[MOD 0.12.34] Belt Combinators

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sparr
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[MOD 0.12.34] Belt Combinators

Post by sparr »

Belt Combinators

Description:
  • Belt combinators read the contents of a network of conveyor belts and provide them to a circuit network.
LONG DESCRIPTION
Details: Pictures
Example Pic
Download
Download: https://github.com/sparr/factorio-mod-b ... 0.12.0.zip

Comments and suggestions
This thread!

Change Log
Version-0.12.0
Version-0.0.1
Last edited by sparr on Thu Jun 09, 2016 6:07 pm, edited 3 times in total.
epsinator
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Cannot connect Red/Green wire

Post by epsinator »

The belt-combinator shows the right belt items, however i cannot connect any wire to it and i cannot use it in my circuit network.
Am i doing it the wrong way?
Is there another way to do it?
PICTURE
I see that it extends the constant-combinator. I can connect a wire to constant-combinator, but i cannot connect a wire to the belt-combinator. Help!

Thanks in advance,
epsinator
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Re: [MOD 0.12.34] Belt Combinators

Post by epsinator »

I fixed it!

The

Code: Select all

circuit_wire_max_distance = 7.5
was missing in the belt-combinator.lua .

Please add it in there to fix this issue!
code
Thanks in advance,
sparr
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Re: [MOD 0.12.34] Belt Combinators

Post by sparr »

Wow, thanks. No idea how that line disappeared. Fixed.
sparr
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Re: [MOD 0.12.34] Belt Combinators

Post by sparr »

Took a lot of the lessons I learned over in the Belt Overflow mod and reworked some of this one. Fixed a few bugs.

Current TODO here is to make this mod run a lot faster. I hope to hear from someone using it in a big factory to let me know if/where the slowdowns are.
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Re: [MOD 0.12.34] Belt Combinators

Post by Trake »

Do you plan on updating this mod for 0.13, or even better, 0.14?
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tangerinemusiclabs
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Re: [MOD 0.12.34] Belt Combinators

Post by tangerinemusiclabs »

I've been playing a circle-belt campaign and this would come in super-handy! Hope it gets updated soon.

https://www.youtube.com/watch?v=za7UI-q ... COVKxAx-Km
Live soundtracking for games! http://youtube.com/user/tangerinefm
sparr
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Re: [MOD 0.12.34] Belt Combinators

Post by sparr »

I've been taking a break. I meant to play when 0.13 came out, but if 0.14 is coming in less-than-a-year then I might wait for that.
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