Code: Select all
__motoolbar__/control.lua:13: __motoolbar__/mologiccore/base.lua:68: __motoolbar__/mologiccore/scripts/timer.lua:78: attempt to index global 'game' (a nil value)
Moderator: ludsoe
Code: Select all
__motoolbar__/control.lua:13: __motoolbar__/mologiccore/base.lua:68: __motoolbar__/mologiccore/scripts/timer.lua:78: attempt to index global 'game' (a nil value)
Update:__motoolbar__/control.lua:13: __motoolbar__/mologiccore/base.lua:68: __motoolbar__/mologiccore/scripts/timer.lua:78: attempt to index global 'game' (a nil value)
You should see the above post by the author. The toolbar doesn't work anymore.kaleb418 wrote:Not sure what's happening, but I installed the and activated the mods: mopower_0.4.26, motoolbar_0.0.1, motrans_0.1.8, moweather_0.3.71, and mologiccore, and I got this error when trying to open a world:__motoolbar__/control.lua:13: __motoolbar__/mologiccore/base.lua:68: __motoolbar__/mologiccore/scripts/timer.lua:78: attempt to index global 'game' (a nil value)
Proper resource spawning needs to be done when you start the game. Only way to add ore from a mod after starting a new game is to spawn ore using the console commands.kaleb418 wrote:Question - With the mopower mod, can uranium ore appear in pre-created worlds? Thanks.
MoLogicCore requires an update ^^Phantum wrote:does mopower not work anymore? not getting anything off of the thermal generators. o.o
Dont apologize, thanks to you I now know that "freeze :: boolean" means change "freeze" to "true" or "false". Few more research and maybe Ill try to code myselfsteinio wrote:Oh I'm very sorry. Maybe because I was writing from mobile counts as excuse but had to read the Lua command more carefully.