[MOD 0.12.11+] Better Vehicle Control (0.12.2)

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y.petremann
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[MOD 0.12.11+] Better Vehicle Control (0.12.2)

Post by y.petremann »

Latest Release: v0.12.3, May 24, 2016
Factorio Version: 0.12.33+
Tags: Utility, Vehicles
License: MIT License
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Description
For bugs and suggestions please go here!
Last edited by y.petremann on Tue May 24, 2016 3:49 am, edited 5 times in total.

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Ranakastrasz
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Re: [MOD 0.12.x] Better Vehicle Control (0.12.2)

Post by Ranakastrasz »

Last time I tried this mod, although EXTREMELY useful, it had the slight issue of sliding the vehicle into walls, meaning it phased inside, got stuck, and caused the vehicle to explode if you tried to move.

Aside from that, extremely useful.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

Trev_lite
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Re: [MOD 0.12.x] Better Vehicle Control (0.12.2)

Post by Trev_lite »

i can confirm that this mod does not work with 12.24

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Thomasnotused
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Re: [MOD 0.12.x] Better Vehicle Control (0.12.2)

Post by Thomasnotused »

Trev_lite wrote:i can confirm that this mod does not work with 12.24
If you just do the 'game to script' thing, it works fine.
I have no idea what I'm doing.

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Re: [MOD 0.12.x] Better Vehicle Control (0.12.2)

Post by Gromp »

Ranakastrasz wrote:Last time I tried this mod, although EXTREMELY useful, it had the slight issue of sliding the vehicle into walls, meaning it phased inside, got stuck, and caused the vehicle to explode if you tried to move.

Aside from that, extremely useful.
Last time i played this mod it was excelent but i couldnt move
yeap, excelent

orzelek
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Re: [MOD 0.12.11+] Better Vehicle Control (0.12.2)

Post by orzelek »

There is a similar mod called Straight cars. It doesn't do the grid snapping so it's safer to use. Not sure how similar is the direction adjustement.

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y.petremann
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Re: [MOD 0.12.11+] Better Vehicle Control (0.12.2)

Post by y.petremann »

From a lot of time I was making the vehicle sliding mecanics better (it would only slide if you're moving and it would not enter into something), there was some performance issue because it was searching entities and couldn't be satisfied, so I never put it, for now I've so many complaining about it and me not being able to make a correct compromize, so I completely stripped down this functionnality, If you liked this functionnality, the previous version (0.12.2) is exactly the same with the align to rail grid functionnality enabled.

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Re: [MOD 0.12.11+] Better Vehicle Control (0.12.2)

Post by Sacredd »

VehicleSnap is an alternative, as far there is no update for 0.14.x
https://mods.factorio.com/mods/Zaflis/V ... ssion/3063

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