[MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !

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DRBLN
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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by DRBLN »

Thank you!

The fix Worked perfect for accumulators & solar panels.
Fixed grinder as well.

The problem is with quarts :(
Mistake :Entity prototype Quartz Ore doesn't have an order string

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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by FreeER »

with the solar-arrays (in solar-panels.lua), the production values should be changed from 1.5 and 2 to "90W" and "120W".
There will also be an issue with the grinder, looking at that now.


edit: to fix quartz error just add an

Code: Select all

order = "quartzorwhatever",
into the item or entity (error is only thrown for entity if the item doesn't have the order)
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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by Nirahiel »

Yeah ... I should definitely try to get back to this game, at least to keep my mod updated :s
I'm sorry.

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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by DRBLN »

Concerning grinder, I easily fixed it
the line should be:

energy_usage = "10W",


In general the fix is pretty simple.
Just 4 files have to be updated.

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Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !

Post by FreeER »

DRBLN wrote:Concerning grinder, I easily fixed it
the line should be:
energy_usage = "10W",
In general the fix is pretty simple.
Just 4 files have to be updated.
yep, though for some reason I also needed to add crafting_speed = 0.5, to the grinder (I downloaded V3.2 fresh). Hm, the order string was needed for the resource not the entity/item. Didn't realize that was changed in 0.8 as well, though it makes sense I suppose. 0.8 is not a giant change (for modding) unless the mod is large :) I think I've got all mine fixed (though I some how managed to get a ctd after placing the mind control beacon...not sure if it's related).
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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by kovarex »

Hello,
I uploaded new version of Industrio with few corrections to be loadable in 0.8.x.
Thanks to Dysoch for providing it to me.

If the Nirahiel wants to integrate it into his github or change the dl location, you ofcourse can.
If someone else wants to fork the github and update or ask Nirahiel to get access to his github, it is up to you :)

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

You can make pull requests, i'll be happy to review them :)
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD :(

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Dysoch »

Nirahiel wrote:You can make pull requests, i'll be happy to review them :)
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD :(
I can keep it updated if you like!

Ill update it the same way with the inserters mod. Add it to dytech, and also keep a separate mod available for everybody.

But its your call ;)
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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Nah, i'd like to keep industrio as a whole mod, you know, not adding it to another mod.
I still have plans for it. If I can get to play this game again. I should just try and not worry about the visuals of my factory.
(The main problem for me is, this game is based around making your factory as fast and efficient as possible, to win the map. I like to just have a factory endlessly running, that's why I want to get things pretty)
I think trains *could* be a solution to my problem. Still need to think about it.

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Kadaban »

Found a minor graphical glitch in the crafting menu:
The Icon representing the Industrio category only shows a tiny black triangle. It's just a guess but I think the graphic itself is getting truncated there.

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Tell you what, i think i'll get back to this, and i'll let people do bug reports on the repo's wiki

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Vitduo »

And I'll just leave this here. 8-)
Attachments
RU-Industrio.zip
Russian locale
(1.74 KiB) Downloaded 159 times

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by DRBLN »

Please, could you fix the mod for 0.9

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Nirahiel »

Oh yeah, and i'll do even better, as 0.9 seems a good update to me, i'll play this game again and see what I can come up with.

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by sliderpro »

This game cries for big stuff!
maaybe some big accumulators? (physically)
maybe moar complex coal power plants? Like dump some water in, some coal and it would give X energy fixed?
Some pollution stuff?
Alloys?

MAYBE WEATHER??

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by DRBLN »

Did you like it?

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by DRBLN »

Please, could you upgrade the mod

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by Rens2Sea »

Pretty please!

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by LightSand »

Here is my Industrio (unofficial 0.9.1 fix) if some interested.
Dropbox link

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Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !

Post by DRBLN »

Thank you!

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