It uses a proxy tank because the cargo-wagon entity doesn't support having a fluidbox (the fluid equivalent of inventory space). This means that even if you add one to your prototype definition, when the prototype is loaded the fluidbox will be ignored because the parser isn't looking for it.thebacon wrote:It appears liquids are handled somewhere behind the scenes? I was looking at a way to make it work more like a Storage Tank, but haven't seen any way to apply liquids to an entity. Suppose that is the reason for the proxy tanks?
[MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Are the stations all horizontal or vertical? Or do the pumps not connect on both? I have an idea on how to make the connection points more consistent, but lacking the time right now.Shados wrote:I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
i get this whenever i try to start the game while having the mod installed how do i fix this????
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
What version of Factorio are you running? That looks like a bug from 0.12.25 or earlier.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I'm running 0.12.3 right now..
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
You need to upgrade, then.Hollow2351 wrote:I'm running 0.12.3 right now..
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
but how? I'm sorry im new to this game :SSupercheese wrote:You need to upgrade, then.Hollow2351 wrote:I'm running 0.12.3 right now..
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
polish translation made by me
http://pastebin.com/5kj96TTj
http://pastebin.com/5kj96TTj
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I also had this issue. I went into debug mode and saw that there were undeletable selection boxes over where my rail tankers stop sometimes. When I press tab, I can see the icon for the contents of the rail tanker, whether or not a rail tanker is actually on the rail. I have a feeling this is the issue, since if I move my pumps to a new spot, it doesn't have a problem.Choumiko wrote:Are the stations all horizontal or vertical? Or do the pumps not connect on both? I have an idea on how to make the connection points more consistent, but lacking the time right now.Shados wrote:I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I have the same thing happening with the odd entities ghosting where the tanker was. I had the tanker train parked in a siding and when I next moved it, two oil drop icons stayed where the tankers had been. Hovering over their selection boxes showed the amount of crude that was in the tankers. They can't be emptied and trains can drive over the section of track but it's bothering me in case it breaks the save.IGotBaconSoda wrote:I also had this issue. I went into debug mode and saw that there were undeletable selection boxes over where my rail tankers stop sometimes. When I press tab, I can see the icon for the contents of the rail tanker, whether or not a rail tanker is actually on the rail. I have a feeling this is the issue, since if I move my pumps to a new spot, it doesn't have a problem.Choumiko wrote:Are the stations all horizontal or vertical? Or do the pumps not connect on both? I have an idea on how to make the connection points more consistent, but lacking the time right now.Shados wrote:I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue occurs at.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I would recommend the 8L fix mod - you will need to redo the stations a bit but then the virtual tanker matches tiles and 2 pumps can connect on both sides.
If you have leftovers you can mouse-over them and execute this:
Might want to pump out oil first also.
If you have leftovers you can mouse-over them and execute this:
Code: Select all
/c game.local_player.selection.destroy()
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
They are ghost things, I tried sticking pumps on them (hey I thought, free extra oil!) but nothing came out. they're just some sort of remnant.orzelek wrote:I would recommend the 8L fix mod - you will need to redo the stations a bit but then the virtual tanker matches tiles and 2 pumps can connect on both sides.
If you have leftovers you can mouse-over them and execute this:Might want to pump out oil first also.Code: Select all
/c game.local_player.selection.destroy()
Changing to 8L would be an option yes but I'd have to redo my unloading station and rebuild 21 loading stations on resources... kinda not up for that right now. I'll go with trying to destroy the ghosts and crossing fingers.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
If anyone got a save with those remaining tanks, or even a save before they appear (or a way to reproduce it) i'll gladly take a try at fixing it.
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Here's a screenshot of my oil unloading station in debug mode and a save. There's a ton of mods being used, I've attached both the save file and a zip of the mods I'm using.
MODS: https://dl.dropboxusercontent.com/u/239 ... er/mods.7z
SAVE: https://dl.dropboxusercontent.com/u/239 ... er_bug.zip
MODS: https://dl.dropboxusercontent.com/u/239 ... er/mods.7z
SAVE: https://dl.dropboxusercontent.com/u/239 ... er_bug.zip
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I'd like to see turret wagons, vehicle transport, and mobile accumulators.
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
Hey all,
I have a major noob question. I am just getting involved in Mods today and I'm starting with Rail Tanker. After messin' around with old versions I am now at the point when the mod loads and I can enter the game.
My question now is... where the heck is icon to make the tanker? I would have thought under "Logistics", but I only see my Locomotive and my cargo car. I have loaded this mod in an existing map that I have been playing. Is that my problem? Am I missing something? Really looking forward to your assistance.
Be well.
--adam
I have a major noob question. I am just getting involved in Mods today and I'm starting with Rail Tanker. After messin' around with old versions I am now at the point when the mod loads and I can enter the game.
My question now is... where the heck is icon to make the tanker? I would have thought under "Logistics", but I only see my Locomotive and my cargo car. I have loaded this mod in an existing map that I have been playing. Is that my problem? Am I missing something? Really looking forward to your assistance.
Be well.
--adam
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Re: [MOD 0.12.x] Rail Tanker - Liquid transport
I got it! I see that I have to research it before I have access to it! Awesome.Sothix wrote:Hey guys, I got a little problem here and I woundered if anybody could help me. Everytime I load my save, following error appears: _ _ RailTanker_ _/control.lua:130:attempte to index global 'game' (a nil value)
I'm running Factorio version 0.12.25, but it already didnt work before the update today.
Also running a few mods: Aircraft, Double Furnace, Orbital Ion Cannon, Side Inserters, Simple Teleports,
Satellite Uplink Station, WaiTex, Warehousing Mod and of course Rail Tankers. Really want this mod, pls help
PS: sry for my bad english
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
For me, the phantom tanks were only removed when I subsequently run the following both commands:orzelek wrote:I would recommend the 8L fix mod - you will need to redo the stations a bit but then the virtual tanker matches tiles and 2 pumps can connect on both sides.
If you have leftovers you can mouse-over them and execute this:Might want to pump out oil first also.Code: Select all
/c game.local_player.selection.destroy()
Code: Select all
/c game.local_player.selected.destroy()
/c game.player.selected.destroy()
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3
I made a tech icon for Rail Tanker. I'll just leave this here for anyone who wants to use it.
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