thanks!orzelek wrote:Bug on migration fixed for next version.xXSunSlayerXx wrote:it is included in the flamethrower tech.Ohlmann wrote:Do someone know where in the tree is the flame turret ?
i wonder about something similar.
loaded a savegame where i have most things unlocked already (including flamethrower tech) and could not find them anywhere in the crafting screen. all other new items show up (as far as i can tell). bug or stupidity?
Simple Questions and Short Answers
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- Manual Inserter
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Re: Simple Questions and Short Answers
Re: Simple Questions and Short Answers
[0.13]
Topic: Train Departure Conditions - Does someone know how AND and OR conditions match together? What takes Precedence?
Thanks in advance
Topic: Train Departure Conditions - Does someone know how AND and OR conditions match together? What takes Precedence?
Thanks in advance
Re: Simple Questions and Short Answers
Is the LUA command:
/c always_day=true
not working in 0.13?
/c always_day=true
not working in 0.13?
- brunzenstein
- Smart Inserter
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Re: Simple Questions and Short Answers
/c game.always_day=trueyakko wrote:Is the LUA command:
/c always_day=true
not working in 0.13?
Re: Simple Questions and Short Answers
lua game script doesnt contain key always_day
Re: Simple Questions and Short Answers
Patch notes state it was moved into surface...yakko wrote:lua game script doesnt contain key always_day
Code: Select all
/c game.player.surface.always_day = true
Re: Simple Questions and Short Answers
Is there some way to make inserters only pick up one item at a time, even though everything is researched?
I would need that for a smart balanced, combinator based train loading station.
I would need that for a smart balanced, combinator based train loading station.
Re: Simple Questions and Short Answers
Yes, put 2 inserters in a chain with only ground between them.
Re: Simple Questions and Short Answers
How can I connect inserters to the logical network? I have a roboport, logical robots and a passive provider chest well inside the orange area. But if I click "logical network" -button in inserter's window it says that it can not connect to network. I tried normal and filter inserters. How can I do it? I want to have inserter active only if number of stuff in logical network is smaller than a limit.
Re: Simple Questions and Short Answers
is the inserter in range of the roboport? you can see the range if you hover over the roboport. if the inserter isn't in the central highlighted area, you have to connenct another roboportHannu wrote:How can I connect inserters to the logical network? I have a roboport, logical robots and a passive provider chest well inside the orange area. But if I click "logical network" -button in inserter's window it says that it can not connect to network. I tried normal and filter inserters. How can I do it? I want to have inserter active only if number of stuff in logical network is smaller than a limit.
no yes yes no yes no yes yes
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- Long Handed Inserter
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Re: Simple Questions and Short Answers
Is there a way to see what seed a generated map has? I know I can get the map exchange string, but I want just the seed so I can try different resource settings on the same map.
Re: Simple Questions and Short Answers
Paste in the map exchange string and it will spit out the seed.
Re: Simple Questions and Short Answers
Hi, is there a way to see what mod's disable achievement both in the game and on the new mod-portal.
Thx
Thx
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- Long Handed Inserter
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Re: Simple Questions and Short Answers
Ofcource, it's all so obvious nowDaveMcW wrote:Paste in the map exchange string and it will spit out the seed.
Thanks for the help!
Re: Simple Questions and Short Answers
+1FunMaker wrote:[0.13]
Topic: Train Departure Conditions - Does someone know how AND and OR conditions match together? What takes Precedence?
Thanks in advance
There is no detailed info in Factorio Guide
Re: Simple Questions and Short Answers
All mods disable achievements.Pe334 wrote:Hi, is there a way to see what mod's disable achievement both in the game and on the new mod-portal.
Thx
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- Fast Inserter
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Re: Simple Questions and Short Answers
Is there a way to get my email/username to not show up on the minimap, yet not have to type it in every time when checking the mod portal? I can remove it from the factorio username field (and start a new game), but then I need to retype it to check the portal and then any new games will have the email covering up the minimap...
Re: Simple Questions and Short Answers
You can also login with your username instead of your email and this will be displayed on the map.
Only found out randomly.
Greetings steinio
Only found out randomly.
Greetings steinio
Re: Simple Questions and Short Answers
How do you place rails in .13? I notice "Straight Rail" and "Curved Rail" have been replaced by "Rail", but I can only ever get it to create completely straight lengths of track. (Thus, no turns, and no splits, since a horizontal rail doesn't connect directly to a diagonal rail without a curve in between, which I can't seem to generate.)
Re: Simple Questions and Short Answers
A youtube video says more then a screenshot ... or so: https://www.youtube.com/watch?v=EmHyJgqRk4c
It's really easy.
Greetings steinio
It's really easy.
Greetings steinio