Let's see your clever builds
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Re: Let's see your clever builds
Heh, clever
And I guess you can side-load the coal+steel belt onto a underground exit to easily separate the two.
(Now all I need is to find a new coal deposit...)
And I guess you can side-load the coal+steel belt onto a underground exit to easily separate the two.
(Now all I need is to find a new coal deposit...)
Re: Let's see your clever builds
Nice ! Plus, with the upcoming circuit update, it seems that spacing your drills without overlapping of drilling areas will be useful. Less ore/sec, but ability to read amount of ore remaining more precisely... I think. I'll try your build as soon as 0.13 comes out !
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Re: Let's see your clever builds
Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1":
(in retrospect I should have started the iron mines at the northern edge of the ore field, so it is easier to expand the steel operations... but that will have to wait until I get blueprints )
Edit: updated screenshot to png and also the new design, with 4 rows of steel smelters and 2 rows of iron smelters. You might need to download the image to see the right hand side (http://i.amcat.nl/iron+steel.png), apparently the width of spoilers is capped?
Station is removed from the screenshot, but included below for backwards compatibility.
Iron, steel, and trains
Edit: updated screenshot to png and also the new design, with 4 rows of steel smelters and 2 rows of iron smelters. You might need to download the image to see the right hand side (http://i.amcat.nl/iron+steel.png), apparently the width of spoilers is capped?
Station is removed from the screenshot, but included below for backwards compatibility.
Completely boring train station
Last edited by vanatteveldt on Mon Feb 08, 2016 5:22 pm, edited 3 times in total.
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Re: Let's see your clever builds
Nice design!
Look awesome
Look awesome
Re: Let's see your clever builds
Due to terrible jpg-compression I have no idea what I'm looking at / what I'm supposed to see...vanatteveldt wrote:Thanks to DaveMcW, proud to present the productive mining outpost "Iron N1":
Iron, steel, and trains(in retrospect I should have started the iron mines at the northern edge of the ore field, so it is easier to expand the steel operations... but that will have to wait until I get blueprints )
I have the cape.
I make the fucking whoosh noises.
I make the fucking whoosh noises.
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Re: Let's see your clever builds
Post updated!Bart wrote:Due to terrible jpg-compression I have no idea what I'm looking at / what I'm supposed to see...
- Jackalope_Gaming
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Re: Let's see your clever builds
Hm, that definitely is a clever way to combine mining and smelting. However, keep in mind it's one electric miner to two stone furnaces, or one electric miner to one steel furnace. That setup would have full throughput for the miners if it had steel furnaces, but it only has half because of the stone furnaces.
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Re: Let's see your clever builds
I'm pretty sure the only reason DaveMcW used stone furnaces is because I started by presenting it as an early game (pre-steel) solution. In my later screenshot I use steel smelters. The nice thing about the stone->steel transition is that they are the same size, so it's a drop-in upgrade. (It's annoying that the recipe for a steel furnace doesn't consume a stone furnace like many other upgrade paths do (e.g. belts, assembly, inserters). On the other hand none of the steam -> electric upgrades do, so maybe there is some sort of bigger design decsion).Jackielope wrote:Hm, that definitely is a clever way to combine mining and smelting. However, keep in mind it's one electric miner to two stone furnaces, or one electric miner to one steel furnace. That setup would have full throughput for the miners if it had steel furnaces, but it only has half because of the stone furnaces.
A second advantage of coal-fired smelting is that you can easily create energy-independent outposts, and don't need to plant big poles everywhere (unless you depend on laser turrets, of course..)
Re: Let's see your clever builds
My favourite topic is smelting
Classic scalable setting
Scalable setting for boxing
Re: Let's see your clever builds
It can be more compact
https://gyazo.com/cee9ca4e4f3e0d0b350dc4c49a8fc673
https://gyazo.com/cee9ca4e4f3e0d0b350dc4c49a8fc673
Re: Let's see your clever builds
My Chaotic Drone factory
Re: Let's see your clever builds
top is explosives , and the chest next to the plastic represents the coal input. built it in a new lvl
my compact oil processing plant. I probably could have made another solid fuel to use up the heavy fuel, but whatever.
Re: Let's see your clever build
testing " research factory "https://youtu.be/s-ODoVS-1TY
compact and easily extensible
compact and easily extensible
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- image.png (1.38 MiB) Viewed 14992 times
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Re: Let's see your clever builds
Hey, i'm new here but wanted to s how my recent build. Just startet new and lost my recources because of the biters. their base is on the right side so i had to compress the science production, and i'm pretty proud of the result.The best part is, you manually can change the directions of the conveyor belt to "fine-tune" the productivity of the sciencepacks. Hope you like it as much as i do.
Re: Let's see your clever builds
So i use shadows combo mod pack to give the game a fresh kick and i just got my second factory evolution completed
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- The science pack mass production
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- Some basic bits and bobs for expanding
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- adding the white electric chips
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- Adding some blue chips
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- getting the lines ready
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Re: Let's see your clever builds
It is not entirely my idea, because the main principle was developed by XKnight.
I used his idea and built passive sorter, which can handle objects on both lines with full belt speed. It have also simple overflow protection.
This is a great solution especially for mods, which often created more than one product.
https://embed.gyazo.com/475b0184c5b79c5 ... 081127.gif
Design where you can see how it works.
https://i.gyazo.com/379174809b586fa64d1 ... eedf86.png
It can be easily expanded to sort more item types and handle more input belts.
I used his idea and built passive sorter, which can handle objects on both lines with full belt speed. It have also simple overflow protection.
This is a great solution especially for mods, which often created more than one product.
https://embed.gyazo.com/475b0184c5b79c5 ... 081127.gif
Design where you can see how it works.
https://i.gyazo.com/379174809b586fa64d1 ... eedf86.png
It can be easily expanded to sort more item types and handle more input belts.
- Alekthefirst
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Re: Let's see your clever builds
So this works with lines backed up?Neotix wrote: It have also simple overflow protection.
https://embed.gyazo.com/475b0184c5b79c5 ... 081127.gif
Factorio is a game about automating everything. One day, i hope i can automate shitty signatures just like this one.
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