[0.13] Get train content as signal from train stop

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Jesus8000
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Re: [0.13] Get train content as signal from train stop

Post by Jesus8000 »

Problem : cant laod train on a smart way, by counting items
Soulution: Connectable Trainstops to Network or Inserters.

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yes, same problem here

so i have to build a train stop for each item, and say the train to pass by it the item count is over 480(bigbags mod),
but if the items dont gonna be unloaded at my second base, the train will come back>>> wait 1 sec and in these trainstop (one second)>>> the stack inserter will load another 6 items in my train.

so in the end the tain stops at all 10 trainstops and add every round 6 item of each>>> the train is full of half stacks >>>> waggon is full of shit and a lot more than 480 itdem

it would be so nice if you would implemet the item counter to the train stop or to the track
sorry, my english is not the yellow from the egg.... 4give me

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Re: [0.13] Get train content as signal from train stop

Post by Jesus8000 »

is it fixed? can my inserter read the trian content?
sorry, my english is not the yellow from the egg.... 4give me

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Re: [0.13] Get train content as signal from train stop

Post by OdinYggd »

If it had been fixed this thread would probably be moved to implemented suggestions.

It's probably a safe bet that it hasn't yet been done. Haven't played the latest experimental just yet to check for it, can someone else confirm?
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Re: [0.13] Get train content as signal from train stop

Post by hitzu »

I just put it here.

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Re: [0.13] Get train content as signal from train stop

Post by DevilXD »

hitzu wrote:I just put it here.
Wait, they have added that ? I see no mentions in the changelogs...

EDIT: It doesn't seem to work when I try to connect the wire...

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Re: [0.13] Get train content as signal from train stop

Post by hitzu »

DevilXD wrote:
hitzu wrote:I just put it here.
Wait, they have added that ? I see no mentions in the changelogs...

EDIT: It doesn't seem to work when I try to connect the wire...
No, it's my photoshop skills. You gauys argue how to connect wires to circuit network and show differen signals for each wagon. That's how :)

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Re: [0.13] Get train content as signal from train stop

Post by DevilXD »

hitzu wrote:No, it's my Photoshop skills. You guys argue how to connect wires to circuit network and show different signals for each wagon. That's how :)
Oh, ha ha, your great Photoshop skills fooled me :D Anyway, still waiting for developers to notice this topic and do something about it...

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Re: [0.13] Get train content as signal from train stop

Post by joseailton »

I would like to read each wagon contents individually. Considering wireless technology, each of 'em can broadcast the signal.

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Re: [0.13] Get train content as signal from train stop

Post by MiniHerc »

joseailton wrote:I would like to read each wagon contents individually. Considering wireless technology, each of 'em can broadcast the signal.
New technology: Smart Train Cars. Craft a train car with an advanced circuit to make a Smart train car that interacts with a wire connected to the track below to read the contents of the car.

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Re: [0.13] Get train content as signal from train stop

Post by hitzu »

Ambaire wrote:New technology: Smart Train Cars. Craft a train car with an advanced circuit to make a Smart train car that interacts with a wire connected to the track below to read the contents of the car.
Now imagine how replacing the whole rolling stock would be such a pain in the butt.
Last edited by hitzu on Sat Aug 13, 2016 1:00 pm, edited 1 time in total.

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Re: [0.13] Get train content as signal from train stop

Post by steinio »

Smart Chest was removed because all items can speak circuit network now.

But maybe a technology to research that.
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Re: [0.13] Get train content as signal from train stop

Post by Optera »

If you don't want to wait, I've made an Inventory Sensor, that reads inventory of nearly everything.
Works for smart loaders, car refueling, smart furnace and logistic bot control.

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Re: [0.13] Get train content as signal from train stop

Post by ssilk »

This is funny. Just crawling the mod-portal and seeing it and wanted to mention it here as I see, it's already done. :)
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