Modding: Restrict entities fuel type

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IhanaMies
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Modding: Restrict entities fuel type

Post by IhanaMies »

It would be great to have the ability to choose what kind of fuel types entities can use and how efficiently without using scripts. I.e. car can use only liquid fuel, diesel generator only diesel etc.
Many mods would benefit from this
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bobingabout
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Re: Modding: Restrict entities fuel type

Post by bobingabout »

This, and also actually having the native ability to use liquids as fuels, without script magic.
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Re: Modding: Restrict entities fuel type

Post by IhanaMies »

bobingabout wrote:having the native ability to use liquids as fuels
This would be great in structures. But how in movable entities? Refueling offset objects from a structure would need a completely new entity type. Refueling from a canister would also be a good addition
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Re: Modding: Restrict entities fuel type

Post by ssilk »

May I turn this suggestion into this:
- There are different fuel-groups. The "default" fuel-group is just the current fuel-items.
- if nothing is defined, an entity uses the standard fuel-group.
- A fuel-group can have a power-multiplicator, that reduces/increases the default work (energy coming out) per fuel-item.
- An entity can use one fuel-group only.
- Items can be in some fuel-groups.
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IhanaMies
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Re: Modding: Restrict entities fuel type

Post by IhanaMies »

Well put. Couldn't say it any better.
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