Server shuts down when someone joins?

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Fred_Sheep
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Mar 04, 2016 9:54 pm
Contact:

Server shuts down when someone joins?

Post by Fred_Sheep »

Hi first time trying to set up server but I'm having a problem hope its not to stupid of a problem
Any ideas on the cause?
Using Ubuntu server 14.04

Code: Select all

$ ./factorio --start-server help
   0.000 2016-03-04 15:52:50; Factorio 0.12.25 (Build 17747, linux64)
   0.107 Operating system: Linux (Ubuntu 14.04)
   0.107 Program arguments: "./factorio" "--start-server" "help"
   0.107 Read data path: /home/steam/factorio/factorio/data
   0.107 Write data path: /home/steam/factorio/factorio
   0.107 Binaries path: /home/steam/factorio/factorio/bin
   0.127 Running in headless mode
   0.131 Loading mod core 0.0.0 (data.lua)
   0.135 Loading mod base 0.12.25 (data.lua)
   0.999 Factorio initialised
   1.001 Info Router.cpp:556: Router peerID(65535) shutting down.
   1.001 Info Router.cpp:582: Router state -> Disconnected
   1.001 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   1.001 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   1.001 Loading map /home/steam/factorio/factorio/saves/help.zip
   1.016 Info Scenario.cpp:124: Map version 0.12.25-0
   1.061 Info MultiplayerManager.cpp:282: 0x7f95342971d0, (nil)
   1.061 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
   1.061 Info Router.cpp:582: Router state -> Connected
   1.061 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
   1.062 Hosting game at port 34197, peerID 0, session magic 1706
   1.062 Info MultiplayerManager.cpp:304: 0x7f95342971d0, 0x7f95342971d0
   1.062 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
   1.062 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
   1.179 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(<server>).
   1.179 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(0) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   1.179 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(0) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  24.828 Connection request from 96.35.9.233:0
  24.828 Info Router.cpp:647: NetworkTick(1425) replying to connectionRequest for address(96.35.9.233:0).
  24.828 Error Util.cpp:57: Sendto failed: Invalid argument
  24.861 Warning NetworkInputHandler.cpp:723: mapTick(0) networkTick(1425) disconnecting from player but already disconnected.
  24.865 Info MultiplayerManager.cpp:134: NetworkTick(1425) disconnecting multiplayer connection.
  24.865 Info NetworkInputHandler.cpp:59: expectedMapTick(0) sending PlayerLeaveGame
  24.872 Info MultiplayerManager.cpp:161: NetworkTick(1425) quitting multiplayer connection.
  24.872 Info MultiplayerManager.cpp:906: networkTick(1425) mapTick(-1) changing state from(InGame) to(Disconnected)
  24.894 Info Router.cpp:556: Router peerID(0) shutting down.
  24.895 Info PosixUDPSocket.cpp:127: Socket closed
  24.895 Info Router.cpp:582: Router state -> Disconnected
  24.895 Goodbye
Fred_Sheep
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Mar 04, 2016 9:54 pm
Contact:

Re: Server shuts down when someone joins?

Post by Fred_Sheep »

Hmm checked thru forums a bit and came upon the brilliant idea to check to see if the port is actually forwarded.
Its not.
Will come back with more if that not the fix.
Post Reply

Return to “Technical Help”