It would be great to have the ability to choose what kind of fuel types entities can use and how efficiently without using scripts. I.e. car can use only liquid fuel, diesel generator only diesel etc.
Many mods would benefit from this
Modding: Restrict entities fuel type
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Re: Modding: Restrict entities fuel type
This, and also actually having the native ability to use liquids as fuels, without script magic.
Re: Modding: Restrict entities fuel type
This would be great in structures. But how in movable entities? Refueling offset objects from a structure would need a completely new entity type. Refueling from a canister would also be a good additionbobingabout wrote:having the native ability to use liquids as fuels
Re: Modding: Restrict entities fuel type
May I turn this suggestion into this:
- There are different fuel-groups. The "default" fuel-group is just the current fuel-items.
- if nothing is defined, an entity uses the standard fuel-group.
- A fuel-group can have a power-multiplicator, that reduces/increases the default work (energy coming out) per fuel-item.
- An entity can use one fuel-group only.
- Items can be in some fuel-groups.
- There are different fuel-groups. The "default" fuel-group is just the current fuel-items.
- if nothing is defined, an entity uses the standard fuel-group.
- A fuel-group can have a power-multiplicator, that reduces/increases the default work (energy coming out) per fuel-item.
- An entity can use one fuel-group only.
- Items can be in some fuel-groups.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Modding: Restrict entities fuel type
Well put. Couldn't say it any better.