- Type: Mod
- Category: Gameplay
- Name: Burners Only
- Latest Version: 0.1.0
- Latest Release: June 19, 2016
- Tested-With-Factorio-Version: 0.12.35
- Description: This mod removes electricity from the game. You feed all structures with fuel directly, just like burner mining drill or burner inserter.
- License: MIT License
- Author: Wakaba-chan
- Download: see attachment at the end of this post
Screenshots
Screenshots
- Green cards sanctuary~ Looks like some mystic ceremony, right?
- 20160619005149_1.jpg (686.53 KiB) Viewed 5425 times
- Now unloading train station look a bit more complicated...
- 20160620101408_1.jpg (739.63 KiB) Viewed 5302 times
- When you need to fast load 8 green cards!
- 20160619005413_1.jpg (739.04 KiB) Viewed 5425 times
- I love burner inserters, so I put burner inserters that feed burner inserters! This way it looks like microchip with it's legs on all 4 sides.
- 20160618105903_1.jpg (325.99 KiB) Viewed 5425 times
- Not a single electro-Joule was used that day.
- 20160618012601_1.jpg (830.62 KiB) Viewed 5425 times
Long description
Long description
From the very beginning I start playing Factorio, I thought that burner inserters and mining drills are underestimated. They leave game too early, though all this coal logistics is pretty fun. So now I'm working on this mod. As it stated in short description and from it's title, now the only way to power your buildings is fuel of any sort. Now it's real challenge to handle big bases, not just "OK, I will spam electric poles everywhere and let the drones do their work". Hope you will enjoy working out all this belt logistics, same as me. I think it's good idea to let all the buildings have their value till the very late game.
I also left only Burner and Smart Inserters in the game. It's "Burners only" mod after all. I like the way it makes everything smooth on Factorio and make one's invent new logistic ideas to speed up processes.
Still, I was unable to completely remove electricity from the game. I think that late-game construction without drones and blueprints is still too hard. So I decided to left construction drones and personal roboport to do such copy-paste tasks. But to save mod's no-electricity mood, I made all electric-dependent entities requiring alien artefacts for production. There are electric motor and lasers for Orbital Ion Cannon. In all games we use such "alien stuff" to do something out-of-human-possibilities things, right?
Unfortunately, not all buildings could be burnerified as easy as just to change their power source. It's: Lamp, Radar, Roboport, Small Pump, all the logic network elements (hope I wrote it correctly, because my version is not English). So to deal with them is one of the ToDo objectives (if they would not be fixed in 0.13 Factorio). But till then instead of Lamp I strongly recommend you to get Torches mod. Just look at screenshots. All these torches/candles bring feeling of some sacrificing ceremony in the shrine, isn't it?
From the very beginning I start playing Factorio, I thought that burner inserters and mining drills are underestimated. They leave game too early, though all this coal logistics is pretty fun. So now I'm working on this mod. As it stated in short description and from it's title, now the only way to power your buildings is fuel of any sort. Now it's real challenge to handle big bases, not just "OK, I will spam electric poles everywhere and let the drones do their work". Hope you will enjoy working out all this belt logistics, same as me. I think it's good idea to let all the buildings have their value till the very late game.
I also left only Burner and Smart Inserters in the game. It's "Burners only" mod after all. I like the way it makes everything smooth on Factorio and make one's invent new logistic ideas to speed up processes.
Still, I was unable to completely remove electricity from the game. I think that late-game construction without drones and blueprints is still too hard. So I decided to left construction drones and personal roboport to do such copy-paste tasks. But to save mod's no-electricity mood, I made all electric-dependent entities requiring alien artefacts for production. There are electric motor and lasers for Orbital Ion Cannon. In all games we use such "alien stuff" to do something out-of-human-possibilities things, right?
Unfortunately, not all buildings could be burnerified as easy as just to change their power source. It's: Lamp, Radar, Roboport, Small Pump, all the logic network elements (hope I wrote it correctly, because my version is not English). So to deal with them is one of the ToDo objectives (if they would not be fixed in 0.13 Factorio). But till then instead of Lamp I strongly recommend you to get Torches mod. Just look at screenshots. All these torches/candles bring feeling of some sacrificing ceremony in the shrine, isn't it?
Mod compatibility
Mod compatibility
Burners Only mod is aware about some popular mods I'm using too. There are:
Advanced Logistics System - currently has no use, but maybe will be helpful in future when I deal with burnerifying of Roboport? Anyway, I just put it in my technology tree.
Orbital Ion Cannon - after research of Ion Cannon, you can research lasers, required for it's production.
FARL - fixed it's production cost, because there is no more long-handed inserters.
Burners Only mod is aware about some popular mods I'm using too. There are:
Advanced Logistics System - currently has no use, but maybe will be helpful in future when I deal with burnerifying of Roboport? Anyway, I just put it in my technology tree.
Orbital Ion Cannon - after research of Ion Cannon, you can research lasers, required for it's production.
FARL - fixed it's production cost, because there is no more long-handed inserters.
Version history
Version history
- 0.1.0 (June 19, 2016) First public release
ToDo list aka plans
ToDo list aka plans
- Deal with Radar and burnerify it - primary objective for me now
- Fix Lasers tech tree so it would be possible to make personal laser defence without Ion Cannon
- Make burners efficiency rate variable and put it into configuration file. Now it's 100% efficiency of transforming fuel into energy - sounds nice, but not very realistic.
- Resort technology tree accordingly. For example, so tier-4 (in mod) Electric Motor technology would not appear between tier-2 tech.
- Burnerify Rocket Silo, Small Pump, Roboport, Basic Beacon and Logic Network elements
- Make compatible with more other mods. Please write mods which you would like to play Burners Only with! And the way you think this compatibility should be achieved.
- Add one more upgrade for machine gun turrets, since there is no laser turrets
- (Feel free to suggest your own ideas if you like the spirit this mod brings into the game!)
License
The MIT License (MIT)
Copyright (c) 2016 Wakaba-chan
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright (c) 2016 Wakaba-chan
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.