[Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
cool mod! please 13.o update
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now !Airat9000 wrote:cool mod! please 13.o update
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
I will wait for a good modjorgenRe wrote:Sorry there is no 0.13.o, but i got it up for 0.13.0+ now !Airat9000 wrote:cool mod! please 13.o update
hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited?
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
It certainly would be cool with a mod that did it rightAirat9000 wrote:I will wait for a good modjorgenRe wrote:Sorry there is no 0.13.o, but i got it up for 0.13.0+ now !Airat9000 wrote:cool mod! please 13.o update
hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
jorgenRe wrote:It certainly would be cool with a mod that did it rightAirat9000 wrote:I will wait for a good modjorgenRe wrote:Sorry there is no 0.13.o, but i got it up for 0.13.0+ now !Airat9000 wrote:cool mod! please 13.o update
hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited?
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- bandicam 2016-07-25 18-27-10-220.jpg (68.39 KiB) Viewed 7416 times
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Dang it, bugfix xD!Airat9000 wrote:
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
jorgenRe wrote:Dang it, bugfix xD!Airat9000 wrote:
Re: [Mod 0.13.0+]The Underground(Release 0.0.8)(24.7.16)
Mod updated to fix the lava lamps. It is a temporary fix atm.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.13.0+]The Underground(Release 0.0.8)(24.7.16)
0.13.11jorgenRe wrote:Mod updated to fix the lava lamps. It is a temporary fix atm.
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- bandicam 2016-07-26 15-26-14-891.jpg (71.22 KiB) Viewed 7395 times
Re: [Mod 0.13.0+]The Underground(Release 0.0.8)(24.7.16)
NOW, now it should work...Airat9000 wrote:0.13.11jorgenRe wrote:Mod updated to fix the lava lamps. It is a temporary fix atm.
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
when i try to put a car this error pop up
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- Безымянный.png (1.91 MiB) Viewed 7252 times
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Thanks for the report, and welcome to the forum. Uploaded fix to mods.factorio site !gum500 wrote:when i try to put a car this error pop up
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
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Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
When trying to set a connector down in the underground, hovering over an opening works (by the way, just about every reference to "opening" is misspelled as "openign"), but when I try to hover over a chest, it just says "It is a container!" over and over again. (Notably, I see the "was here" message above ground, but I don't see the "was here too" message when doing it underground.) Also, I have no idea what to do with the Solar Panel Faker.
Ah yes...picking up a Hole does not remove the corresponding Opening, and trying to mine the opening causes a crash.
Ah yes...picking up a Hole does not remove the corresponding Opening, and trying to mine the opening causes a crash.
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
I WANT THIS!!!jorgenRe wrote: Who doesn't like big machines ?
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
What you want is a better model !Iorek wrote:I WANT THIS!!!jorgenRe wrote: Who doesn't like big machines ?
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
I'm really "digging" this mod. But I was wondering about something.
I have a couple large, very rich resource patches dumping into the hole from the underground. Up on the surface, I have four connectors to pull the resources out. However, only one connector is actually pulling the resources, and when the attached chest becomes full (because I'm mining the resource much faster than I'm consuming it), it appears that the resources being pushed into the hole just vanish. I even added something different than was was being mined into the hole, and it too vanished, was not picked up by the other connectors. Is there something I'm missing? I attached a screen shot to show the current layout.
Also, as resources are added, there are constantly new messages displayed indicating what was found in the hole. They aren't displayed in the attached screen shot, though, as I stopped loading resources into the hole once I noticed them vanishing.
I have a couple large, very rich resource patches dumping into the hole from the underground. Up on the surface, I have four connectors to pull the resources out. However, only one connector is actually pulling the resources, and when the attached chest becomes full (because I'm mining the resource much faster than I'm consuming it), it appears that the resources being pushed into the hole just vanish. I even added something different than was was being mined into the hole, and it too vanished, was not picked up by the other connectors. Is there something I'm missing? I attached a screen shot to show the current layout.
Also, as resources are added, there are constantly new messages displayed indicating what was found in the hole. They aren't displayed in the attached screen shot, though, as I stopped loading resources into the hole once I noticed them vanishing.
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- factorio_screen_0001.png (2.51 MiB) Viewed 7111 times
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Also, there were some problems encountered and it turned into a bit of a mess. Is there a way to completely reset the underground layer?
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- factorio_screen_0002.png (1.04 MiB) Viewed 7111 times
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Like in shadow biters spreading too far ?ledzilla wrote:Also, there were some problems encountered and it turned into a bit of a mess. Is there a way to completely reset the underground layer?
Sorry i'm not working on this mod anymore =/
Logo
Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Cool mod. Why have you stoped?