It's possibly related to RobotArmy mod (v0.1.44) ?
Attached is the log file
Link to Save Game - https://www.dropbox.com/s/2clzsqdzptoa9 ... 04.zip?dl=
Just connect up the power to the robotarmy spawner and wait
![Smile :)](./images/smilies/icon_e_smile.gif)
Code: Select all
0.001 2016-07-18 12:14:55; Factorio 0.13.0 (build 22598, win64, alpha)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Factorio\bin\SavingTagsReleasex64vs2015\factorio-run.exe" "--wait-to-close" "4664"
0.001 Read data path: C:/Factorio/data
0.001 Write data path: C:/Users/konra/AppData/Roaming/Factorio
0.001 Binaries path: C:/Factorio/bin
0.010 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 0] [DXT: auto]
0.011 Available display adapters: 3
0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x01, [1920,8], 1920x1200, 32bit, 59Hz}
0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.011 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 660 {0x01, [-1920,0], 1920x1200, 32bit, 59Hz}
0.011 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.073 Initialised Direct3D:[1] NVIDIA GeForce GTX 660 ; driver: nvd3dumx.dll 10.18.13.5891
0.074 Video memory size (dedicated video/dedicated system/shared system/available): 1988/0/8166/4092 MB
0.092 Desktop composition is active.
0.147 Loading mod core 0.0.0 (data.lua)
0.150 Loading mod base 0.13.9 (data.lua)
0.220 Loading mod LocalePb 0.0.1 (data.lua)
0.264 Loading mod robotarmy 0.2.0 (data.lua)
0.312 Loading mod The_Lab 0.1.0 (data.lua)
0.359 Checksum for core: 1287107447
0.359 Checksum for mod base: 2251615999
0.359 Checksum for mod LocalePb: 3103038283
0.359 Checksum for mod robotarmy: 2391337320
0.359 Checksum for mod The_Lab: 1616139298
0.698 Initial atlas bitmap size is 16384
0.699 Created atlas bitmap 16384x6542
0.741 Created atlas bitmap 4096x4092
0.783 Created atlas bitmap 4096x4088
0.816 Created atlas bitmap 4096x4000
0.934 Created atlas bitmap 4096x968
1.391 Atlases loaded from disk cache.
2.703 Sprites loaded
2.703 Convert atlas 4096x4092 to: compressed
3.449 Convert atlas 4096x4088 to: compressed
4.088 Convert atlas 4096x4000 to: compressed
4.596 Convert atlas 4096x968 to: trilinear-filtering
5.254 Loading sounds...
6.345 Custom inputs active: 0
6.345 Info Updater.cpp:749: Downloading https://www.factorio.com/updater/get-available-versions?username=Klonan&token=<private>&apiVersion=2
7.324 A newer version of Factorio exists, but it can no longer be obtained using automatic updates. Please download the latest version manually from http://www.factorio.com.
7.354 Factorio initialised
9.058 Loading map C:/Users\konra\AppData\Roaming\Factorio\saves\Game 4.zip
9.118 Info Scenario.cpp:127: Map version 0.13.9-2
10.085 Applying migration: Robot Army: robotarmy_0.2.0.lua
10.111 Checksum for script C:/Users/konra/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
10.113 Checksum for script __robotarmy__/control.lua: 4219419030
10.114 Checksum for script __The_Lab__/control.lua: 2592089000
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\factorio\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\factorio\src\util\logger.cpp (328): Logger::writeStacktrace
c:\factorio\src\util\logger.cpp (382): Logger::logStacktrace
c:\factorio\src\surface\chunk.cpp (572): Chunk::Chunk
c:\factorio\src\surface\surface.cpp (117): Surface::getChunk
c:\factorio\src\entity\entitywithforce.cpp (35): EntityWithForce::forceReRegistration
c:\factorio\src\entity\entity.cpp (418): Entity::changePosition
c:\factorio\src\entity\unit.cpp (132): Unit::changePosition
c:\factorio\src\entity\unit.cpp (118): Unit::moveSmooth
c:\factorio\src\ai\gotobehavior.cpp (697): GotoBehavior::execute
c:\factorio\src\ai\followpathbehavior.cpp (160): FollowPathBehavior::execute
c:\factorio\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
c:\factorio\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\factorio\src\entity\unit.cpp (242): Unit::update
c:\factorio\src\surface\chunk.cpp (479): Chunk::update
c:\factorio\src\surface\surface.cpp (911): Surface::update
c:\factorio\src\map\map.cpp (1097): Map::update
c:\factorio\src\game.cpp (141): Game::update
c:\factorio\src\scenario\scenario.cpp (779): Scenario::update
c:\factorio\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\factorio\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\factorio\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6B440B413)
00007FF6B440B413 (factorio-run): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBF928102)
00007FFDBF928102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBFCFC5B4)
00007FFDBFCFC5B4 (ntdll): (filename not available): RtlUserThreadStart
31.417 Error Chunk.cpp:572: Trying to make chunk at unreasonable position [262143, 262139]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\factorio\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\factorio\src\util\logger.cpp (328): Logger::writeStacktrace
c:\factorio\src\util\logger.cpp (382): Logger::logStacktrace
c:\factorio\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\factorio\src\util\crashhandler.cpp (187): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\factorio\src\surface\chunk.cpp (572): Chunk::Chunk
c:\factorio\src\surface\surface.cpp (117): Surface::getChunk
c:\factorio\src\entity\entitywithforce.cpp (35): EntityWithForce::forceReRegistration
c:\factorio\src\entity\entity.cpp (418): Entity::changePosition
c:\factorio\src\entity\unit.cpp (132): Unit::changePosition
c:\factorio\src\entity\unit.cpp (118): Unit::moveSmooth
c:\factorio\src\ai\gotobehavior.cpp (697): GotoBehavior::execute
c:\factorio\src\ai\followpathbehavior.cpp (160): FollowPathBehavior::execute
c:\factorio\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
c:\factorio\src\ai\commandable.cpp (141): Commandable::runBehavior
c:\factorio\src\entity\unit.cpp (242): Unit::update
c:\factorio\src\surface\chunk.cpp (479): Chunk::update
c:\factorio\src\surface\surface.cpp (911): Surface::update
c:\factorio\src\map\map.cpp (1097): Map::update
c:\factorio\src\game.cpp (141): Game::update
c:\factorio\src\scenario\scenario.cpp (779): Scenario::update
c:\factorio\src\mainloop.cpp (338): MainLoop::gameUpdateStep
c:\factorio\src\mainloop.cpp (477): MainLoop::updateLoop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\functional (214): std::_Func_impl<std::_Binder<std::_Unforced,void (__cdecl&)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool,enum MainLoop::HeavyMode),ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool & __ptr64,enum MainLoop::HeavyMode & __ptr64>,std::allocator<int>,void>::_Do_call
c:\factorio\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6B440B413)
00007FF6B440B413 (factorio-run): (filename not available): boost::thread::start_thread_noexcept
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBF928102)
00007FFDBF928102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBFCFC5B4)
00007FFDBFCFC5B4 (ntdll): (filename not available): RtlUserThreadStart
31.756 Error CrashHandler.cpp:85: Map tick at moment of crash: 4412147
31.756 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Its only been a daynuhll wrote:Any news about it?
The mod is crashing the game,nuhll wrote:Yeah i mean, like you could tell us whats the problem so we can avoid crashin game every X minutes. Like dont use that much robots or what ever.
nuhll wrote:For me its also crashing, but it was bc of misanthrope.
I disableds and played for hours without problem!