we are over 5 people playing on the same server with 3 mods enabled. i am the only one desyncing, and every time its a desync loop that i can't get out of.
idk what to do but if i delete the temp folder and the crop-cache.dat it give me a little more time before i desync again.
[0.12.29] desync randomly every 10 minutes.
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[0.12.29] desync randomly every 10 minutes.
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Re: [0.12.29] desync randomly every 10 minutes.
Can you upload the mods as well?
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.12.29] desync randomly every 10 minutes.
Rseding91 wrote:Can you upload the mods as well?
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Re: [0.12.29] desync randomly every 10 minutes.
It looks like you've modified the RSO config files - does everyone on the server have the same modified files as you?
Specifically you've changed:
* global_richness_mult = 1
* disableEnemyExpansion = false
* disable_RSO_biter_spawning = false
to:
* global_richness_mult = 10
* disableEnemyExpansion = true
* disable_RSO_biter_spawning = true
And maybe other stuff but that's just the first ones I noticed.
Specifically you've changed:
* global_richness_mult = 1
* disableEnemyExpansion = false
* disable_RSO_biter_spawning = false
to:
* global_richness_mult = 10
* disableEnemyExpansion = true
* disable_RSO_biter_spawning = true
And maybe other stuff but that's just the first ones I noticed.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.12.29] desync randomly every 10 minutes.
ah probably since i downloaded a modpack from a youtuber !
thanks !!!
ill check out what happens
thanks !!!
ill check out what happens
Re: [0.12.29] desync randomly every 10 minutes.
This is exactly why we do the change for 0.13. The game will make crc of the mod data and compare it when connecting to multiplayer.
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Re: [0.12.29] desync randomly every 10 minutes.
sounds awesome ! this will probably help out most ppl with the desync'skovarex wrote:This is exactly why we do the change for 0.13. The game will make crc of the mod data and compare it when connecting to multiplayer.
Re: [0.12.29] desync randomly every 10 minutes.
We didn't even have to wait for 0.13, starting from 0.12.30 Factorio already does this.frederik129 wrote:sounds awesome ! this will probably help out most ppl with the desync'skovarex wrote:This is exactly why we do the change for 0.13. The game will make crc of the mod data and compare it when connecting to multiplayer.
FactorioBot in Version 0.12.30 wrote:
- Changes
- Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.