First off, I am using marathon mod for this map, and it changes science pack recipes, so that might be the source of bug.
Problem:
I have productivity modules (1 & 2) in my labs, and when research is finished, the "extra research" bar (generated by productivity) is reset to zero.
mod:
save: (few seconds before research finishing)
log (I hope last research should be seen there):
Lab productivity bar resets on new research [0.12.35]
- Ranakastrasz
- Smart Inserter
- Posts: 2124
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: Lab productivity bar resets on new research [0.12.35]
honestly, that sounds more like a feature.
In fact, I am pretty sure that Productivity in Research actually is constantly applied, just like the normal part of research, so in actuality, that productivity is not lost.
In fact, I am pretty sure that Productivity in Research actually is constantly applied, just like the normal part of research, so in actuality, that productivity is not lost.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Lab productivity bar resets on new research [0.12.35]
The productivity bar is at cca 60 (for prod1) - 90 (prod2) percent when 50 beaker research is finished (just load the save and click on lab and wait for a few sec). It goes back to 0 percent . . . maybe it is just visual glitch and productivity is not in fact lost, but that still seems like a bug (productivity bar not corresponding to real progress of extra product).
- Ranakastrasz
- Smart Inserter
- Posts: 2124
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: Lab productivity bar resets on new research [0.12.35]
Yea, well, neither does the normal bar for the lab. Its entirely continous, so it can finish at any point along the line, especially if you use productivity modules.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: Lab productivity bar resets on new research [0.12.35]
I tested it on non-marathon map and it behaves the same. I think it wasn't always like this (bars didn't reset for labs), but maybe you're right and it was always like this (and my memory sucks more than I thought). Or I missed a change. Either way, let's wait for some dev to tell us more.
Re: Lab productivity bar resets on new research [0.12.35]
Thanks for the report,
It is just a graphical inconsistency, but we will look at resolving it
It is just a graphical inconsistency, but we will look at resolving it
Re: Lab productivity bar resets on new research [0.12.35]
After looking into it more the progress bars in the labs are pure visual just to show that the machine is working. All of the progress each game tick + the bonus progress is immediately applied to the in-progress research so nothing is lost.
If you want to get ahold of me I'm almost always on Discord.