[MOD 0.12.x] Roadworks 3.0 - Bridges!

Topics and discussion about specific mods
alexander_q
Burner Inserter
Burner Inserter
Posts: 5
Joined: Mon Apr 11, 2016 4:58 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by alexander_q »

Will biters pathfind over bridges?

AcidStrike
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 27, 2016 10:05 pm
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by AcidStrike »

I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)

User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 356
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

AcidStrike wrote:I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
R u using the latest version? make sure you are
[request] RTL support please

My mods

Formally Hebrew translator for FARL & EvoGUI mods

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image

DerGraue
Fast Inserter
Fast Inserter
Posts: 151
Joined: Mon May 30, 2016 12:12 pm
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by DerGraue »

I get the same error. I am using the version 3.0.0 from your link in the first post and my factorio version is 0.12.33

epiccraft_tv
Burner Inserter
Burner Inserter
Posts: 10
Joined: Sat May 14, 2016 10:35 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by epiccraft_tv »

AcidStrike wrote:I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
I'm having the same problem.

Mods I have;
  • 5dim 3.1.0, Advanced Equipment 0.5.7, Advanced Logistics System 0.2.13, Aircraft 1.0.5, Air Filtering 0.3.1, Better Steel Furnace 0.1.0, Better Vehicle Control 0.12.2, BigBags 1.0.8, Big Wooden Power Pole 0.0.3, Camera Drones 1.0.1, c-inv (Creative Inventory) 0.0.2, Crafting Equipment 1.0.1 (module armor addon), Creative Mode 1.5.2, Eco Trees 0.0.2, Electric Furnaces 1.3.0, FARL 0.5.25, Flow Control 1.1.2, Honk! 0.1.2, K&L Inserters 0.2.5, Logistic Railway 1.0.7, Long Electric Boiler 0.12.11, Loot-able Rocks 1.0.0, Mining Tools 1.0.21, Modular Armor (revamp) 0.0.21, More Locomotives 0.3.0, More Rails Per Craft Cycle 1.0.0, Near Inserters 1.0.0, Oil Steam Boiler 0.2.0, Rail Tanker 1.2.22, Roadworks 3.0.0, Robotic Combinators 0.3.5, Shuttle Train 1.0.1, Side Inserters 1.0.8, Single Splitter 0.0.3, Smart Splitters 0.12.29, Solar Modules 1.0.0, Squeak Through 1.1.0, Stainless Steel Wagon 1.0.0, Steel Manufacturing Unit 0.1.3, STRS 0.0.5, Test Mode 0.12.14, The Fat Controller 0.4.14, Torches 0.2.2, Trashcan 0.1.3, Treefarm Lite 0.3.7, WaiTex 1.0.1, WallCraft 0.0.2, Warehouses 0.1.0, Wind Turbine 0.2.4, Yuoki Engines 0.1.8, Yuoki Railway 0.0.6, Yuoki (base) 0.2.40

yotc
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat Jul 09, 2016 1:11 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by yotc »

I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously).

User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 356
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

yotc wrote:I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously).
Sounds like your using an old version for 0.12.x - lookup the latest 0.12 version of this mod in this forum's pages like this one- the mod author did not continue updating this mod so others did so unofficially...
[request] RTL support please

My mods

Formally Hebrew translator for FARL & EvoGUI mods

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image

User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 356
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

FYI - I'm cooking up a new version for 0.13.x -so wait for updates or check the mods site
[request] RTL support please

My mods

Formally Hebrew translator for FARL & EvoGUI mods

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image

Jürgen Erhard
Filter Inserter
Filter Inserter
Posts: 298
Joined: Sun Jun 12, 2016 11:29 pm
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Jürgen Erhard »

Any plans for 0.14? Wanted to try it out, but I cannot see myself touching 0.13 ever again :/

Dojums
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Mar 23, 2017 9:28 am
Contact:

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Dojums »

or 0.15 for that matters

Post Reply

Return to “Mods”