vcmUzBAUFCwAAAGFuZ2
Vscy1vcmU0BQUFCwAAAGFuZ2Vscy1vcmU1BQUFCwAAAGFuZ2Vscy1vc
mU2BQUFBAAAAGNvYWwFBQUJAAAAY3J1ZGUtb2lsBQUFCgAAAGVuZW15
LWJhc2UDAwOdf/nJgIQeAICEHgACAGU1wqw=<<<
MOD LIST
Air filtering 0.4.3
Angel's Addons - Ore Silos 0.2.2
Angel's Addons - Pressure Tanks 0.1.1
Angel's Addons - Warehouses 0.1.3 [c*]
Angel's Bio Processing 0.1.1[c*]
Angel's Infinite Ores 0.4.5
Angel's Petro Chemical Processing 0.2.1
Angel's Processing [unofficial for 0.14]
Angel's Refining 0.4.5
Autofill 1.4.6
Better Fluid Colors 1.0.2
Big Bags (more space in bags +longer reach) 1.0.19 (thanks Filikeu) [c*]
Blueprint String 4.0.0
Bob's Assembling machines 0.14.0
Bob's Config mod 0.14.0
Bob's Electronics 0.14.0
Bob's Electronics : Alternate Textures 0.14.0
Bob's Enemies 0.14.0
Bob's Greenhouse mod 0.14.0
Bob's Adjustable Inserters 0.14.2
Bob's Functions Library mod 0.14.3
Bob's Logistics mod 0.14.5 [c*]
Bob's Mining 0.14.0
Bob's Modules 0.14.1
Bob's Ores 0.14.0
Bob's Metals, Chemicals and Intermediates 0.14.0
Bob's Power 0.14.0
Bob's Revamp mod 0.14.1
Bob's Tech 0.14.0
Bob's Warfare 0.14.2 [c*]
Bottleneck 0.4.5
CMHMod - Rebalancing Bob's Mods 0.14.0
Color Coding 1.1.1
Concrete Lamppost 0.1.2
Crafting Combinator 0.3.2
Crafting Speed Research 0.1.4
Day Night Extender (longer days and nights) 1.1.10
HUD Combinator 0.14.5
EvoGUI - Evolution Factor Indicator and more 0.4.108
Fully Automated Rail Layer 0.7.2
Filtered Deconstruction Planner 0.4.10
FLAN 1.0.3
Flare Stack 2.0.1
Flare 14.0.3
Flow Control 2.1.2
Flow Control for Bobs pipes 0.14.0
Force Fields 1.0.10
Foreman 1.1.3
GDIW - Gah! DarnItWater! 0.14.1
Hardez fix 0.0.7 [my little fix]
Item Count 1.0.1
Manual Inventory Sorting 1.5.5
Misanthrope 0.7.1
Neko's Repair Packs 0.14.0
Nixie Tubes 0.3.10
Nucular - Nuclear Power 1.0.4
Orbital Ion Cannon 1.4.5
Original Music, in HD 1.0.2
PandemoneusTweaks_0.1.0 [unofficial][farlands modpack]
Pollution detector 0.2.2
Rail Tanker 1.4.0
Resource Spawner Overhaul 2.2.7
Satellite Uplink Station 1.0.4
ScienceCostTweaker Mod 0.14.0 [c*]
ShinyBob 0.14.6
Shuttle Train 1.1.4
Squeak Through 1.1.5
Teleportation 0.14.9 [unofficial] [only beacon !!!]
The Fat Controller 1.0.2
Train Speed Limit 1.0.9
unDecorator 1.0.3
Upgrade Builder and Planner 1.2.14
Useful Byproducts 0.1.3
VehicleSnap 1.14.1
What is it used for? 1.1.5
Yet Another Resource Monitor Fork 0.7.107
[c*] - modified mod
Angel's Addons - Ore Silos 0.2.2
Angel's Addons - Pressure Tanks 0.1.1
Angel's Addons - Warehouses 0.1.3 [c*]
Angel's Bio Processing 0.1.1[c*]
Angel's Infinite Ores 0.4.5
Angel's Petro Chemical Processing 0.2.1
Angel's Processing [unofficial for 0.14]
Angel's Refining 0.4.5
Autofill 1.4.6
Better Fluid Colors 1.0.2
Big Bags (more space in bags +longer reach) 1.0.19 (thanks Filikeu) [c*]
Blueprint String 4.0.0
Bob's Assembling machines 0.14.0
Bob's Config mod 0.14.0
Bob's Electronics 0.14.0
Bob's Electronics : Alternate Textures 0.14.0
Bob's Enemies 0.14.0
Bob's Greenhouse mod 0.14.0
Bob's Adjustable Inserters 0.14.2
Bob's Functions Library mod 0.14.3
Bob's Logistics mod 0.14.5 [c*]
Bob's Mining 0.14.0
Bob's Modules 0.14.1
Bob's Ores 0.14.0
Bob's Metals, Chemicals and Intermediates 0.14.0
Bob's Power 0.14.0
Bob's Revamp mod 0.14.1
Bob's Tech 0.14.0
Bob's Warfare 0.14.2 [c*]
Bottleneck 0.4.5
CMHMod - Rebalancing Bob's Mods 0.14.0
Color Coding 1.1.1
Concrete Lamppost 0.1.2
Crafting Combinator 0.3.2
Crafting Speed Research 0.1.4
Day Night Extender (longer days and nights) 1.1.10
HUD Combinator 0.14.5
EvoGUI - Evolution Factor Indicator and more 0.4.108
Fully Automated Rail Layer 0.7.2
Filtered Deconstruction Planner 0.4.10
FLAN 1.0.3
Flare Stack 2.0.1
Flare 14.0.3
Flow Control 2.1.2
Flow Control for Bobs pipes 0.14.0
Force Fields 1.0.10
Foreman 1.1.3
GDIW - Gah! DarnItWater! 0.14.1
Hardez fix 0.0.7 [my little fix]
Item Count 1.0.1
Manual Inventory Sorting 1.5.5
Misanthrope 0.7.1
Neko's Repair Packs 0.14.0
Nixie Tubes 0.3.10
Nucular - Nuclear Power 1.0.4
Orbital Ion Cannon 1.4.5
Original Music, in HD 1.0.2
PandemoneusTweaks_0.1.0 [unofficial][farlands modpack]
Pollution detector 0.2.2
Rail Tanker 1.4.0
Resource Spawner Overhaul 2.2.7
Satellite Uplink Station 1.0.4
ScienceCostTweaker Mod 0.14.0 [c*]
ShinyBob 0.14.6
Shuttle Train 1.1.4
Squeak Through 1.1.5
Teleportation 0.14.9 [unofficial] [only beacon !!!]
The Fat Controller 1.0.2
Train Speed Limit 1.0.9
unDecorator 1.0.3
Upgrade Builder and Planner 1.2.14
Useful Byproducts 0.1.3
VehicleSnap 1.14.1
What is it used for? 1.1.5
Yet Another Resource Monitor Fork 0.7.107
[c*] - modified mod
CHANGE LOG
Version 0.2.1:
added mod:
manual-inventory-sort_1.5.5
Version 0.2.0:
(07.12.2016)
Attention: If you add to the previous version, then you expect serious changes in recipes and required reload all recipe. (useful commands spoiler)
updated mods:
air-filtering_0.4.1 -> 0.4.3
angelsinfiniteores_0.4.4 -> 0.4.5
angelsrefining_0.4.2 -> 0.4.5
autofill_1.4.5 -> 1.4.6
bobinserters_0.14.1 -> 0.14.2
boblogistics_0.14.4 -> 0.14.5
bobmodules_0.14.0 -> 0.14.1
FARL_0.6.0 -> 0.7.2
filtered-deconstruction-planner_0.4.9 -> 0.4.10
Foreman_1.1.0 -> 1.1.3
Hardez-fix_0.0.4 -> 0.0.7
ShinyBob_0.14.5 -> 0.14.6
Teleportation_0.14.8 -> 0.14.9
TheFatController_1.0.0 -> 1.0.2
TrainSpeedLimit_1.0.8 -> 1.0.9
upgrade-planner_1.2.13 - >1.2.14
VehicleSnap_1.14.0 -> 1.14.1
added mod:
undecorator_1.0.3
nekoRepairPacks_0.14.0
Bottleneck_0.4.5
crafting_combinator_0.3.2
other:
Changed recipe pressuretanks water tank 35k
Changed capacity passive provide warehouses
Fix technology nitroglycerin-processing
Added recipe paste of bioprocessing
Disable technology particle-physics
Deleted recipe gas-methanol-catalyst
Craft wooden-board-synthetic only assembler
Version 0.1.0:
(02.11.2016)
Attention: If you add to the previous version, then you expect serious changes in recipes and required reload all recipe. (useful commands spoiler)
updated mods:
boblibrary_0.14.2 -> 0.14.3
boblogistics_0.14.3 -> 0.14.4
BigBags_1.0.18 -> 1.0.19
filtered-deconstruction-planner_0.4.8 -> 0.4.9
Flow Control_2.1.1 -> 2.1.2
rso-mod_2.2.3 -> 2.2.7
Satellite Uplink Station_1.0.3 -> 1.0.4
Hardez fix 0.0.3 -> 0.0.4
disable recipe:
sulfur acid and nickel (It contains invalid oxygen Bob Original)
salt water electrolysis (Meaningless recipe. Salt doesn't craft)
gas methanol from wood (oversimplifies the game)
other:
Fixed texture items in ScienceCostTweaker
Fixed inserter GUI boblogistics
Fixed very big reach distance from techonoly "pickstick"
Version 0.0.9:
(24.10.2016)
updated mods:
what-is-it-used-for_1.1.4 -> 1.1.5
Orbital Ion Cannon_1.4.4 -> 1.4.5
update and rename mod:
angel_fix_0.0.2 -> Hardez fix 0.0.3
Hardees fix contains:
- changes recipe and research the logistic warehouse from Angel's Addons - Warehouses
- changes recipe and research the tank from Angel's Addons - Pressure Tanks
- changes research inventory character slot and reach distance
added mod:
BigBags_1.0.18:
- increased 2 times the stack size
- added research "reach distance"
- added research "logistic trash slot" (3-4 tier)
- added research "worker robot speed" (4-8 tier)
- added research "robot count" (4-8 tier), etc...
filtered-deconstruction-planner_0.4.8
YARM_0.7.107 (replacement MapLabel)
deleted mod:
MapLabel (too much lags)
Nightvision (have analog in the bob warfare, equipment night-vision-mk3)
SmartTrains (very unstable mod)
Auto Trash
Version 0.0.8:
(18.10.2016)
updated mods:
angelsaddons-pressuretanks_0.1.0 -> 0.1.1
angelsaddons-warehouses_0.1.0 -> 0.1.3
angelsinfiniteores_0.4.2 -> 0.4.4
angelspetrochem_0.1.15 -> 0.2.1
angelsrefining_0.3.10 -> 0.4.2
bobinserters_0.14.0 -> 0.14.1
boblogistics_0.14.2 -> 0.14.3
Foreman_1.0.2 -> 1.1.0
Misanthrope_0.6.13 -> 0.7.1
Satellite Uplink Station_1.0.2 -> 1.0.3
Squeak Through_1.1.4 -> 1.1.5
usefulbyproducts_0.1.2 -> 0.1.3
what-is-it-used-for_1.1.3 -> 1.1.4
MapLabels_0.1.4 -> 0.2.0 (edit the configuration file)[unofficial]
update and rename mod:
angels_warehouses_fix_0.0.1 -> angel_fix_0.0.2
(fix easy research and recipes in the angel's mod logistic warehousing and the pressuretank)
Attention: If you add to the previous version, then you expect serious changes in recipes.
added mod:
manual-inventory-sort_1.5.5
Version 0.2.0:
(07.12.2016)
Attention: If you add to the previous version, then you expect serious changes in recipes and required reload all recipe. (useful commands spoiler)
updated mods:
air-filtering_0.4.1 -> 0.4.3
angelsinfiniteores_0.4.4 -> 0.4.5
angelsrefining_0.4.2 -> 0.4.5
autofill_1.4.5 -> 1.4.6
bobinserters_0.14.1 -> 0.14.2
boblogistics_0.14.4 -> 0.14.5
bobmodules_0.14.0 -> 0.14.1
FARL_0.6.0 -> 0.7.2
filtered-deconstruction-planner_0.4.9 -> 0.4.10
Foreman_1.1.0 -> 1.1.3
Hardez-fix_0.0.4 -> 0.0.7
ShinyBob_0.14.5 -> 0.14.6
Teleportation_0.14.8 -> 0.14.9
TheFatController_1.0.0 -> 1.0.2
TrainSpeedLimit_1.0.8 -> 1.0.9
upgrade-planner_1.2.13 - >1.2.14
VehicleSnap_1.14.0 -> 1.14.1
added mod:
undecorator_1.0.3
nekoRepairPacks_0.14.0
Bottleneck_0.4.5
crafting_combinator_0.3.2
other:
Changed recipe pressuretanks water tank 35k
Changed capacity passive provide warehouses
Fix technology nitroglycerin-processing
Added recipe paste of bioprocessing
Disable technology particle-physics
Deleted recipe gas-methanol-catalyst
Craft wooden-board-synthetic only assembler
Version 0.1.0:
(02.11.2016)
Attention: If you add to the previous version, then you expect serious changes in recipes and required reload all recipe. (useful commands spoiler)
updated mods:
boblibrary_0.14.2 -> 0.14.3
boblogistics_0.14.3 -> 0.14.4
BigBags_1.0.18 -> 1.0.19
filtered-deconstruction-planner_0.4.8 -> 0.4.9
Flow Control_2.1.1 -> 2.1.2
rso-mod_2.2.3 -> 2.2.7
Satellite Uplink Station_1.0.3 -> 1.0.4
Hardez fix 0.0.3 -> 0.0.4
disable recipe:
sulfur acid and nickel (It contains invalid oxygen Bob Original)
salt water electrolysis (Meaningless recipe. Salt doesn't craft)
gas methanol from wood (oversimplifies the game)
other:
Fixed texture items in ScienceCostTweaker
Fixed inserter GUI boblogistics
Fixed very big reach distance from techonoly "pickstick"
Version 0.0.9:
(24.10.2016)
updated mods:
what-is-it-used-for_1.1.4 -> 1.1.5
Orbital Ion Cannon_1.4.4 -> 1.4.5
update and rename mod:
angel_fix_0.0.2 -> Hardez fix 0.0.3
Hardees fix contains:
- changes recipe and research the logistic warehouse from Angel's Addons - Warehouses
- changes recipe and research the tank from Angel's Addons - Pressure Tanks
- changes research inventory character slot and reach distance
added mod:
BigBags_1.0.18:
- increased 2 times the stack size
- added research "reach distance"
- added research "logistic trash slot" (3-4 tier)
- added research "worker robot speed" (4-8 tier)
- added research "robot count" (4-8 tier), etc...
filtered-deconstruction-planner_0.4.8
YARM_0.7.107 (replacement MapLabel)
deleted mod:
MapLabel (too much lags)
Nightvision (have analog in the bob warfare, equipment night-vision-mk3)
SmartTrains (very unstable mod)
Auto Trash
Version 0.0.8:
(18.10.2016)
updated mods:
angelsaddons-pressuretanks_0.1.0 -> 0.1.1
angelsaddons-warehouses_0.1.0 -> 0.1.3
angelsinfiniteores_0.4.2 -> 0.4.4
angelspetrochem_0.1.15 -> 0.2.1
angelsrefining_0.3.10 -> 0.4.2
bobinserters_0.14.0 -> 0.14.1
boblogistics_0.14.2 -> 0.14.3
Foreman_1.0.2 -> 1.1.0
Misanthrope_0.6.13 -> 0.7.1
Satellite Uplink Station_1.0.2 -> 1.0.3
Squeak Through_1.1.4 -> 1.1.5
usefulbyproducts_0.1.2 -> 0.1.3
what-is-it-used-for_1.1.3 -> 1.1.4
MapLabels_0.1.4 -> 0.2.0 (edit the configuration file)[unofficial]
update and rename mod:
angels_warehouses_fix_0.0.1 -> angel_fix_0.0.2
(fix easy research and recipes in the angel's mod logistic warehousing and the pressuretank)
Attention: If you add to the previous version, then you expect serious changes in recipes.
SCREENSHOTS AND LETS PLAYS
useful commands
Go to your map and press the button "~" (tilde).
Enter the required command.
command format: /c <logic>
open part map: /c game.player.force.chart(game.player.surface, {{x = -512, y = -512}, {x = 512, y = 512}})
cheat mod: /c game.player.cheat_mode=true
open all recipes: /c for name,recipe in pairs(game.player.force.recipes) do recipe.enabled = true end
reload all recipie:
Before entering this command, all the players need to empty the inventory.
Also, I recommend making a backup the map.
/c tech = {} for name,technology in pairs(game.player.force.technologies) do if technology.researched == true then table.insert( tech, technology.name ) end end game.player.force.reset() for _, tech_name in pairs(tech) do for name,technology in pairs(game.player.force.technologies) do if (technology.name == tech_name) then technology.researched = true end end end
Enter the required command.
command format: /c <logic>
open part map: /c game.player.force.chart(game.player.surface, {{x = -512, y = -512}, {x = 512, y = 512}})
cheat mod: /c game.player.cheat_mode=true
open all recipes: /c for name,recipe in pairs(game.player.force.recipes) do recipe.enabled = true end
reload all recipie:
Before entering this command, all the players need to empty the inventory.
Also, I recommend making a backup the map.
/c tech = {} for name,technology in pairs(game.player.force.technologies) do if technology.researched == true then table.insert( tech, technology.name ) end end game.player.force.reset() for _, tech_name in pairs(tech) do for name,technology in pairs(game.player.force.technologies) do if (technology.name == tech_name) then technology.researched = true end end end
VERSION HISTORY