Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Moderator: YuokiTani
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
It didn't destroy the oil. The wagon now holds it and will dump it out into another out-pump. I showed how to use them in my video.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Just got the steam era locomotive, was wondering what the Steam Era Coins were for? I can't find any recipes that use them
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
They're used to build locomotives and wagons.
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
factorio error: loading sprites 72% while loading there an error happened it says this:"Sprite "__yi__railway/graphics/entity/railway/se_blue_sheet-1.png"could not be loaded."
IS IT JUST MY LAPTOP OR EVERY ONE HAS IT
If it's just me well i'll delete this
if not... fix IT.
IS IT JUST MY LAPTOP OR EVERY ONE HAS IT
If it's just me well i'll delete this
if not... fix IT.
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Actually, you should fix it. Delete your crop-cache.dat
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
and there was me hoping it was going to be some new sort of crypto currency lol :pNeotix wrote:They're used to build locomotives and wagons.
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
IDK if its just me but the tanker cars cannot be loaded. and when I put one down on the tracks it blips with a Registered at Global xxx, xxx, xxx message..
I have everything updated to the latest version also
I have everything updated to the latest version also
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
The tanker cars do not have an inventory obviously. Do you load fluid by insert?
Regarding the message, you can safely ignore it.
Regarding the message, you can safely ignore it.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Ok I have the rail tanker addon and it works fine.
Are you saying your tanker cars are just for looks? I'm not following here how to use them in the game besides as place holders,
Are you saying your tanker cars are just for looks? I'm not following here how to use them in the game besides as place holders,
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Half and half. They are for looks but also functional for moving fluid. Watch my videos on how to use them.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Ah ok, thank you. I will watch the videos in a little while when I get back to my studio. (I started making a video series of Factorio based on trains and such )
Which video has them featured in it?
Which video has them featured in it?
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Fatmice Video (starts around 35min)
https://www.youtube.com/watch?v=OKHhjWbC1zE
My Video
https://www.youtube.com/watch?v=1OEO8HFW8II
https://www.youtube.com/watch?v=OKHhjWbC1zE
My Video
https://www.youtube.com/watch?v=1OEO8HFW8II
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Ok thank you.
I watched both and though I do not understand German I can follow what you did..
So i was doing things right but there is no resource icon that shows up like they do with storage tanks, that is what was confusing me. How hard would it be to implement that in? I mean it's LUA coded and I am experienced in LUA from my work with GMod addons.
I watched both and though I do not understand German I can follow what you did..
So i was doing things right but there is no resource icon that shows up like they do with storage tanks, that is what was confusing me. How hard would it be to implement that in? I mean it's LUA coded and I am experienced in LUA from my work with GMod addons.
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
One could generate a sprite over the tank when the train is stopped at a station. It would be much hassle for little gain, however. I can add it to the code if I have time, but no promises though.ElfnetGaming wrote:Ok thank you.
I watched both and though I do not understand German I can follow what you did..
So i was doing things right but there is no resource icon that shows up like they do with storage tanks, that is what was confusing me. How hard would it be to implement that in? I mean it's LUA coded and I am experienced in LUA from my work with GMod addons.
In any event, liquid tanks will eventually be added to the base game so the lua in this mod is simply a hack until such time.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Oh ok then. One thing I noticed about these car is they have to be part of an automated train in order to be filled. I know lots of people like automated trains and such and that's all cool but why not make them where it doesn't matter if they are part of a scheduled train or sitting on a siding or manually driven around? Either way its really cool to see some different cars in the game so I cannot complain too much though I was confused about the tanker cars lol
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Yep, I mentioned this in the video.ElfnetGaming wrote:Oh ok then. One thing I noticed about these car is they have to be part of an automated train in order to be filled.
Trains in Factorio are stateful. This means useful information with regards to the train's behavior is limited to only certain states. During manual operation, there is very limited information through LUA regarding where the train is and what it is doing. Being that the load and unload of fluid is handled only when the train is at a stop, one can not know whether a train is at a stop when it is being operated manually without on_tick searching, which is computationally wasteful. Thus how does one go about filling the fluid tanks? Granted, one could stipulate that the train execute certain behavior only when the train's velocity is 0 and such that one of the heads is next to or near a station. The problem with this method is that some fluid tank could be in proximity of different fluid-service-line, remember that these are buildings and that they are stationary. How then does one go about differentiating which fluid from which fluid-service-line should fill/unfill to/from the fluid tanks? I've thought about these sort of things and decided that they were not worth the troubles. It is not that it can't be done, but rather it should be done through the base-game and not through LUA. But then again, never say never. If I find a way to do it elegantly through LUA, then I will add that functionality.ElfnetGaming wrote: I know lots of people like automated trains and such and that's all cool but why not make them where it doesn't matter if they are part of a scheduled train or sitting on a siding or manually driven around?
I can't blame you. Fluid tanks, as they are, are quite ad-hoc.ElfnetGaming wrote: Either way its really cool to see some different cars in the game so I cannot complain too much though I was confused about the tanker cars lol
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Tanks wagon are announced to be added in v0.14 so we have more then a year to play with yoursFatmice wrote:In any event, liquid tanks will eventually be added to the base game so the lua in this mod is simply a hack until such time.
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
is that the truth and 0.13 don't break this train-mod - then i continue adding new modelsNeotix wrote:Tanks wagon are announced to be added in v0.14 so we have more then a year to play with yoursFatmice wrote:In any event, liquid tanks will eventually be added to the base game so the lua in this mod is simply a hack until such time.
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Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
Ok when they add them in maybe you can focus on model expansions for cars and locomotives? maybe they can add a skin changer to the game or something and let the community create the skins for different countries trains (US, UK, Etc..) so its not hung up on one sole design?
Re: Yuoki Industries - Railways Core 0.0.7 (f0.12.22+)
I would like to remind about overheater GFX placeholderYuokiTani wrote:(...) then i continue adding new models