Edit* This is not quite right. The gears should be picking up from 2 smelters output, not one. Move the assemblers to the left a little to allow for this.

I disagree. If you expand your everything before the bus starts (red + green circuits, gears, smelting, mining) and use at least 2 red belts of iron (merged into one when going into building store line) then this does work for producing red belts and red circuits. Starting with double iron means that you still have 1 full belt left after you have tapped it for gears, circuits and science. And you don't even need that many belts anyways when using this design.Breith wrote: I realized too late that trying to solve the iron supply issue was a waste of time: there is just no way that this design can sustain a fluid red belt production.
So there is were I am right now. I think it is going to be the end of this experiment for me at this point. This design is really efficient in the early game but now it does not permit to have a acceptable output for anything beyond early tech. It's time to move to a more classical bus system.
Worst of both worldskeleios wrote:I love this thread, I just built one of these. It is quite a bit different. I think I prefer the poster's version as it is simpler. Logistically.