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A BFG in mods would be ok - as far as a BFG can be innocent in first place, thought -(think I saw a powerful space laser gun already in mods)V453000 wrote:Well I certainly didn't expect the discussion to derail this hard on one innocent BFG suggestion XD Also, as a huge-powerful-expensive-powerhogging-hightech-aoe weapon, I think it would be awesome to have.Mods?
Wait, isn't this the reason we're launching those sattelites?nobodx wrote:Yeah, there is a C&C style orbital Ion Cannon somewhere around here
brunzenstein wrote:V453000 wrote:But vanilla should stay as close as possible to its core DNA and idea
Vanilla may be boring for some experts (I doubt even that statement holds water as vanillas presets may be radically enhanced within the setup - think the stunning Linear Factorio from Zisteau for example or by adding mod's) but certainly complicated enough keeping the overwhelming majority of average users / buyers busy for many weeks. As a example:DaemosDaen wrote: Because combat in Vanilla is boring at the moment.
However - Factorio's combat feature is a nice, but given Factories underlying DNA, still a sideshow to bring a litte sparkling to the story - but that's it.aka13 wrote:Vanilla COMBAT is boring, indeed. Let's see what the flamethrower brings, though.
Precisely what I meant it to be (a resource sink, that is).V453000 wrote: ...huge-powerful-expensive-powerhogging-hightech-aoe weapon...
Choumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
It's that a single inserter can pickup different items from the train (be it walls, belts, etc) in amounts specified in constant combinators (those work as filters). Arithmetic combinator multiplies amount of items already in storage by -1 to subtract it from numbers in those filters, so that there are precisely 100 walls in the chest and the like. Since each constant combinator allows for 15 item types in the filter, this setup can pick up 30 different items, and subtracting the amount of stored items means that inserter will not pick a 101-th wall segment and clog up.equitime77 wrote:...Not sure exactly what is going on with the train station...
Three questions to the given picture:Bi0nicM4n wrote:It's that a single inserter can pickup different items from the train (be it walls, belts, etc) in amounts specified in constant combinators (those work as filters).equitime77 wrote:...Not sure exactly what is going on with the train station...
I think that one is so that it reads the entire contents of the logistic area to the combinatory.brunzenstein wrote:- why is the red wide connected from the chest to the roboport?
As I understand:brunzenstein wrote:Three questions to the given picture:
- why is the red wide connected from the chest to the roboport?
- In the picture the green "stack filter inserter" ist set to filter the single item "wall" but not the violet filter inserter between the roboport and the box to do that?
- the inserter from the wagon has a filter set to a single item and would only load walls - true?
Thank you for helping a layman
Then it's weird, why the chest is connected to combinator, if RP provides info about whole storage. (I wonder if signals from storage chest are doubled then...)bobingabout wrote:I think that one is so that it reads the entire contents of the logistic area to the combinatory.
Stack inserter (green one) has it's circuit network operation mode set to "set filters", so it reads signal of red wire and interprets it as a list of items it should get. And it's no matter whether violet inserter has filters or not.brunzenstein wrote:Three questions to the given picture:Bi0nicM4n wrote:It's that a single inserter can pickup different items from the train (be it walls, belts, etc) in amounts specified in constant combinators (those work as filters).equitime77 wrote:...Not sure exactly what is going on with the train station...
- why is the red wide connected from the chest to the roboport?
- In the picture the green "stack filter inserter" ist set to filter the single item "wall" but not the violet filter inserter between the roboport and the box to filter all of the demanded items?
- the inserter from the wagon has a filter set to a single item and would only load walls - true?
Thank you for helping a layman