What about:Nexela wrote:Code: Select all
Immediately get anything you request from your personal logistic slots
Code: Select all
Instant delivery of personal logistic slot requests
What about:Nexela wrote:Code: Select all
Immediately get anything you request from your personal logistic slots
Code: Select all
Instant delivery of personal logistic slot requests
hm.. I will investigate on it.aubergine18 wrote:Not sure if this bug persists in the very latest beta (I was running the version from some days ago) but I placed a car and got this:
imgI've since updated to the very latest beta so will let you know if it happens again.
Typo.aubergine18 wrote:
wat?
there is a void requester chest.Nexela wrote:Just noticed we don't have a voiding logistic storage chest . It IS a lot of work to put down a storage chest and a matter void
I can add that. It will be easy.Nexela wrote:Just noticed we don't have a voiding logistic storage chest .
After some tests, I have to reject this, because the chance of having error is too high.Nexela wrote:Request - interfaces - allow to click to run interface with no arguments.
Or I create a remote method for other mods to register the callable method names.aubergine18 wrote:Maybe mods could add a "creative_mode" method to their interfaces which, when called without params, would return a list of CM compatible methods on that interface. CM could then enable those to be called via UI.
This would be useful, for example, as a mod could provide a bunch of test/dev methods on its interface that will then be accessible via CM modding UI.
Code: Select all
677.008 Error MainLoop.cpp:788: Exception at tick 2967: Error while running event on_put_item (ID 9)
LuaItemStack API call when LuaItemStack was invalid.
stack traceback:
__creative-mode__/scripts/cheats.lua:1481: in function 'on_put_item'
__creative-mode__/scripts/events.lua:141: in function '?'
__creative-mode__/scripts/events.lua:540: in function <__creative-mode__/scripts/events.lua:503>
Thanks for the report. I think I have fixed this in my latest version, but I will confirm it with the test version.aubergine18 wrote:Not sure if it's relevant but at the time my player main inventory was completely full.Code: Select all
677.008 Error MainLoop.cpp:788: Exception at tick 2967: Error while running event on_put_item (ID 9) LuaItemStack API call when LuaItemStack was invalid. stack traceback: __creative-mode__/scripts/cheats.lua:1481: in function 'on_put_item' __creative-mode__/scripts/events.lua:141: in function '?' __creative-mode__/scripts/events.lua:540: in function <__creative-mode__/scripts/events.lua:503>
Ah, yes. I can confirm this even in my development version. I will take a look on it.LuziferSenpai wrote:I found a BUG!
Instant Deconstruction is ON!
Greetz,
Senpai
May I know what have you done to produce this bug?aubergine18 wrote:Not sure if it's relevant but at the time my player main inventory was completely full.Code: Select all
677.008 Error MainLoop.cpp:788: Exception at tick 2967: Error while running event on_put_item (ID 9) LuaItemStack API call when LuaItemStack was invalid. stack traceback: __creative-mode__/scripts/cheats.lua:1481: in function 'on_put_item' __creative-mode__/scripts/events.lua:141: in function '?' __creative-mode__/scripts/events.lua:540: in function <__creative-mode__/scripts/events.lua:503>
I managed to produce that error when I built a missile silo in another game. But it doesn't always happen.aubergine18 wrote:I think I was placing an offshore pump. Also, I didn't have any of the CM event loggers enabled.
But do you swap the cursor stack or the built entity? (I think we can't change cursor stack?)aubergine18 wrote:Just another thought - that offshore pump was the initial component placed for one of my wooden bridges (it ensures correct starting point for bridge). I immediately swap it out for a pipe-to-ground to get visualisation when placing the other end of the bridge. So it's possible something in the event handler was assuming the entity was still valid, when in fact it had been deleted via event in my mod triggered first.