I have portforwarded correctly (double, triple and quadruple-checked for hours on end), however when my friend tries to join my game, both of our screens simply freeze. For me, ingame, I can hover over any resource, icon or menu option and it will bring up regular details. However, the time freezes and my character does as well. There is no connection progress bar at all for either of us until one of us exits Factorio, at which point the other player gets a progress bar saying that they can't connect due to connection timeout, perceivably because the player/server is no longer there to connect/connect to.
We have both played Factorio in the past over the internet, and we had no problems at all getting it to work. Neither of us want to use Hamachi or Evolve considering the debatable security of the private server created through their use.
Thanks,
Wolfi
Problem with Multiplayer Connecting
Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
-
- Burner Inserter
- Posts: 8
- Joined: Thu Jun 23, 2016 2:45 pm
- Contact:
Re: Problem with Multiplayer Connecting
It sounds as if he is able to connect to you and loads the map properly before the freeze happens?
Re: Problem with Multiplayer Connecting
Try to connect and wait really long (like 20min) until the connecting one closes the game first, afterwards upload the log-files from yourself and your friend.
-
- Burner Inserter
- Posts: 8
- Joined: Thu Jun 23, 2016 2:45 pm
- Contact:
Re: Problem with Multiplayer Connecting
Post by TwilightWolfi »
Well, no. It's not necessarily a freeze, tbh, as I can still hover over items in my toolbar, even access my menu... It's just that neither of us sees the progress bar for downloading the map. The semi-freeze happens before you'd expect the progress bar to be shown for both of us, and either of us can quit with no negative repercussions on the instance of the game.Shokubai wrote:It sounds as if he is able to connect to you and loads the map properly before the freeze happens?
We've waited over half an hour multiple times for it to actually show a progress bar, but the only one it shows is when the connecting one leaves, which gives the server-hoster a "connection lost" progress bar that fills and disappears rather quickly.Loewchen wrote:Try to connect and wait really long (like 20min) until the connecting one closes the game first, afterwards upload the log-files from yourself and your friend.
I currently only have my own log files, but I'll try and get my friend's logs.
Note: We cancelled and tried again multiple times, hence the multiple logged connections from my friend's IP.
log file
Code: Select all
0.001 2016-06-22 16:06:06; Factorio 0.12.35 (Build 18124, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: D:/Users/eight/AppData/Roaming/Factorio
0.001 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.012 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.014 Available display adapters: 1
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.063 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.5891
0.094 Desktop composition is active.
0.129 Loading mod core 0.0.0 (data.lua)
0.132 Loading mod base 0.12.35 (data.lua)
0.188 Checksum for core: 3711505753
0.188 Checksum for mod base: 2829195351
0.429 Initial atlas bitmap size is 16384
0.430 Created atlas bitmap 16384x5509
4.805 Sprites loaded
4.899 Loading sounds...
5.897 Factorio initialised
15.476 Info Router.cpp:509: Router peerID(65535) shutting down.
15.477 Info Router.cpp:536: Router state -> Disconnected
15.477 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
15.477 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
15.478 Info Scenario.cpp:124: Map version 0.12.35-0
15.507 Checksum for script D:/Users/eight/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
15.510 Info MultiplayerManager.cpp:282: 00000116DD7FE4A0, 0000000000000000
15.510 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
15.510 Info Router.cpp:536: Router state -> Connected
15.510 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
15.510 Hosting game at port 34197, peerID 0, session magic 1708
15.510 Info MultiplayerManager.cpp:304: 00000116DD7FE4A0, 00000116DD7FE4A0
15.510 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
15.510 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
15.745 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
15.745 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
15.745 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
15.778 Info NetworkInputHandler.cpp:745: mapTick(18) networkTick(17) connecting to player(TwilightWolfi).
15.778 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
15.778 Info GameActionHandler.cpp:1949: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
19.995 Connection request from 5.151.0.48:7299
19.995 Info Router.cpp:609: NetworkTick(270) replying to connectionRequest for address(5.151.0.48:7299).
20.245 Info Router.cpp:761: networkTick(285) adding peer(1) address(5.151.0.48:7299) sending connectionAccept(true)
20.245 Info Router.cpp:632: networkTick(285) sending connectionAccept to address(5.151.0.48:7299) connectionRequestID(18867) newPeerID(1)
20.245 Info Synchronizer.cpp:500: networkTick(285) adding peer(1) success(true).
389.050 Info Synchronizer.cpp:444: NetworkTick(295) peer(1) drop detection state(100/600).
390.717 Info Synchronizer.cpp:444: NetworkTick(295) peer(1) drop detection state(200/600).
392.383 Info Synchronizer.cpp:444: NetworkTick(295) peer(1) drop detection state(300/600).
394.050 Info Synchronizer.cpp:444: NetworkTick(295) peer(1) drop detection state(400/600).
395.716 Info Synchronizer.cpp:444: NetworkTick(295) peer(1) drop detection state(500/600).
397.383 Info Synchronizer.cpp:444: NetworkTick(295) peer(1) drop detection state(600/600).
397.401 Info Synchronizer.cpp:590: NetworkTick(295) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
397.500 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
397.500 Info MultiplayerManager.cpp:1060: networkTick(300) mapTick(305) received stateChanged peerID(0) oldState(InGame) newState(InGame)
397.666 Info MultiplayerManager.cpp:1496: Peer dropout for peer (1) by peer (0) -- removing now
397.666 Info MultiplayerManager.cpp:1010: networkTick(310) mapTick(315) removing peer(1) dropout(true)
397.666 Info Synchronizer.cpp:516: networkTick(310) removing peer(1) success(false).
397.666 Info MultiplayerManager.cpp:913: networkTick(310) mapTick(315) changing state from(InGame) to(InGameAligning)
397.666 Info MultiplayerManager.cpp:1720: networkTick(310) mapTick(315) starting mapAlign
397.666 Info MultiplayerManager.cpp:1634: networkTick(310) mapTick(315) adding mapAlignTask(RemovePlayerAlignTask)
397.917 Info MultiplayerManager.cpp:1060: networkTick(325) mapTick(315) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
397.917 Info MultiplayerManager.cpp:1654: networkTick(325) mapTick(315) sending mapAlignAction
398.166 Info MultiplayerManager.cpp:1307: networkTick(340) mapTick(315) received MapAlignAction from peer(0), mapAlignTick(316) appliedTickClosuresCount(0)
398.166 Info MultiplayerManager.cpp:1736: networkTick(341) mapTick(315) mapAlign finished targetTick(316) updating map and running the tasks ...
398.167 Info MultiplayerManager.cpp:1608: networkTick(341) mapTick(315) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(316))
)
398.167 Info MultiplayerManager.cpp:1755: maptick(316) crc before applying all ticks: 1724945548
398.167 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(316) lastTickApplied(298) referenceMapTick(316) networkTick(341)
398.167 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(300) inputActions((ToggleShowEntityInfo) (ChangeWalkingState) (CheckCRCHeuristic) ) ) for peer(0)
398.167 Info MultiplayerManager.cpp:1763: maptick(316) crc after applying all ticks: 1939892536
398.167 Info MultiplayerManager.cpp:913: networkTick(341) mapTick(316) changing state from(InGameAligning) to(InGameAligned)
398.432 Info MultiplayerManager.cpp:1060: networkTick(356) mapTick(316) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
398.432 Info MultiplayerManager.cpp:913: networkTick(356) mapTick(316) changing state from(InGameAligned) to(InGameWaitingForOthers)
398.682 Info MultiplayerManager.cpp:1060: networkTick(371) mapTick(316) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
398.682 Info MultiplayerManager.cpp:1259: networkTick(371) mapTick(316) stopping mapAlign
398.682 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
398.682 Info MultiplayerManager.cpp:1810: networkTick(371) mapTick(316) finishing removing peer(1) hasPeer(false)
398.682 Info NetworkInputHandler.cpp:544: expectedMapTick(316) removing peer(1) success(false).
398.682 Info Synchronizer.cpp:516: networkTick(371) removing peer(1) success(false).
398.682 Info MultiplayerManager.cpp:913: networkTick(371) mapTick(316) changing state from(InGameWaitingForOthers) to(InGame)
398.682 Info MultiplayerManager.cpp:1608: networkTick(371) mapTick(316) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
398.932 Info MultiplayerManager.cpp:1060: networkTick(386) mapTick(331) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
404.082 Info MultiplayerManager.cpp:134: NetworkTick(695) disconnecting multiplayer connection.
404.082 Info NetworkInputHandler.cpp:64: expectedMapTick(640) sending PlayerLeaveGame
404.333 Info MultiplayerManager.cpp:1478: Disconnect notification for peer (0)
404.333 Info MultiplayerManager.cpp:1010: networkTick(710) mapTick(655) removing peer(0) dropout(false)
404.333 Info MultiplayerManager.cpp:913: networkTick(710) mapTick(655) changing state from(InGame) to(InGameAligning)
404.333 Info MultiplayerManager.cpp:1720: networkTick(710) mapTick(655) starting mapAlign
404.333 Info MultiplayerManager.cpp:1634: networkTick(710) mapTick(655) adding mapAlignTask(RemovePlayerAlignTask)
404.583 Info MultiplayerManager.cpp:1060: networkTick(725) mapTick(655) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
404.583 Info MultiplayerManager.cpp:1654: networkTick(725) mapTick(655) sending mapAlignAction
404.833 Info MultiplayerManager.cpp:1307: networkTick(740) mapTick(655) received MapAlignAction from peer(0), mapAlignTick(656) appliedTickClosuresCount(0)
404.833 Info MultiplayerManager.cpp:1736: networkTick(741) mapTick(655) mapAlign finished targetTick(656) updating map and running the tasks ...
404.833 Info MultiplayerManager.cpp:1608: networkTick(741) mapTick(655) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(656))
)
404.833 Info MultiplayerManager.cpp:1755: maptick(656) crc before applying all ticks: 757645413
404.833 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(656) lastTickApplied(638) referenceMapTick(656) networkTick(741)
404.834 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(640) inputActions((PlayerLeaveGame) ) ) for peer(0)
404.834 Info NetworkInputHandler.cpp:544: expectedMapTick(-1) removing peer(0) success(true).
404.834 Info GameActionHandler.cpp:1971: MapTick(656) processed PlayerLeaveGame peerID(0) playerIndex(0)
404.834 Info MultiplayerManager.cpp:1763: maptick(656) crc after applying all ticks: 898083057
404.834 Info MultiplayerManager.cpp:913: networkTick(741) mapTick(656) changing state from(InGameAligning) to(InGameAligned)
405.100 Info MultiplayerManager.cpp:1060: networkTick(756) mapTick(656) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
405.100 Info NetworkInputHandler.cpp:520: expectedMapTick(-1) adding peer(0).
405.100 Info MultiplayerManager.cpp:913: networkTick(756) mapTick(656) changing state from(InGameAligned) to(InGameWaitingForOthers)
405.349 Info MultiplayerManager.cpp:1060: networkTick(771) mapTick(656) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
405.349 Info MultiplayerManager.cpp:1259: networkTick(771) mapTick(656) stopping mapAlign
405.349 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
405.349 Info MultiplayerManager.cpp:913: networkTick(771) mapTick(656) changing state from(InGameWaitingForOthers) to(Disconnecting)
405.349 Info MultiplayerManager.cpp:1608: networkTick(771) mapTick(656) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
406.116 Info MultiplayerManager.cpp:913: networkTick(817) mapTick(656) changing state from(Disconnecting) to(QuitScheduled)
406.132 Info MultiplayerManager.cpp:161: NetworkTick(817) quitting multiplayer connection.
406.132 Info MultiplayerManager.cpp:913: networkTick(817) mapTick(656) changing state from(QuitScheduled) to(Disconnected)
406.132 Info NetworkInputHandler.cpp:762: mapTick(-1) networkTick(817) disconnecting from player.
406.270 Info Router.cpp:509: Router peerID(0) shutting down.
406.270 Info WindowsUDPSocket.cpp:160: Socket closed
406.270 Info Router.cpp:536: Router state -> Disconnected
423.934 Info Router.cpp:509: Router peerID(65535) shutting down.
423.935 Info Router.cpp:536: Router state -> Disconnected
423.935 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
423.935 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
423.936 Info Scenario.cpp:124: Map version 0.12.35-0
423.992 Checksum for script D:/Users/eight/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
424.005 Info MultiplayerManager.cpp:282: 00000116DD7FE2B0, 0000000000000000
424.005 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
424.005 Info Router.cpp:536: Router state -> Connected
424.005 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
424.005 Hosting game at port 34197, peerID 0, session magic 4093
424.005 Info MultiplayerManager.cpp:304: 00000116DD7FE2B0, 00000116DD7FE2B0
424.005 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
424.005 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
424.256 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
424.256 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
424.256 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
424.290 Info NetworkInputHandler.cpp:745: mapTick(18) networkTick(18) connecting to player(TwilightWolfi).
424.290 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
424.290 Info GameActionHandler.cpp:1949: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
444.612 Connection request from 5.151.0.48:7299
444.612 Info Router.cpp:609: NetworkTick(1236) replying to connectionRequest for address(5.151.0.48:7299).
444.862 Info Router.cpp:761: networkTick(1251) adding peer(1) address(5.151.0.48:7299) sending connectionAccept(true)
444.862 Info Router.cpp:632: networkTick(1251) sending connectionAccept to address(5.151.0.48:7299) connectionRequestID(51120) newPeerID(1)
444.862 Info Synchronizer.cpp:500: networkTick(1251) adding peer(1) success(true).
460.861 Info Synchronizer.cpp:444: NetworkTick(1264) peer(1) drop detection state(100/600).
462.529 Info Synchronizer.cpp:444: NetworkTick(1264) peer(1) drop detection state(200/600).
464.195 Info Synchronizer.cpp:444: NetworkTick(1264) peer(1) drop detection state(300/600).
465.862 Info Synchronizer.cpp:444: NetworkTick(1264) peer(1) drop detection state(400/600).
467.529 Info Synchronizer.cpp:444: NetworkTick(1264) peer(1) drop detection state(500/600).
469.192 Info Synchronizer.cpp:444: NetworkTick(1264) peer(1) drop detection state(600/600).
469.209 Info Synchronizer.cpp:590: NetworkTick(1264) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
469.259 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
469.259 Info MultiplayerManager.cpp:1060: networkTick(1266) mapTick(1269) received stateChanged peerID(0) oldState(InGame) newState(InGame)
469.475 Info MultiplayerManager.cpp:1496: Peer dropout for peer (1) by peer (0) -- removing now
469.475 Info MultiplayerManager.cpp:1010: networkTick(1279) mapTick(1282) removing peer(1) dropout(true)
469.475 Info Synchronizer.cpp:516: networkTick(1279) removing peer(1) success(false).
469.475 Info MultiplayerManager.cpp:913: networkTick(1279) mapTick(1282) changing state from(InGame) to(InGameAligning)
469.475 Info MultiplayerManager.cpp:1720: networkTick(1279) mapTick(1282) starting mapAlign
469.475 Info MultiplayerManager.cpp:1634: networkTick(1279) mapTick(1282) adding mapAlignTask(RemovePlayerAlignTask)
469.725 Info MultiplayerManager.cpp:1060: networkTick(1294) mapTick(1282) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
469.726 Info MultiplayerManager.cpp:1654: networkTick(1294) mapTick(1282) sending mapAlignAction
469.973 Info MultiplayerManager.cpp:1307: networkTick(1309) mapTick(1282) received MapAlignAction from peer(0), mapAlignTick(1283) appliedTickClosuresCount(0)
469.974 Info MultiplayerManager.cpp:1736: networkTick(1310) mapTick(1282) mapAlign finished targetTick(1283) updating map and running the tasks ...
469.974 Info MultiplayerManager.cpp:1608: networkTick(1310) mapTick(1282) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1283))
)
469.974 Info MultiplayerManager.cpp:1755: maptick(1283) crc before applying all ticks: 1266597369
469.974 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(1283) lastTickApplied(1265) referenceMapTick(1283) networkTick(1310)
469.974 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(1267) inputActions((ToggleShowEntityInfo) (ToggleShowEntityInfo) (ToggleShowEntityInfo) ) ) for peer(0)
469.974 Info MultiplayerManager.cpp:1763: maptick(1283) crc after applying all ticks: 1214686750
469.974 Info MultiplayerManager.cpp:913: networkTick(1310) mapTick(1283) changing state from(InGameAligning) to(InGameAligned)
470.241 Info MultiplayerManager.cpp:1060: networkTick(1325) mapTick(1283) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
470.241 Info MultiplayerManager.cpp:913: networkTick(1325) mapTick(1283) changing state from(InGameAligned) to(InGameWaitingForOthers)
470.491 Info MultiplayerManager.cpp:1060: networkTick(1340) mapTick(1283) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
470.491 Info MultiplayerManager.cpp:1259: networkTick(1340) mapTick(1283) stopping mapAlign
470.491 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
470.491 Info MultiplayerManager.cpp:1810: networkTick(1340) mapTick(1283) finishing removing peer(1) hasPeer(false)
470.491 Info NetworkInputHandler.cpp:544: expectedMapTick(1283) removing peer(1) success(false).
470.491 Info Synchronizer.cpp:516: networkTick(1340) removing peer(1) success(false).
470.491 Info MultiplayerManager.cpp:913: networkTick(1340) mapTick(1283) changing state from(InGameWaitingForOthers) to(InGame)
470.491 Info MultiplayerManager.cpp:1608: networkTick(1340) mapTick(1283) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
470.742 Info MultiplayerManager.cpp:1060: networkTick(1355) mapTick(1298) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
804.794 Info MultiplayerManager.cpp:134: NetworkTick(21399) disconnecting multiplayer connection.
804.794 Info NetworkInputHandler.cpp:64: expectedMapTick(21328) sending PlayerLeaveGame
805.044 Info MultiplayerManager.cpp:1478: Disconnect notification for peer (0)
805.044 Info MultiplayerManager.cpp:1010: networkTick(21414) mapTick(21343) removing peer(0) dropout(false)
805.044 Info MultiplayerManager.cpp:913: networkTick(21414) mapTick(21343) changing state from(InGame) to(InGameAligning)
805.044 Info MultiplayerManager.cpp:1720: networkTick(21414) mapTick(21343) starting mapAlign
805.044 Info MultiplayerManager.cpp:1634: networkTick(21414) mapTick(21343) adding mapAlignTask(RemovePlayerAlignTask)
805.295 Info MultiplayerManager.cpp:1060: networkTick(21429) mapTick(21343) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
805.295 Info MultiplayerManager.cpp:1654: networkTick(21429) mapTick(21343) sending mapAlignAction
805.545 Info MultiplayerManager.cpp:1307: networkTick(21444) mapTick(21343) received MapAlignAction from peer(0), mapAlignTick(21344) appliedTickClosuresCount(0)
805.545 Info MultiplayerManager.cpp:1736: networkTick(21445) mapTick(21343) mapAlign finished targetTick(21344) updating map and running the tasks ...
805.545 Info MultiplayerManager.cpp:1608: networkTick(21445) mapTick(21343) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(21344))
)
805.546 Info MultiplayerManager.cpp:1755: maptick(21344) crc before applying all ticks: 1919352936
805.546 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(21344) lastTickApplied(21326) referenceMapTick(21344) networkTick(21445)
805.546 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(21328) inputActions((PlayerLeaveGame) ) ) for peer(0)
805.546 Info NetworkInputHandler.cpp:544: expectedMapTick(-1) removing peer(0) success(true).
805.546 Info GameActionHandler.cpp:1971: MapTick(21344) processed PlayerLeaveGame peerID(0) playerIndex(0)
805.546 Info MultiplayerManager.cpp:1763: maptick(21344) crc after applying all ticks: -1669837113
805.546 Info MultiplayerManager.cpp:913: networkTick(21445) mapTick(21344) changing state from(InGameAligning) to(InGameAligned)
805.812 Info MultiplayerManager.cpp:1060: networkTick(21460) mapTick(21344) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
805.812 Info NetworkInputHandler.cpp:520: expectedMapTick(-1) adding peer(0).
805.812 Info MultiplayerManager.cpp:913: networkTick(21460) mapTick(21344) changing state from(InGameAligned) to(InGameWaitingForOthers)
806.060 Info MultiplayerManager.cpp:1060: networkTick(21475) mapTick(21344) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
806.060 Info MultiplayerManager.cpp:1259: networkTick(21475) mapTick(21344) stopping mapAlign
806.060 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
806.060 Info MultiplayerManager.cpp:913: networkTick(21475) mapTick(21344) changing state from(InGameWaitingForOthers) to(Disconnecting)
806.060 Info MultiplayerManager.cpp:1608: networkTick(21475) mapTick(21344) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
806.828 Info MultiplayerManager.cpp:913: networkTick(21521) mapTick(21344) changing state from(Disconnecting) to(QuitScheduled)
806.844 Info MultiplayerManager.cpp:161: NetworkTick(21521) quitting multiplayer connection.
806.844 Info MultiplayerManager.cpp:913: networkTick(21521) mapTick(21344) changing state from(QuitScheduled) to(Disconnected)
806.846 Info NetworkInputHandler.cpp:762: mapTick(-1) networkTick(21521) disconnecting from player.
807.043 Info Router.cpp:509: Router peerID(0) shutting down.
807.043 Info WindowsUDPSocket.cpp:160: Socket closed
807.043 Info Router.cpp:536: Router state -> Disconnected
822.511 Info Router.cpp:509: Router peerID(65535) shutting down.
822.512 Info Router.cpp:536: Router state -> Disconnected
822.512 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
822.512 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
822.514 Info Scenario.cpp:124: Map version 0.12.35-0
822.550 Checksum for script D:/Users/eight/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
822.560 Info MultiplayerManager.cpp:282: 00000116DD7FC1C0, 0000000000000000
822.560 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
822.560 Info Router.cpp:536: Router state -> Connected
822.560 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
822.560 Hosting game at port 34197, peerID 0, session magic 639
822.560 Info MultiplayerManager.cpp:304: 00000116DD7FC1C0, 00000116DD7FC1C0
822.560 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
822.560 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
822.811 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
822.811 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(16) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
822.811 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(16) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
822.828 Info NetworkInputHandler.cpp:745: mapTick(18) networkTick(17) connecting to player(TwilightWolfi).
822.828 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
822.828 Info GameActionHandler.cpp:1949: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
849.263 Connection request from 5.151.0.48:3666
849.263 Info Router.cpp:609: NetworkTick(1603) replying to connectionRequest for address(5.151.0.48:3666).
849.512 Info Router.cpp:761: networkTick(1618) adding peer(1) address(5.151.0.48:3666) sending connectionAccept(true)
849.512 Info Router.cpp:632: networkTick(1618) sending connectionAccept to address(5.151.0.48:3666) connectionRequestID(39206) newPeerID(1)
849.512 Info Synchronizer.cpp:500: networkTick(1618) adding peer(1) success(true).
858.779 Info Synchronizer.cpp:444: NetworkTick(1628) peer(1) drop detection state(100/600).
860.446 Info Synchronizer.cpp:444: NetworkTick(1628) peer(1) drop detection state(200/600).
862.112 Info Synchronizer.cpp:444: NetworkTick(1628) peer(1) drop detection state(300/600).
863.779 Info Synchronizer.cpp:444: NetworkTick(1628) peer(1) drop detection state(400/600).
865.446 Info Synchronizer.cpp:444: NetworkTick(1628) peer(1) drop detection state(500/600).
867.112 Info Synchronizer.cpp:444: NetworkTick(1628) peer(1) drop detection state(600/600).
867.129 Info Synchronizer.cpp:590: NetworkTick(1628) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
867.229 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
867.229 Info MultiplayerManager.cpp:1060: networkTick(1633) mapTick(1639) received stateChanged peerID(0) oldState(InGame) newState(InGame)
867.396 Info MultiplayerManager.cpp:1496: Peer dropout for peer (1) by peer (0) -- removing now
867.396 Info MultiplayerManager.cpp:1010: networkTick(1643) mapTick(1649) removing peer(1) dropout(true)
867.396 Info Synchronizer.cpp:516: networkTick(1643) removing peer(1) success(false).
867.396 Info MultiplayerManager.cpp:913: networkTick(1643) mapTick(1649) changing state from(InGame) to(InGameAligning)
867.396 Info MultiplayerManager.cpp:1720: networkTick(1643) mapTick(1649) starting mapAlign
867.396 Info MultiplayerManager.cpp:1634: networkTick(1643) mapTick(1649) adding mapAlignTask(RemovePlayerAlignTask)
867.645 Info MultiplayerManager.cpp:1060: networkTick(1658) mapTick(1649) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
867.645 Info MultiplayerManager.cpp:1654: networkTick(1658) mapTick(1649) sending mapAlignAction
867.910 Info MultiplayerManager.cpp:1307: networkTick(1673) mapTick(1649) received MapAlignAction from peer(0), mapAlignTick(1650) appliedTickClosuresCount(0)
867.910 Info MultiplayerManager.cpp:1736: networkTick(1674) mapTick(1649) mapAlign finished targetTick(1650) updating map and running the tasks ...
867.910 Info MultiplayerManager.cpp:1608: networkTick(1674) mapTick(1649) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1650))
)
867.910 Info MultiplayerManager.cpp:1755: maptick(1650) crc before applying all ticks: 1769275622
867.910 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(1650) lastTickApplied(1632) referenceMapTick(1650) networkTick(1674)
867.910 Info MultiplayerManager.cpp:1763: maptick(1650) crc after applying all ticks: 1769275622
867.910 Info MultiplayerManager.cpp:913: networkTick(1674) mapTick(1650) changing state from(InGameAligning) to(InGameAligned)
868.162 Info MultiplayerManager.cpp:1060: networkTick(1689) mapTick(1650) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
868.163 Info MultiplayerManager.cpp:913: networkTick(1689) mapTick(1650) changing state from(InGameAligned) to(InGameWaitingForOthers)
868.412 Info MultiplayerManager.cpp:1060: networkTick(1704) mapTick(1650) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
868.412 Info MultiplayerManager.cpp:1259: networkTick(1704) mapTick(1650) stopping mapAlign
868.412 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
868.412 Info MultiplayerManager.cpp:1810: networkTick(1704) mapTick(1650) finishing removing peer(1) hasPeer(false)
868.412 Info NetworkInputHandler.cpp:544: expectedMapTick(1650) removing peer(1) success(false).
868.412 Info Synchronizer.cpp:516: networkTick(1704) removing peer(1) success(false).
868.412 Info MultiplayerManager.cpp:913: networkTick(1704) mapTick(1650) changing state from(InGameWaitingForOthers) to(InGame)
868.413 Info MultiplayerManager.cpp:1608: networkTick(1704) mapTick(1650) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
868.661 Info MultiplayerManager.cpp:1060: networkTick(1719) mapTick(1650) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
967.312 Connection request from 5.151.0.48:3666
967.312 Info Router.cpp:609: NetworkTick(7638) replying to connectionRequest for address(5.151.0.48:3666).
967.562 Info Router.cpp:761: networkTick(7653) adding peer(2) address(5.151.0.48:3666) sending connectionAccept(true)
967.562 Info Router.cpp:632: networkTick(7653) sending connectionAccept to address(5.151.0.48:3666) connectionRequestID(15509) newPeerID(2)
967.562 Info Synchronizer.cpp:500: networkTick(7653) adding peer(2) success(true).
1137.066 Info Synchronizer.cpp:444: NetworkTick(7663) peer(2) drop detection state(100/600).
1138.732 Info Synchronizer.cpp:444: NetworkTick(7663) peer(2) drop detection state(200/600).
1140.399 Info Synchronizer.cpp:444: NetworkTick(7663) peer(2) drop detection state(300/600).
1142.065 Info Synchronizer.cpp:444: NetworkTick(7663) peer(2) drop detection state(400/600).
1143.733 Info Synchronizer.cpp:444: NetworkTick(7663) peer(2) drop detection state(500/600).
1145.384 Info Synchronizer.cpp:444: NetworkTick(7663) peer(2) drop detection state(600/600).
1145.416 Info Synchronizer.cpp:590: NetworkTick(7663) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
1145.515 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
1145.515 Info MultiplayerManager.cpp:1060: networkTick(7668) mapTick(4327) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1145.682 Info MultiplayerManager.cpp:1496: Peer dropout for peer (2) by peer (0) -- removing now
1145.682 Info MultiplayerManager.cpp:1010: networkTick(7678) mapTick(4337) removing peer(2) dropout(true)
1145.682 Info Synchronizer.cpp:516: networkTick(7678) removing peer(2) success(false).
1145.682 Info MultiplayerManager.cpp:913: networkTick(7678) mapTick(4337) changing state from(InGame) to(InGameAligning)
1145.682 Info MultiplayerManager.cpp:1720: networkTick(7678) mapTick(4337) starting mapAlign
1145.682 Info MultiplayerManager.cpp:1634: networkTick(7678) mapTick(4337) adding mapAlignTask(RemovePlayerAlignTask)
1145.932 Info MultiplayerManager.cpp:1060: networkTick(7693) mapTick(4337) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1145.932 Info MultiplayerManager.cpp:1654: networkTick(7693) mapTick(4337) sending mapAlignAction
1146.182 Info MultiplayerManager.cpp:1307: networkTick(7708) mapTick(4337) received MapAlignAction from peer(0), mapAlignTick(4338) appliedTickClosuresCount(0)
1146.182 Info MultiplayerManager.cpp:1736: networkTick(7709) mapTick(4337) mapAlign finished targetTick(4338) updating map and running the tasks ...
1146.182 Info MultiplayerManager.cpp:1608: networkTick(7709) mapTick(4337) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4338))
)
1146.183 Info MultiplayerManager.cpp:1755: maptick(4338) crc before applying all ticks: -780947826
1146.183 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(4338) lastTickApplied(4320) referenceMapTick(4338) networkTick(7709)
1146.183 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(4322) inputActions((ToggleShowEntityInfo) ) ) for peer(0)
1146.183 Info MultiplayerManager.cpp:1763: maptick(4338) crc after applying all ticks: -764693143
1146.183 Info MultiplayerManager.cpp:913: networkTick(7709) mapTick(4338) changing state from(InGameAligning) to(InGameAligned)
1146.448 Info MultiplayerManager.cpp:1060: networkTick(7724) mapTick(4338) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1146.449 Info MultiplayerManager.cpp:913: networkTick(7724) mapTick(4338) changing state from(InGameAligned) to(InGameWaitingForOthers)
1146.683 Info MultiplayerManager.cpp:1060: networkTick(7739) mapTick(4338) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1146.683 Info MultiplayerManager.cpp:1259: networkTick(7739) mapTick(4338) stopping mapAlign
1146.683 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
1146.683 Info MultiplayerManager.cpp:1810: networkTick(7739) mapTick(4338) finishing removing peer(2) hasPeer(false)
1146.683 Info NetworkInputHandler.cpp:544: expectedMapTick(4338) removing peer(2) success(false).
1146.683 Info Synchronizer.cpp:516: networkTick(7739) removing peer(2) success(false).
1146.684 Info MultiplayerManager.cpp:913: networkTick(7739) mapTick(4338) changing state from(InGameWaitingForOthers) to(InGame)
1146.684 Info MultiplayerManager.cpp:1608: networkTick(7739) mapTick(4338) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1146.949 Info MultiplayerManager.cpp:1060: networkTick(7754) mapTick(4354) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
1164.247 Info MultiplayerManager.cpp:134: NetworkTick(8792) disconnecting multiplayer connection.
1164.247 Info NetworkInputHandler.cpp:64: expectedMapTick(5392) sending PlayerLeaveGame
1164.498 Info MultiplayerManager.cpp:1478: Disconnect notification for peer (0)
1164.499 Info MultiplayerManager.cpp:1010: networkTick(8807) mapTick(5407) removing peer(0) dropout(false)
1164.499 Info MultiplayerManager.cpp:913: networkTick(8807) mapTick(5407) changing state from(InGame) to(InGameAligning)
1164.499 Info MultiplayerManager.cpp:1720: networkTick(8807) mapTick(5407) starting mapAlign
1164.499 Info MultiplayerManager.cpp:1634: networkTick(8807) mapTick(5407) adding mapAlignTask(RemovePlayerAlignTask)
1164.748 Info MultiplayerManager.cpp:1060: networkTick(8822) mapTick(5407) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1164.748 Info MultiplayerManager.cpp:1654: networkTick(8822) mapTick(5407) sending mapAlignAction
1164.998 Info MultiplayerManager.cpp:1307: networkTick(8837) mapTick(5407) received MapAlignAction from peer(0), mapAlignTick(5408) appliedTickClosuresCount(0)
1164.998 Info MultiplayerManager.cpp:1736: networkTick(8838) mapTick(5407) mapAlign finished targetTick(5408) updating map and running the tasks ...
1164.998 Info MultiplayerManager.cpp:1608: networkTick(8838) mapTick(5407) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5408))
)
1164.999 Info MultiplayerManager.cpp:1755: maptick(5408) crc before applying all ticks: 783565016
1164.999 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(5408) lastTickApplied(5390) referenceMapTick(5408) networkTick(8838)
1164.999 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(5392) inputActions((PlayerLeaveGame) ) ) for peer(0)
1164.999 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(5400) inputActions((CheckCRCHeuristic) ) ) for peer(0)
1164.999 Info NetworkInputHandler.cpp:544: expectedMapTick(-1) removing peer(0) success(true).
1164.999 Info GameActionHandler.cpp:1971: MapTick(5408) processed PlayerLeaveGame peerID(0) playerIndex(0)
1164.999 Info MultiplayerManager.cpp:1763: maptick(5408) crc after applying all ticks: 1440541586
1164.999 Info MultiplayerManager.cpp:913: networkTick(8838) mapTick(5408) changing state from(InGameAligning) to(InGameAligned)
1165.265 Info MultiplayerManager.cpp:1060: networkTick(8853) mapTick(5408) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1165.265 Info NetworkInputHandler.cpp:520: expectedMapTick(-1) adding peer(0).
1165.265 Info MultiplayerManager.cpp:913: networkTick(8853) mapTick(5408) changing state from(InGameAligned) to(InGameWaitingForOthers)
1165.515 Info MultiplayerManager.cpp:1060: networkTick(8868) mapTick(5408) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1165.515 Info MultiplayerManager.cpp:1259: networkTick(8868) mapTick(5408) stopping mapAlign
1165.515 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
1165.515 Info MultiplayerManager.cpp:913: networkTick(8868) mapTick(5408) changing state from(InGameWaitingForOthers) to(Disconnecting)
1165.515 Info MultiplayerManager.cpp:1608: networkTick(8868) mapTick(5408) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1166.280 Info MultiplayerManager.cpp:913: networkTick(8914) mapTick(5408) changing state from(Disconnecting) to(QuitScheduled)
1166.297 Info MultiplayerManager.cpp:161: NetworkTick(8914) quitting multiplayer connection.
1166.297 Info MultiplayerManager.cpp:913: networkTick(8914) mapTick(5408) changing state from(QuitScheduled) to(Disconnected)
1166.298 Info NetworkInputHandler.cpp:762: mapTick(-1) networkTick(8914) disconnecting from player.
1166.443 Info Router.cpp:509: Router peerID(0) shutting down.
1166.443 Info WindowsUDPSocket.cpp:160: Socket closed
1166.443 Info Router.cpp:536: Router state -> Disconnected
1354.510 Info Router.cpp:509: Router peerID(65535) shutting down.
1354.510 Info Router.cpp:536: Router state -> Disconnected
1354.510 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1354.510 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1354.513 Info Scenario.cpp:124: Map version 0.12.35-0
1354.561 Checksum for script D:/Users/eight/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 393467729
1354.562 Info MultiplayerManager.cpp:282: 00000116DD7FD520, 0000000000000000
1354.562 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
1354.563 Info Router.cpp:536: Router state -> Connected
1354.563 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
1354.563 Hosting game at port 34197, peerID 0, session magic 465
1354.563 Info MultiplayerManager.cpp:304: 00000116DD7FD520, 00000116DD7FD520
1354.563 Info MultiplayerManager.cpp:913: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
1354.563 Info NetworkInputHandler.cpp:45: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
1354.813 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
1354.813 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1354.813 Info MultiplayerManager.cpp:1060: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
1354.847 Info NetworkInputHandler.cpp:745: mapTick(18) networkTick(18) connecting to player(TwilightWolfi).
1354.848 Info NetworkInputHandler.cpp:599: assigning playerIndex(0) to peer(0)
1354.848 Info GameActionHandler.cpp:1949: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
1390.230 Connection request from 5.151.0.48:3666
1390.230 Info Router.cpp:609: NetworkTick(2140) replying to connectionRequest for address(5.151.0.48:3666).
1390.479 Info Router.cpp:761: networkTick(2155) adding peer(1) address(5.151.0.48:3666) sending connectionAccept(true)
1390.480 Info Router.cpp:632: networkTick(2155) sending connectionAccept to address(5.151.0.48:3666) connectionRequestID(22199) newPeerID(1)
1390.480 Info Synchronizer.cpp:500: networkTick(2155) adding peer(1) success(true).
1398.046 Info Synchronizer.cpp:444: NetworkTick(2165) peer(1) drop detection state(100/600).
1399.712 Info Synchronizer.cpp:444: NetworkTick(2165) peer(1) drop detection state(200/600).
1401.383 Info Synchronizer.cpp:444: NetworkTick(2165) peer(1) drop detection state(300/600).
1403.047 Info Synchronizer.cpp:444: NetworkTick(2165) peer(1) drop detection state(400/600).
1404.713 Info Synchronizer.cpp:444: NetworkTick(2165) peer(1) drop detection state(500/600).
1406.380 Info Synchronizer.cpp:444: NetworkTick(2165) peer(1) drop detection state(600/600).
1406.396 Info Synchronizer.cpp:590: NetworkTick(2165) peer(1) peerHeartbeatsEmpty(false) is not responding, dropping.
1406.496 Info MultiplayerManager.cpp:1434: Received peer info for peer(0) username(TwilightWolfi).
1406.496 Info MultiplayerManager.cpp:1060: networkTick(2170) mapTick(2176) received stateChanged peerID(0) oldState(InGame) newState(InGame)
1406.664 Info MultiplayerManager.cpp:1496: Peer dropout for peer (1) by peer (0) -- removing now
1406.664 Info MultiplayerManager.cpp:1010: networkTick(2180) mapTick(2186) removing peer(1) dropout(true)
1406.664 Info Synchronizer.cpp:516: networkTick(2180) removing peer(1) success(false).
1406.664 Info MultiplayerManager.cpp:913: networkTick(2180) mapTick(2186) changing state from(InGame) to(InGameAligning)
1406.664 Info MultiplayerManager.cpp:1720: networkTick(2180) mapTick(2186) starting mapAlign
1406.664 Info MultiplayerManager.cpp:1634: networkTick(2180) mapTick(2186) adding mapAlignTask(RemovePlayerAlignTask)
1406.913 Info MultiplayerManager.cpp:1060: networkTick(2195) mapTick(2186) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1406.913 Info MultiplayerManager.cpp:1654: networkTick(2195) mapTick(2186) sending mapAlignAction
1407.161 Info MultiplayerManager.cpp:1307: networkTick(2210) mapTick(2186) received MapAlignAction from peer(0), mapAlignTick(2187) appliedTickClosuresCount(0)
1407.161 Info MultiplayerManager.cpp:1736: networkTick(2211) mapTick(2186) mapAlign finished targetTick(2187) updating map and running the tasks ...
1407.161 Info MultiplayerManager.cpp:1608: networkTick(2211) mapTick(2186) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(2187))
)
1407.162 Info NetworkInputHandler.cpp:87: expectedMapTick(2187) refusing Input Action [0 2186 ToggleShowEntityInfo] because multiplayer control is not ready
1407.162 Info MultiplayerManager.cpp:1755: maptick(2187) crc before applying all ticks: -465016398
1407.162 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(2187) lastTickApplied(2169) referenceMapTick(2187) networkTick(2211)
1407.162 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(2171) inputActions((ToggleShowEntityInfo) (ChangeWalkingState) ) ) for peer(0)
1407.162 Info MultiplayerManager.cpp:1763: maptick(2187) crc after applying all ticks: -247950330
1407.162 Info MultiplayerManager.cpp:913: networkTick(2211) mapTick(2187) changing state from(InGameAligning) to(InGameAligned)
1407.430 Info MultiplayerManager.cpp:1060: networkTick(2226) mapTick(2187) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1407.431 Info MultiplayerManager.cpp:913: networkTick(2226) mapTick(2187) changing state from(InGameAligned) to(InGameWaitingForOthers)
1407.679 Info MultiplayerManager.cpp:1060: networkTick(2241) mapTick(2187) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1407.679 Info MultiplayerManager.cpp:1259: networkTick(2241) mapTick(2187) stopping mapAlign
1407.679 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
1407.679 Info MultiplayerManager.cpp:1810: networkTick(2241) mapTick(2187) finishing removing peer(1) hasPeer(false)
1407.679 Info NetworkInputHandler.cpp:544: expectedMapTick(2187) removing peer(1) success(false).
1407.679 Info Synchronizer.cpp:516: networkTick(2241) removing peer(1) success(false).
1407.679 Info MultiplayerManager.cpp:913: networkTick(2241) mapTick(2187) changing state from(InGameWaitingForOthers) to(InGame)
1407.679 Info MultiplayerManager.cpp:1608: networkTick(2241) mapTick(2187) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1407.929 Info MultiplayerManager.cpp:1060: networkTick(2256) mapTick(2202) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
1422.711 Info MultiplayerManager.cpp:134: NetworkTick(3143) disconnecting multiplayer connection.
1422.711 Info NetworkInputHandler.cpp:64: expectedMapTick(3089) sending PlayerLeaveGame
1422.961 Info MultiplayerManager.cpp:1478: Disconnect notification for peer (0)
1422.961 Info MultiplayerManager.cpp:1010: networkTick(3158) mapTick(3104) removing peer(0) dropout(false)
1422.961 Info MultiplayerManager.cpp:913: networkTick(3158) mapTick(3104) changing state from(InGame) to(InGameAligning)
1422.961 Info MultiplayerManager.cpp:1720: networkTick(3158) mapTick(3104) starting mapAlign
1422.961 Info MultiplayerManager.cpp:1634: networkTick(3158) mapTick(3104) adding mapAlignTask(RemovePlayerAlignTask)
1423.212 Info MultiplayerManager.cpp:1060: networkTick(3173) mapTick(3104) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
1423.212 Info MultiplayerManager.cpp:1654: networkTick(3173) mapTick(3104) sending mapAlignAction
1423.462 Info MultiplayerManager.cpp:1307: networkTick(3188) mapTick(3104) received MapAlignAction from peer(0), mapAlignTick(3105) appliedTickClosuresCount(0)
1423.462 Info MultiplayerManager.cpp:1736: networkTick(3189) mapTick(3104) mapAlign finished targetTick(3105) updating map and running the tasks ...
1423.462 Info MultiplayerManager.cpp:1608: networkTick(3189) mapTick(3104) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3105))
)
1423.462 Info MultiplayerManager.cpp:1755: maptick(3105) crc before applying all ticks: -434126721
1423.462 Info NetworkInputHandler.cpp:661: applyAllTickClosures: expectedMapTick(3105) lastTickApplied(3087) referenceMapTick(3105) networkTick(3189)
1423.462 Info NetworkInputHandler.cpp:685: applyAllTickClosures: applying tickClosure(tick(3089) inputActions((PlayerLeaveGame) ) ) for peer(0)
1423.462 Info NetworkInputHandler.cpp:544: expectedMapTick(-1) removing peer(0) success(true).
1423.462 Info GameActionHandler.cpp:1971: MapTick(3105) processed PlayerLeaveGame peerID(0) playerIndex(0)
1423.463 Info MultiplayerManager.cpp:1763: maptick(3105) crc after applying all ticks: 1283662873
1423.463 Info MultiplayerManager.cpp:913: networkTick(3189) mapTick(3105) changing state from(InGameAligning) to(InGameAligned)
1423.729 Info MultiplayerManager.cpp:1060: networkTick(3204) mapTick(3105) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
1423.729 Info NetworkInputHandler.cpp:520: expectedMapTick(-1) adding peer(0).
1423.730 Info MultiplayerManager.cpp:913: networkTick(3204) mapTick(3105) changing state from(InGameAligned) to(InGameWaitingForOthers)
1423.979 Info MultiplayerManager.cpp:1060: networkTick(3219) mapTick(3105) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
1423.979 Info MultiplayerManager.cpp:1259: networkTick(3219) mapTick(3105) stopping mapAlign
1423.979 Info MultiplayerManager.cpp:1786: performing map align task (RemovePlayerAlignTask)
1423.979 Info MultiplayerManager.cpp:913: networkTick(3219) mapTick(3105) changing state from(InGameWaitingForOthers) to(Disconnecting)
1423.979 Info MultiplayerManager.cpp:1608: networkTick(3219) mapTick(3105) peerID(0) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
)
1424.746 Info MultiplayerManager.cpp:913: networkTick(3265) mapTick(3105) changing state from(Disconnecting) to(QuitScheduled)
1424.761 Info MultiplayerManager.cpp:161: NetworkTick(3265) quitting multiplayer connection.
1424.761 Info MultiplayerManager.cpp:913: networkTick(3265) mapTick(3105) changing state from(QuitScheduled) to(Disconnected)
1424.763 Info NetworkInputHandler.cpp:762: mapTick(-1) networkTick(3265) disconnecting from player.
1425.004 Info Router.cpp:509: Router peerID(0) shutting down.
1425.004 Info WindowsUDPSocket.cpp:160: Socket closed
1425.004 Info Router.cpp:536: Router state -> Disconnected
1439.393 Steam API shutdown.
1439.395 Goodbye
Re: Problem with Multiplayer Connecting
Can the connecting one ping the IP of the one hosting?
What latency does that show?
What latency setting did you make when setting up the game?
What latency does that show?
What latency setting did you make when setting up the game?
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