Factorio Roadmap for 1.0.
Re: Factorio Roadmap for 0.12 + 0.13
10k coppper/ second ?!? I don't believe that...?
Re: Factorio Roadmap for 0.12 + 0.13
Please can mining richness (recourses per tile) increase with distance away from the starting area? I'm spending so much time on mining expansions at the moment and more and more electricity defending them. Which has been fun making them neat and efficient and efficent to make, but I kinda want them to be a bit more permanent now.
I do to be fair have quite an ambitious main factory design.
I do to be fair have quite an ambitious main factory design.
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Re: Factorio Roadmap for 0.12 + 0.13
It does in 0.13alan2here wrote:Please can mining richness (recourses per tile) increase with distance away from the starting area? I'm spending so much time on mining expansions at the moment and more and more electricity defending them. Which has been fun making them neat and efficient and efficent to make, but I kinda want them to be a bit more permanent now.
I do to be fair have quite an ambitious main factory design.
From viewtopic.php?f=3&t=27101
Map generator algorithm changed, further resource field now have greater richness.
Re: Factorio Roadmap for 0.12 + 0.13
Thanks Thats excelent news
Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!
Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!
Re: Factorio Roadmap for 0.12 + 0.13
Map generation was pretty broken at the start, so I'm not sure, but I for me it looked like it doubles every 1-2 map widths. If you imported your map you'll need to find a not yet generated chunk however.alan2here wrote:Thanks Thats excelent news
Anyone know how quickly this increases? I havn't been notincing but I guess that has helped a lot!
Re: Factorio Roadmap for 0.12 + 0.13
At fully zoomed out without pressing "m"?
Presumably that'll be quite obvious soon then.
And new chunks = new places on the map that were black on the "press m" map.
Presumably that'll be quite obvious soon then.
And new chunks = new places on the map that were black on the "press m" map.
Re: Factorio Roadmap for 0.12 + 0.13
Nope, I'm talking about the map that pops up when you press "m" It's some distance, but nothing impossible.alan2here wrote:At fully zoomed out without pressing "m"?
Should be, but it is possible that factorio generates a few not yet revealed blocks. But not many, so if you go a little further in that direction, everything should be okay.alan2here wrote:And new chunks = new places on the map that were black on the "press m" map.
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Re: Factorio Roadmap for 0.12 + 0.13
So, what's gonna be in 0.14 or 1.0 maybe?
Re: Factorio Roadmap for 0.12 + 0.13
See here for the initial plan for 0.14 :TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
FFF#151
Then the 0.14 has been bring to earlier date but most of the initial plan has been postpone to 0.15 which will happen not so far from the initial 0.14 see :
FFF#152
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
Re: Factorio Roadmap for 0.12 + 0.13
TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
I will update the roadmap this week
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Re: Factorio Roadmap for 0.12 + 0.13
The week is over...Klonan wrote:TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
I will update the roadmap this week
Re: Factorio Roadmap for 0.12 + 0.13
And the roadmap is updatedbrunzenstein wrote:The week is over...Klonan wrote:TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
I will update the roadmap this week
Re: Factorio Roadmap for 0.12 + 0.13
a week is 7 days not 5brunzenstein wrote:The week is over...Klonan wrote:TheWombatGuru wrote:So, what's gonna be in 0.14 or 1.0 maybe?
I will update the roadmap this week
Re: Factorio Roadmap for 0.12 + 0.13
And while you anwered positively last time we mentioned that the game is not complete without combat system rework I still can't find it in the roadmap up until release...kovarex wrote:And the roadmap is updated
My personal opinion is that 0.16 should be fully dedicated to this topic and not bells and whistles like hi res stuff
Re: Factorio Roadmap for 0.15 + 0.16
So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great!
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4?
Bitter please dear devs pack your new knowledge into a great new game and let factorio rest in peace
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4?
Bitter please dear devs pack your new knowledge into a great new game and let factorio rest in peace
Re: Factorio Roadmap for 0.15 + 0.16
Don't know if you're serious or trying to troll, but .12 and .13 both added quite a bit and .15 is also looking quite good in terms of adding stuff. Definitely not anywhere near dead.wallE wrote:So i guess factorio is a somewhat frozen stable 11.x with some train fixtures. OK - great!
Factorio 2.0 will be in space - manufacturing colony ships (gene pool?) with intelligent fliing 3D robots.
Let me guess factorio 3.0 is a single manned survival in 3D building some spaceship for part 4?
Bitter please dear devs pack your new knowledge into a great new game and let factorio rest in peace
Re: Factorio Roadmap for 0.15 + 0.16
The roadmap sounds great.
Basically it's only polishing a bit because what we have is almost perfect.
I'm looking forward how the new GUI may look.
Greetings steinio
Basically it's only polishing a bit because what we have is almost perfect.
I'm looking forward how the new GUI may look.
Greetings steinio
Re: Factorio Roadmap for 0.15 + 0.16
Every point of 0.15 sounds amazing! Can't wait to see that.
Good luck with the "Multithreaded update" I hope it will not break too much stuff on the way
Good luck with the "Multithreaded update" I hope it will not break too much stuff on the way
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Re: Factorio Roadmap for 0.15 + 0.16
Are we forgetting the abillity to use fluids as fuels?slpwnd wrote: Factorio 0.15
Planned:
- Liquid wagon + universal barrelling