Actually that's false. Any latency in a network is inherently a reducer of throughput. A slow signal to trigger a thing causes the thing to trigger more slowly. Don't you play internet games?BlakeMW wrote:It increases latency, it doesn't change throughput. Latency is one of those things which hardly ever matters unless it is either extreme or also reduces throughput, i.e. with logistic bots and trains latency has a direct effect on throughput, but with belts and pipes it does not.Shokubai wrote: I did multiple repeats of this test. Always the same result. Full video is here if you would like to study it but I think the frame by frame is pretty obvious and needs no interpretation. That corner is costing you throughput.
But I want to be clear. My complaint isn't really about throughput specifically. It's about the graphical representation of the linked conveyor belt and items that do not transition corners like they would on a real belt.