Friday Facts #143 - Nat Punching Again

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Jarin
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Re: Friday Facts #143 - Nat Punching Again

Post by Jarin »

Why is monday so far awaaaaaayyyyy
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JuanP
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Re: Friday Facts #143 - Nat Punching Again

Post by JuanP »

It's a good notice, I'm waiting for multiplayer on Steam to play with my bro... we cant wait!

Congratulations for doing it better patch by patch!
Zeblote
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Re: Friday Facts #143 - Nat Punching Again

Post by Zeblote »

Will it be possible to change your username as long as the new one is free? Or are we stuck with our current names until the end of time now that authentication is required? :D
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Re: Friday Facts #143 - Nat Punching Again

Post by Klonan »

Zeblote wrote:Will it be possible to change your username as long as the new one is free? Or are we stuck with our current names until the end of time now that authentication is required? :D
You are stuck,
But if you email in nicely, i can change your name manually
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Re: Friday Facts #143 - Nat Punching Again

Post by psychomuffin »

I just had a thought... I realize that just as I cannot wait until Monday comes, I bet that a lot of others probably can't wait until Monday comes too. I remember an earlier post where a large gif put factorio.com over the bandwith limit, and they had to pay a lot. I hope you all at factorio headquarters have considered how much bandwidth demand you'll have on Monday, and you'll do what you need to prevent a big overage fee.
Neotix
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Re: Friday Facts #143 - Nat Punching Again

Post by Neotix »

Game is on Steam then it's Steam problem :P Valve don't take 30% for nothing.
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Ghoulish
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Re: Friday Facts #143 - Nat Punching Again

Post by Ghoulish »

Will .13 break the majority of mods?
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats
iamwyza
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Re: Friday Facts #143 - Nat Punching Again

Post by iamwyza »

Ghoulish wrote:Will .13 break the majority of mods?
Assume yes, be pleasantly surprised if no.
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Killkrog
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Re: Friday Facts #143 - Nat Punching Again

Post by Killkrog »

I dunno... Did someone ever wrote a program that shows the differences between the current api and the 0.13 preview?
I actually might do that right now if folks say it helps having the mods updated quicker for 0.13 :D
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Re: Friday Facts #143 - Nat Punching Again

Post by Mooncat »

Killkrog wrote:I dunno... Did someone ever wrote a program that shows the differences between the current api and the 0.13 preview?
I actually might do that right now if folks say it helps having the mods updated quicker for 0.13 :D
I think I have seen the devs mentioning an upgrade tool for mods?
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Re: Friday Facts #143 - Nat Punching Again

Post by psychomuffin »

Neotix wrote:Game is on Steam then it's Steam problem :P Valve don't take 30% for nothing.
Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.
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Re: Friday Facts #143 - Nat Punching Again

Post by Islacrusez »

psychomuffin wrote: Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.
I certainly don't buy games anywhere else, so my money says it's working.
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Re: Friday Facts #143 - Nat Punching Again

Post by Zeblote »

psychomuffin wrote:
Neotix wrote:Game is on Steam then it's Steam problem :P Valve don't take 30% for nothing.
Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.
Image

from http://steamspy.com/app/427520

steam sells quite a lot more keys than their own shop :D
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Re: Friday Facts #143 - Nat Punching Again

Post by vaderciya »

Ghoulish wrote:Will .13 break the majority of mods?
Not necesarrily, usually mods only break if the components they're based on has coding changes. Like if you have bobs mods.

Where as if you add a mod that adds something completely seperate, you should be fine.
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Re: Friday Facts #143 - Nat Punching Again

Post by xXx_DoMoDo_xXx »

When come the new Patch 0.13.0? Today is Monday :(
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