Lab productivity bar resets on new research [0.12.35]

Bugs that are actually features.
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Tev
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Lab productivity bar resets on new research [0.12.35]

Post by Tev »

First off, I am using marathon mod for this map, and it changes science pack recipes, so that might be the source of bug.

Problem:
I have productivity modules (1 & 2) in my labs, and when research is finished, the "extra research" bar (generated by productivity) is reset to zero.

mod:
marathon_1.0.3.zip
(17.46 KiB) Downloaded 81 times
save:
marathonn_lab_productivity_bug.zip
(5.34 MiB) Downloaded 96 times
(few seconds before research finishing)

log (I hope :D last research should be seen there):
factorio-previous.log
(1.73 KiB) Downloaded 118 times

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Ranakastrasz
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Re: Lab productivity bar resets on new research [0.12.35]

Post by Ranakastrasz »

honestly, that sounds more like a feature.

In fact, I am pretty sure that Productivity in Research actually is constantly applied, just like the normal part of research, so in actuality, that productivity is not lost.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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Tev
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Re: Lab productivity bar resets on new research [0.12.35]

Post by Tev »

The productivity bar is at cca 60 (for prod1) - 90 (prod2) percent when 50 beaker research is finished (just load the save and click on lab and wait for a few sec). It goes back to 0 percent . . . maybe it is just visual glitch and productivity is not in fact lost, but that still seems like a bug (productivity bar not corresponding to real progress of extra product).

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Ranakastrasz
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Re: Lab productivity bar resets on new research [0.12.35]

Post by Ranakastrasz »

Yea, well, neither does the normal bar for the lab. Its entirely continous, so it can finish at any point along the line, especially if you use productivity modules.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

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Tev
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Re: Lab productivity bar resets on new research [0.12.35]

Post by Tev »

I tested it on non-marathon map and it behaves the same. I think it wasn't always like this (bars didn't reset for labs), but maybe you're right and it was always like this (and my memory sucks more than I thought). Or I missed a change. Either way, let's wait for some dev to tell us more.

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Re: Lab productivity bar resets on new research [0.12.35]

Post by Klonan »

Thanks for the report,

It is just a graphical inconsistency, but we will look at resolving it

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Re: Lab productivity bar resets on new research [0.12.35]

Post by Rseding91 »

After looking into it more the progress bars in the labs are pure visual just to show that the machine is working. All of the progress each game tick + the bonus progress is immediately applied to the in-progress research so nothing is lost.
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