- Type: Mod
- Name: Progressive running
- Description: Accelerate progressively when starting running : useful when your max speed is high due to exoskeletons and concrete, and you want to position precisely your character.
- Tested-With-Factorio-Version: 0.13.0
- Multiplayer compatible: tested on a headless server...
- Locale: none
- Tags: running speed
- License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore).
- Portal download : https://mods.factorio.com/mods/binbinhf ... iveRunning
[MOD 0.13] Progressive running
[MOD 0.13] Progressive running
Infos
NOTES
Last edited by binbinhfr on Fri Aug 05, 2016 5:34 pm, edited 11 times in total.
My mods on the Factorio Mod Portal
- sporefreak
- Fast Inserter
- Posts: 183
- Joined: Sun Apr 17, 2016 12:55 am
- Contact:
Re: [MOD 0.13.X] Progressive running
Oh sweet! so happy to see thisHow long does it take to reach max speeds?
Re: [MOD 0.13.X] Progressive running
while 1/2 second you stay at half speed, then in 1/2 second, you accelerate to full speed.sporefreak wrote:Oh sweet! so happy to see thisHow long does it take to reach max speeds?
but you can configurate it in config.lua .
I made it quite quick, because for me, it's just a way to position yourself precisely.
My mods on the Factorio Mod Portal
-
- Filter Inserter
- Posts: 311
- Joined: Sat Jan 09, 2016 1:11 am
- Contact:
Re: [MOD 0.13.X] Progressive running
Best mod ever
Re: [MOD 0.13.X] Progressive running
Thx !devilwarriors wrote:Best mod ever
My mods on the Factorio Mod Portal
-
- Burner Inserter
- Posts: 10
- Joined: Sat May 14, 2016 12:22 am
- Contact:
Re: [MOD 0.13.X] Progressive running
Very useful mod, it helps me a lot. Thanks
Re: [MOD 0.13.X] Progressive running
Yes I was needing it so much for a long time now, so when I saw that 0.13 API offers this possibility, I did it !fullbanner wrote:Very useful mod, it helps me a lot. Thanks
My mods on the Factorio Mod Portal
Re: [MOD 0.13.X] Progressive running
1.0.6 - rework of the whole mod :
- tests if exoskeleton or other modifiers are present, so now computes the correct normal walking speed.
- starts walking even slower than normal speed (customisable in config.lua)
- acceleration increases with max speed (also customisable in config.lua)
- before uninstall, to recover normal speed, use
/c remote.call( "progrun", "off" )
- to re-enable the mod, use
/c remote.call( "progrun", "on" )
- tests if exoskeleton or other modifiers are present, so now computes the correct normal walking speed.
- starts walking even slower than normal speed (customisable in config.lua)
- acceleration increases with max speed (also customisable in config.lua)
- before uninstall, to recover normal speed, use
/c remote.call( "progrun", "off" )
- to re-enable the mod, use
/c remote.call( "progrun", "on" )
My mods on the Factorio Mod Portal
-
- Fast Inserter
- Posts: 245
- Joined: Wed Mar 02, 2016 10:09 pm
- Contact:
Re: [MOD 0.13] Progressive running
I love this! I can actually move in my oil fields. Thanks.
Any way to toggle it on/off? Sometimes, I need to run, NOW.
Any way to toggle it on/off? Sometimes, I need to run, NOW.
Re: [MOD 0.13.X] Progressive running
If there is no exoskeleton and no modifiers, does it still start slower than normal? The one problem I had with this mod when I tried it was the early game it was slowing me down even though I'm already as slow as the game gets.binbinhfr wrote:1.0.6 - rework of the whole mod :
- tests if exoskeleton or other modifiers are present, so now computes the correct normal walking speed.
- starts walking even slower than normal speed (customisable in config.lua)
- acceleration increases with max speed (also customisable in config.lua)
- before uninstall, to recover normal speed, use
/c remote.call( "progrun", "off" )
- to re-enable the mod, use
/c remote.call( "progrun", "on" )
Re: [MOD 0.13.X] Progressive running
Please update.Ratzap wrote:If there is no exoskeleton and no modifiers, does it still start slower than normal? The one problem I had with this mod when I tried it was the early game it was slowing me down even though I'm already as slow as the game gets.
The last version start walking at normal walking speed, not depending on the stuff you wear.
My mods on the Factorio Mod Portal
Re: [MOD 0.13.X] Progressive running
Cheers, will do.binbinhfr wrote:Please update.Ratzap wrote:If there is no exoskeleton and no modifiers, does it still start slower than normal? The one problem I had with this mod when I tried it was the early game it was slowing me down even though I'm already as slow as the game gets.
The last version start walking at normal walking speed, not depending on the stuff you wear.
-
- Filter Inserter
- Posts: 299
- Joined: Sun Jun 12, 2016 11:29 pm
- Contact:
Re: [MOD 0.13] Progressive running
Doesn't play nice with Turtle Speed (not really surprising): if Turtle is on, it still speeds up. Would be nice if... well, if you could add this functionality? Turtle Speed mod, with toggle on F1 (default), toggles.
I'm on Power Armor MK3 (mod) with sixteen 'skels, in case you're wondering.
I'm on Power Armor MK3 (mod) with sixteen 'skels, in case you're wondering.
Re: [MOD 0.13] Progressive running
Hi Jürgen,
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Progressive running
Yesterday all was fine, got the F1 hotkey message, very nice by the way! Today, got changes = nil on line 62.binbinhfr wrote:Hi Jürgen,
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.
Re: [MOD 0.13] Progressive running
sorry, stupid error, please update, should be working now.
My mods on the Factorio Mod Portal
Re: [MOD 0.13] Progressive running
Thank youbinbinhfr wrote:sorry, stupid error, please update, should be working now.
Re: [MOD 0.13] Progressive running
Removing this mod from an existing save seems to ruin player movement...?
We had it, it was causing issues in multiplayer with the latency hiding feature, so we removed it, and now we run at normal speed with 5 legs, and like 0.2 speed with them removed... How do we remove this mod?
We had it, it was causing issues in multiplayer with the latency hiding feature, so we removed it, and now we run at normal speed with 5 legs, and like 0.2 speed with them removed... How do we remove this mod?
Re: [MOD 0.13] Progressive running
please read the notes at the top of this post... all is explainedHow do we remove this mod?
Last edited by binbinhfr on Sat Dec 24, 2016 9:23 am, edited 1 time in total.
My mods on the Factorio Mod Portal
-
- Filter Inserter
- Posts: 299
- Joined: Sun Jun 12, 2016 11:29 pm
- Contact:
Re: [MOD 0.13] Progressive running
Marvelous! Thank you! (See, here, a thank you post )binbinhfr wrote:Hi Jürgen,
I added a F1 hotkey to toggle acceleration on/off, so that you can stay at basic normal speed if you want.
Please update, try and tell me if it's ok for you.