Simple Questions and Short Answers

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xXSunSlayerXx
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Re: Simple Questions and Short Answers

Post by xXSunSlayerXx »

orzelek wrote:
xXSunSlayerXx wrote:
Ohlmann wrote:Do someone know where in the tree is the flame turret ?
it is included in the flamethrower tech.

i wonder about something similar.
loaded a savegame where i have most things unlocked already (including flamethrower tech) and could not find them anywhere in the crafting screen. all other new items show up (as far as i can tell). bug or stupidity? :oops:
Bug on migration fixed for next version.
thanks!
FunMaker
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Re: Simple Questions and Short Answers

Post by FunMaker »

[0.13]

Topic: Train Departure Conditions - Does someone know how AND and OR conditions match together? What takes Precedence?

Thanks in advance
yakko
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Re: Simple Questions and Short Answers

Post by yakko »

Is the LUA command:
/c always_day=true

not working in 0.13?
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brunzenstein
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Re: Simple Questions and Short Answers

Post by brunzenstein »

yakko wrote:Is the LUA command:
/c always_day=true

not working in 0.13?
/c game.always_day=true
yakko
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Re: Simple Questions and Short Answers

Post by yakko »

lua game script doesnt contain key always_day :?
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Killkrog
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Re: Simple Questions and Short Answers

Post by Killkrog »

yakko wrote:lua game script doesnt contain key always_day :?
Patch notes state it was moved into surface...

Code: Select all

/c game.player.surface.always_day = true
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Killkrog
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Re: Simple Questions and Short Answers

Post by Killkrog »

Is there some way to make inserters only pick up one item at a time, even though everything is researched?
I would need that for a smart balanced, combinator based train loading station.
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DaveMcW
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Re: Simple Questions and Short Answers

Post by DaveMcW »

Yes, put 2 inserters in a chain with only ground between them.
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Re: Simple Questions and Short Answers

Post by Hannu »

How can I connect inserters to the logical network? I have a roboport, logical robots and a passive provider chest well inside the orange area. But if I click "logical network" -button in inserter's window it says that it can not connect to network. I tried normal and filter inserters. How can I do it? I want to have inserter active only if number of stuff in logical network is smaller than a limit.
kinnom
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Re: Simple Questions and Short Answers

Post by kinnom »

Hannu wrote:How can I connect inserters to the logical network? I have a roboport, logical robots and a passive provider chest well inside the orange area. But if I click "logical network" -button in inserter's window it says that it can not connect to network. I tried normal and filter inserters. How can I do it? I want to have inserter active only if number of stuff in logical network is smaller than a limit.
is the inserter in range of the roboport? you can see the range if you hover over the roboport. if the inserter isn't in the central highlighted area, you have to connenct another roboport
no yes yes no yes no yes yes
SirSmuggler
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Re: Simple Questions and Short Answers

Post by SirSmuggler »

Is there a way to see what seed a generated map has? I know I can get the map exchange string, but I want just the seed so I can try different resource settings on the same map.
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DaveMcW
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Re: Simple Questions and Short Answers

Post by DaveMcW »

Paste in the map exchange string and it will spit out the seed.
Pe334
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Re: Simple Questions and Short Answers

Post by Pe334 »

Hi, is there a way to see what mod's disable achievement both in the game and on the new mod-portal.

Thx :roll:
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Re: Simple Questions and Short Answers

Post by SirSmuggler »

DaveMcW wrote:Paste in the map exchange string and it will spit out the seed.
Ofcource, it's all so obvious now :D

Thanks for the help!
Mion
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Re: Simple Questions and Short Answers

Post by Mion »

FunMaker wrote:[0.13]

Topic: Train Departure Conditions - Does someone know how AND and OR conditions match together? What takes Precedence?

Thanks in advance
+1

There is no detailed info in Factorio Guide
daniel34
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Re: Simple Questions and Short Answers

Post by daniel34 »

Pe334 wrote:Hi, is there a way to see what mod's disable achievement both in the game and on the new mod-portal.

Thx :roll:
All mods disable achievements.
quick links: log file | graphical issues | wiki
arbarbonif
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Re: Simple Questions and Short Answers

Post by arbarbonif »

Is there a way to get my email/username to not show up on the minimap, yet not have to type it in every time when checking the mod portal? I can remove it from the factorio username field (and start a new game), but then I need to retype it to check the portal and then any new games will have the email covering up the minimap...
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steinio
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Re: Simple Questions and Short Answers

Post by steinio »

You can also login with your username instead of your email and this will be displayed on the map.

Only found out randomly.

Greetings steinio
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MobRules
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Re: Simple Questions and Short Answers

Post by MobRules »

How do you place rails in .13? I notice "Straight Rail" and "Curved Rail" have been replaced by "Rail", but I can only ever get it to create completely straight lengths of track. (Thus, no turns, and no splits, since a horizontal rail doesn't connect directly to a diagonal rail without a curve in between, which I can't seem to generate.)
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steinio
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Re: Simple Questions and Short Answers

Post by steinio »

A youtube video says more then a screenshot ... or so: https://www.youtube.com/watch?v=EmHyJgqRk4c
It's really easy.

Greetings steinio
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