![Idea :idea:](./images/smilies/icon_idea.gif)
Breith - I do admire some of the main bus builds I've seen - it's just not me - doing what everyone else is doing...
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The store MKII that I posted recently is kicking ass. I can now expand in any area I wish, though supplying the island has me a bit deep in thought for now. By raising the amount of slots in specific boxes my expansion is only limited by my imagination.
I have oil patches that exceed 40 pumpjack sites! Here's a few tips for map generation. Turn down frequency of resources and simultaneously turn up size. Then you get huge patches. Turn oil up to richest setting. Aliens are either a sea of red - stupidity, or manageable at least in the start-middle. Turn down their frequency. Turn down terrain variance or whatever it's called to low.
Result is nicer maps with manageable aliens, large ore patches and plenty of oil.
I was up till 5 am landfilling. This game consumes me without my noticing. I thought it was around midnight doh. If you are planning major landfill bring it in by the trainload - and make about 10 miners to one assembler with three fast inserters. You can place strips with the train but after that it's you, running back and forth, back and forth...
![Laughing :lol:](./images/smilies/icon_lol.gif)
Pumps are important yes! As soon as you have distance get a pump, and if you can't make a note to get one ASAP. Once the pipes are half empty the pump can't do catch-up so it is needed before wells begin to slow down. A good rule of thumb is to get engines made fast - they are used in so many things it is well worth having an assembler get on it ASAP. Then when oil arrives schlep in the lube and have both engines and electric engines on hand. Now you can make power armour, robots, trains, cars, flamethrower turrets....
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)