[Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Topics and discussion about specific mods

Are the flame throwers on the mech too small. Or should i change them to be bigger?

Poll ended at Fri Aug 07, 2015 3:44 pm

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Airat9000
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by Airat9000 »

cool mod! please 13.o update
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by jorgenRe »

Airat9000 wrote:cool mod! please 13.o update
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:!
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I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by Airat9000 »

jorgenRe wrote:
Airat9000 wrote:cool mod! please 13.o update
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:!
:) I will wait for a good mod
hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited?
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by jorgenRe »

Airat9000 wrote:
jorgenRe wrote:
Airat9000 wrote:cool mod! please 13.o update
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:!
:) I will wait for a good mod
hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited?
It certainly would be cool with a mod that did it right :)
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Airat9000
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by Airat9000 »

jorgenRe wrote:
Airat9000 wrote:
jorgenRe wrote:
Airat9000 wrote:cool mod! please 13.o update
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:!
:) I will wait for a good mod
hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited?
It certainly would be cool with a mod that did it right :)
:( :(
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by jorgenRe »

Airat9000 wrote: :( :(
Dang it, bugfix xD!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Airat9000
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Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Post by Airat9000 »

jorgenRe wrote:
Airat9000 wrote: :( :(
Dang it, bugfix xD!
:mrgreen: :mrgreen:
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Re: [Mod 0.13.0+]The Underground(Release 0.0.8)(24.7.16)

Post by jorgenRe »

Mod updated to fix the lava lamps. It is a temporary fix atm.
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
Airat9000
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Re: [Mod 0.13.0+]The Underground(Release 0.0.8)(24.7.16)

Post by Airat9000 »

jorgenRe wrote:Mod updated to fix the lava lamps. It is a temporary fix atm.
0.13.11
:mrgreen:
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Re: [Mod 0.13.0+]The Underground(Release 0.0.8)(24.7.16)

Post by jorgenRe »

Airat9000 wrote:
jorgenRe wrote:Mod updated to fix the lava lamps. It is a temporary fix atm.
0.13.11
:mrgreen:
NOW, now it should work...
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by gum500 »

when i try to put a car this error pop up
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by jorgenRe »

gum500 wrote:when i try to put a car this error pop up
Thanks for the report, and welcome to the forum. Uploaded fix to mods.factorio site :)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by NateMcCloud »

When trying to set a connector down in the underground, hovering over an opening works (by the way, just about every reference to "opening" is misspelled as "openign"), but when I try to hover over a chest, it just says "It is a container!" over and over again. (Notably, I see the "was here" message above ground, but I don't see the "was here too" message when doing it underground.) Also, I have no idea what to do with the Solar Panel Faker.

Ah yes...picking up a Hole does not remove the corresponding Opening, and trying to mine the opening causes a crash.
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by Iorek »

jorgenRe wrote: Who doesn't like big machines :D ?
Image
I WANT THIS!!!
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by jorgenRe »

Iorek wrote:
jorgenRe wrote: Who doesn't like big machines :D ?

I WANT THIS!!!
What you want is a better model ;)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by ledzilla »

I'm really "digging" this mod. But I was wondering about something.

I have a couple large, very rich resource patches dumping into the hole from the underground. Up on the surface, I have four connectors to pull the resources out. However, only one connector is actually pulling the resources, and when the attached chest becomes full (because I'm mining the resource much faster than I'm consuming it), it appears that the resources being pushed into the hole just vanish. I even added something different than was was being mined into the hole, and it too vanished, was not picked up by the other connectors. Is there something I'm missing? I attached a screen shot to show the current layout.

Also, as resources are added, there are constantly new messages displayed indicating what was found in the hole. They aren't displayed in the attached screen shot, though, as I stopped loading resources into the hole once I noticed them vanishing.
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by ledzilla »

Also, there were some problems encountered and it turned into a bit of a mess. Is there a way to completely reset the underground layer?
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by jorgenRe »

ledzilla wrote:Also, there were some problems encountered and it turned into a bit of a mess. Is there a way to completely reset the underground layer?
Like in shadow biters spreading too far :twisted:?
Sorry i'm not working on this mod anymore =/
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Post by EldVarg »

Cool mod. Why have you stoped?
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