- Character enters void plane and dies upon entering a second NESTT locomotive
- Offshore pumps can pump from the void
- Underground belts and pipes can pass the void
- Only the sides of the locomotive count as intake, but not the front
- Logistic network chests can't be used as intake chests (e.g. Active provider chest will stay empty)
- Can't clear trees unless leaving the locomotive - which is suicidal with the enormous number of creepers
Incorporate FARL automated track placement and obstacle removement? - Resource intake does not scale properly beyond blue chips - you are limited to at most the throughput of 3 fast inserters per ore type, not even enough for a single red belt
- Resource patches never deplete - there is no motivation to depart from the prebuilt track
- Creepers can't be engaged properly prior to having at least the first power armor, thanks to big worms in every single base
- If it wasn't for the offshore bug, steam engines are consuming far more water than you can take in, so you are forced to rush solar