[0.13.4] Overlapping HUD on Some Machines

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SoggyCarrots
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[0.13.4] Overlapping HUD on Some Machines

Post by SoggyCarrots »

On some machines with long info lists on the right side of the screen when left-clicked ie. Assemblers, Roboports, Chemical Plants, The information overlaps with the bottom-right HUD and makes it unreadable. For the time being I'll switch it to a further zoomed out HUD, but a fix would be appreciated as I'm not really comfortable with zooming out. I'm playing on a laptop with a 15" screen.
Thanks for making this game, devs. I'm in love with it.

Currentlog:

0.004 2016-07-05 21:23:33; Factorio 0.13.4 (build 23025, win64, steam)
0.004 Operating system: Windows 10
0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-d3d"
0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/XXX/AppData/Roaming/Factorio
0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.075 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255] [DXT: false]
0.077 Available display adapters: 1
0.077 [0]: \\.\DISPLAY1 - AMD Radeon(TM) R5 Graphics {0x05, [0,0], 1366x768, 32bit, 60Hz}
0.077 Create display on adapter 0. Size 1280x720 at position [33, 6].
1.547 Initialised Direct3D:[0] AMD Radeon(TM) R5 Graphics; driver: aticfx64.dll 8.17.10.1404
1.561 Video memory size (dedicated video/dedicated system/shared system/available): 3042/0/3564/4092 MB
1.736 Desktop composition is active.
2.347 Loading mod core 0.0.0 (data.lua)
2.395 Loading mod base 0.13.4 (data.lua)
3.382 Checksum for core: 714099156
3.382 Checksum for mod base: 3065127710
57.711 Initial atlas bitmap size is 16384
57.721 Created atlas bitmap 16384x9336
57.722 Created atlas bitmap 4096x968
74.102 Sprites loaded
74.102 Convert atlas 4096x968 to: trilinear-filtering
74.719 Loading sounds...
81.003 Custom inputs active: 0
81.106 Factorio initialised
87.769 Loading map C:/Users\XXX\AppData\Roaming\Factorio\saves\I WILL DO IT.zip
87.963 Info Scenario.cpp:129: Map version 0.13.3-1
90.950 Checksum for script C:/Users/XXX/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
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Rseding91
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by Rseding91 »

I don't understand the screenshot you've uploaded. It's just 95% white.. why?
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Nexela
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by Nexela »

I think what he is talking about is: The weapons/armor quick bar is drawn on top of the info window. In .12x the weapon window would render underneath the info window.
Rseding91
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by Rseding91 »

Nexela wrote:I think what he is talking about is: The weapons/armor quick bar is drawn on top of the info window. In .12x the weapon window would render underneath the info window.
Ah, if that's the case then that's a known issue.

There's too much information to be shown at lower resolutions.
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Jürgen Erhard
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by Jürgen Erhard »

1920x1080 is a lower resolution? What's the recommended? <checks Steam> Hmm, no recommended display size.
Rseding91
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by Rseding91 »

Jürgen Erhard wrote:1920x1080 is a lower resolution? What's the recommended? <checks Steam> Hmm, no recommended display size.
You must have some high UI scale on your computer. It doesn't overlap for me at that resolution.
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sillyfly
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by sillyfly »

I don't get an overlap on my 1366x768 laptop monitor, with UI scale set to default... So probably you set the UI scaling too high.

And I seem to remember someone once giving 1024x768 as the minimum resolution, but I'm not sure.
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Re: [0.13.4] Overlapping HUD on Some Machines

Post by Jürgen Erhard »

Ah, I do have a metric shitton of stuff in my network :D 12 rows, 7 columns, 73 icons. Scaled to 80%, I can see all... and then you also notice that it wastes space because the number of columns isn't adaptive, it's fixed to six columns. Oh, and I just now noticed that it "wastes" almost a full column of . Oh,icons and at 80%, I see enough unused space for another column, easy.

Basically, I didn't factor in my all-bots game (I'm in love with all those logistics bots, and I tend to do away with belts *completely*), which makes my network inventory huge.

But also, that sidebar code is wonky. At 80%, the minimap jumps in size *very* noticably (I also saw it at 100, but not as jarring) when I hover on a chest an the network is shown... due to the number of construction bots I guess. 259/261 ;-)
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