Any ideas on the cause?
Using Ubuntu server 14.04
Code: Select all
$ ./factorio --start-server help
0.000 2016-03-04 15:52:50; Factorio 0.12.25 (Build 17747, linux64)
0.107 Operating system: Linux (Ubuntu 14.04)
0.107 Program arguments: "./factorio" "--start-server" "help"
0.107 Read data path: /home/steam/factorio/factorio/data
0.107 Write data path: /home/steam/factorio/factorio
0.107 Binaries path: /home/steam/factorio/factorio/bin
0.127 Running in headless mode
0.131 Loading mod core 0.0.0 (data.lua)
0.135 Loading mod base 0.12.25 (data.lua)
0.999 Factorio initialised
1.001 Info Router.cpp:556: Router peerID(65535) shutting down.
1.001 Info Router.cpp:582: Router state -> Disconnected
1.001 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.001 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.001 Loading map /home/steam/factorio/factorio/saves/help.zip
1.016 Info Scenario.cpp:124: Map version 0.12.25-0
1.061 Info MultiplayerManager.cpp:282: 0x7f95342971d0, (nil)
1.061 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
1.061 Info Router.cpp:582: Router state -> Connected
1.061 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
1.062 Hosting game at port 34197, peerID 0, session magic 1706
1.062 Info MultiplayerManager.cpp:304: 0x7f95342971d0, 0x7f95342971d0
1.062 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
1.062 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
1.179 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(<server>).
1.179 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(0) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1.179 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(0) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
24.828 Connection request from 96.35.9.233:0
24.828 Info Router.cpp:647: NetworkTick(1425) replying to connectionRequest for address(96.35.9.233:0).
24.828 Error Util.cpp:57: Sendto failed: Invalid argument
24.861 Warning NetworkInputHandler.cpp:723: mapTick(0) networkTick(1425) disconnecting from player but already disconnected.
24.865 Info MultiplayerManager.cpp:134: NetworkTick(1425) disconnecting multiplayer connection.
24.865 Info NetworkInputHandler.cpp:59: expectedMapTick(0) sending PlayerLeaveGame
24.872 Info MultiplayerManager.cpp:161: NetworkTick(1425) quitting multiplayer connection.
24.872 Info MultiplayerManager.cpp:906: networkTick(1425) mapTick(-1) changing state from(InGame) to(Disconnected)
24.894 Info Router.cpp:556: Router peerID(0) shutting down.
24.895 Info PosixUDPSocket.cpp:127: Socket closed
24.895 Info Router.cpp:582: Router state -> Disconnected
24.895 Goodbye