Good to hear!
I'd appreciate feedback at whatever point it is available.

No graphics yet for the dark blue science intermediates just to make sure?UberWaffe wrote:@OvermindDL1:
Good to hear!
I'd appreciate feedback at whatever point it is available.
All good, just making sure I did not grab the git module wrong and you were using LFS for files or something.UberWaffe wrote:Nope, sorry.
Real life is currently slowing progress on the graphics quite severely.
Hehe, yes they are. ^.^ArchJudge wrote:Just wanted to say that the name and description for the new science packs are enjoyable to read and an overall nice touch
Code: Select all
local resources = {
"sct-t1-ironcore",
"sct-t1-magnet-coils",
"sct-t2-reaction-nodes",
"sct-t2-instruments",
"sct-t2-microcircuits",
"sct-t2-micro-wafer",
"sct-t2-wafer-stamp",
"sct-t3-flash-fuel",
"sct-t3-laser-foci",
"sct-t3-laser-emitter",
"sct-t3-femto-lasers",
"sct-t3-atomic-sensors",
"sct-t4-bioprocessor",
"sct-t4-overclocker"
}
if bobmods.lib.add_productivity_limitations then
bobmods.lib.add_productivity_limitations(resources)
end
8.667 Error Util.cpp:57: Failed to load mod "ScienceCostTweaker 0.13.1"
__ScienceCostTweaker__/data-updates.lua:2: __ScienceCostTweaker__/tweaks/productivity-limitations.lua:46: attempt to index field 'lib' (a nil value)
But... bobmods requires the library and none of them work without it afaik?UberWaffe wrote:@Ranakastrasz:
Seems I did not cater for the case where bobsmods is installed but bob's library is not.
Should be fixed in version 0.13.2
Did not use bobs modUberWaffe wrote:@Ranakastrasz:
Seems I did not cater for the case where bobsmods is installed but bob's library is not.
Should be fixed in version 0.13.2
Do you mean the dark blue science packs from Bob's mods?aklesey1 wrote:Funny mod
Author will u update graphics for science pack 3 components?