Friday Facts #143 - Nat Punching Again
Re: Friday Facts #143 - Nat Punching Again
Why is monday so far awaaaaaayyyyy
Re: Friday Facts #143 - Nat Punching Again
It's a good notice, I'm waiting for multiplayer on Steam to play with my bro... we cant wait!
Congratulations for doing it better patch by patch!
Congratulations for doing it better patch by patch!
Re: Friday Facts #143 - Nat Punching Again
Will it be possible to change your username as long as the new one is free? Or are we stuck with our current names until the end of time now that authentication is required?
Re: Friday Facts #143 - Nat Punching Again
You are stuck,Zeblote wrote:Will it be possible to change your username as long as the new one is free? Or are we stuck with our current names until the end of time now that authentication is required?
But if you email in nicely, i can change your name manually
press[at]factorio.com
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Re: Friday Facts #143 - Nat Punching Again
I just had a thought... I realize that just as I cannot wait until Monday comes, I bet that a lot of others probably can't wait until Monday comes too. I remember an earlier post where a large gif put factorio.com over the bandwith limit, and they had to pay a lot. I hope you all at factorio headquarters have considered how much bandwidth demand you'll have on Monday, and you'll do what you need to prevent a big overage fee.
Re: Friday Facts #143 - Nat Punching Again
Game is on Steam then it's Steam problem Valve don't take 30% for nothing.
Re: Friday Facts #143 - Nat Punching Again
Will .13 break the majority of mods?
See the daily™ struggles with my Factory! https://www.twitch.tv/repetitivebeats
Re: Friday Facts #143 - Nat Punching Again
Assume yes, be pleasantly surprised if no.Ghoulish wrote:Will .13 break the majority of mods?
Re: Friday Facts #143 - Nat Punching Again
I dunno... Did someone ever wrote a program that shows the differences between the current api and the 0.13 preview?
I actually might do that right now if folks say it helps having the mods updated quicker for 0.13
I actually might do that right now if folks say it helps having the mods updated quicker for 0.13
Re: Friday Facts #143 - Nat Punching Again
I think I have seen the devs mentioning an upgrade tool for mods?Killkrog wrote:I dunno... Did someone ever wrote a program that shows the differences between the current api and the 0.13 preview?
I actually might do that right now if folks say it helps having the mods updated quicker for 0.13
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Re: Friday Facts #143 - Nat Punching Again
Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.Neotix wrote:Game is on Steam then it's Steam problem Valve don't take 30% for nothing.
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Re: Friday Facts #143 - Nat Punching Again
I certainly don't buy games anywhere else, so my money says it's working.psychomuffin wrote: Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.
Re: Friday Facts #143 - Nat Punching Again
psychomuffin wrote:Ohhh... yeah, duh, I knew that. That seems like a big cut... I hope they got a lot of extra publicity, and thus a lot of extra sales to make up for it.Neotix wrote:Game is on Steam then it's Steam problem Valve don't take 30% for nothing.
from http://steamspy.com/app/427520
steam sells quite a lot more keys than their own shop
Re: Friday Facts #143 - Nat Punching Again
Not necesarrily, usually mods only break if the components they're based on has coding changes. Like if you have bobs mods.Ghoulish wrote:Will .13 break the majority of mods?
Where as if you add a mod that adds something completely seperate, you should be fine.
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Re: Friday Facts #143 - Nat Punching Again
When come the new Patch 0.13.0? Today is Monday