I'm working on updating hardCrafting to 0.3.11. The crusher machine should become an aseembling machine (select recipe) instead of furnace (can't select recipe) as people requested this.
So I added a new entity "crusher-v2". The old entity "crusher" still exists. For the item "crusher" I changed the placable result to "crusher-v2".
/edit2: When I do a migration file to change the entity from "crusher" to "crusher-v2" the game crashes when loading the map with some log:
Code: Select all
c:\cygwin64\tmp\factorio-llngfe\src\energy\electricenergysource.cpp (225): ElectricEnergySource::connectPoles
c:\cygwin64\tmp\factorio-llngfe\src\entity\entity.cpp (238): Entity::setup
c:\cygwin64\tmp\factorio-llngfe\src\entity\entitywithowner.cpp (105): EntityWithOwner::setup
c:\cygwin64\tmp\factorio-llngfe\src\entity\craftingmachine.cpp (693): CraftingMachine::setup
c:\cygwin64\tmp\factorio-llngfe\src\entity\assemblingmachine.cpp (338): AssemblingMachine::setup
c:\cygwin64\tmp\factorio-llngfe\src\map\map.cpp (621): Map::setupEntities
c:\cygwin64\tmp\factorio-llngfe\src\scenario\scenario.cpp (188): Scenario::loadFactory
The migration I used:
Code: Select all
{
"entity": [
[ "crusher", "crusher-v2" ]
]
}
Now when trying to migrate an old save game I found that the game crashes when a construction robot is still trying to pick up a crusher item and build a blueprint (which was set before migrating to the new mod version.
I can guess from the logs that the EntityGhost::itemToCreateThis doesn't find an item to create the old ghost entity. So I would assume the ghost just vanishes. But instead the game crashes.
For detailled logs+mods+savegame see attachement.
/edit: I guess i'm doing the migration wrong. If someone has a blueprint with crusher entities in there, it would probably also not work. How can I migrate the entity correctly?
Thanks a lot for having a look at this!
P.S. why don't you guys use a jira ticketing system?