[0.12.29] desync randomly every 10 minutes.

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frederik129
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[0.12.29] desync randomly every 10 minutes.

Post by frederik129 »

we are over 5 people playing on the same server with 3 mods enabled. i am the only one desyncing, and every time its a desync loop that i can't get out of.

idk what to do but if i delete the temp folder and the crop-cache.dat it give me a little more time before i desync again.
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Rseding91
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Re: [0.12.29] desync randomly every 10 minutes.

Post by Rseding91 »

Can you upload the mods as well?
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frederik129
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Re: [0.12.29] desync randomly every 10 minutes.

Post by frederik129 »

Rseding91 wrote:Can you upload the mods as well?
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Rseding91
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Re: [0.12.29] desync randomly every 10 minutes.

Post by Rseding91 »

It looks like you've modified the RSO config files - does everyone on the server have the same modified files as you?

Specifically you've changed:

* global_richness_mult = 1
* disableEnemyExpansion = false
* disable_RSO_biter_spawning = false

to:

* global_richness_mult = 10
* disableEnemyExpansion = true
* disable_RSO_biter_spawning = true

And maybe other stuff but that's just the first ones I noticed.
If you want to get ahold of me I'm almost always on Discord.
frederik129
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Re: [0.12.29] desync randomly every 10 minutes.

Post by frederik129 »

ah probably since i downloaded a modpack from a youtuber !
thanks !!!
ill check out what happens
kovarex
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Re: [0.12.29] desync randomly every 10 minutes.

Post by kovarex »

This is exactly why we do the change for 0.13. The game will make crc of the mod data and compare it when connecting to multiplayer.
frederik129
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Re: [0.12.29] desync randomly every 10 minutes.

Post by frederik129 »

kovarex wrote:This is exactly why we do the change for 0.13. The game will make crc of the mod data and compare it when connecting to multiplayer.
sounds awesome ! this will probably help out most ppl with the desync's
daniel34
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Re: [0.12.29] desync randomly every 10 minutes.

Post by daniel34 »

frederik129 wrote:
kovarex wrote:This is exactly why we do the change for 0.13. The game will make crc of the mod data and compare it when connecting to multiplayer.
sounds awesome ! this will probably help out most ppl with the desync's
We didn't even have to wait for 0.13, starting from 0.12.30 Factorio already does this.
FactorioBot in Version 0.12.30 wrote:
  • Changes
    • Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.
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