[MOD 0.12.x] Roadworks 3.0 - Bridges!

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alexander_q
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by alexander_q »

Will biters pathfind over bridges?
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by AcidStrike »

I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

AcidStrike wrote:I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
R u using the latest version? make sure you are
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by DerGraue »

I get the same error. I am using the version 3.0.0 from your link in the first post and my factorio version is 0.12.33
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by epiccraft_tv »

AcidStrike wrote:I get the following error while trying to generate a new map to play.

__RoadWorks__/control.lua:17: attempt to index global 'game' (a nil value)
I'm having the same problem.

Mods I have;
  • 5dim 3.1.0, Advanced Equipment 0.5.7, Advanced Logistics System 0.2.13, Aircraft 1.0.5, Air Filtering 0.3.1, Better Steel Furnace 0.1.0, Better Vehicle Control 0.12.2, BigBags 1.0.8, Big Wooden Power Pole 0.0.3, Camera Drones 1.0.1, c-inv (Creative Inventory) 0.0.2, Crafting Equipment 1.0.1 (module armor addon), Creative Mode 1.5.2, Eco Trees 0.0.2, Electric Furnaces 1.3.0, FARL 0.5.25, Flow Control 1.1.2, Honk! 0.1.2, K&L Inserters 0.2.5, Logistic Railway 1.0.7, Long Electric Boiler 0.12.11, Loot-able Rocks 1.0.0, Mining Tools 1.0.21, Modular Armor (revamp) 0.0.21, More Locomotives 0.3.0, More Rails Per Craft Cycle 1.0.0, Near Inserters 1.0.0, Oil Steam Boiler 0.2.0, Rail Tanker 1.2.22, Roadworks 3.0.0, Robotic Combinators 0.3.5, Shuttle Train 1.0.1, Side Inserters 1.0.8, Single Splitter 0.0.3, Smart Splitters 0.12.29, Solar Modules 1.0.0, Squeak Through 1.1.0, Stainless Steel Wagon 1.0.0, Steel Manufacturing Unit 0.1.3, STRS 0.0.5, Test Mode 0.12.14, The Fat Controller 0.4.14, Torches 0.2.2, Trashcan 0.1.3, Treefarm Lite 0.3.7, WaiTex 1.0.1, WallCraft 0.0.2, Warehouses 0.1.0, Wind Turbine 0.2.4, Yuoki Engines 0.1.8, Yuoki Railway 0.0.6, Yuoki (base) 0.2.40
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by yotc »

I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously).
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

yotc wrote:I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously).
Sounds like your using an old version for 0.12.x - lookup the latest 0.12 version of this mod in this forum's pages like this one- the mod author did not continue updating this mod so others did so unofficially...
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by jockeril »

FYI - I'm cooking up a new version for 0.13.x -so wait for updates or check the mods site
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Jürgen Erhard »

Any plans for 0.14? Wanted to try it out, but I cannot see myself touching 0.13 ever again :/
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Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

Post by Dojums »

or 0.15 for that matters
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