From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Energy production, weapons, handling fluids and much more - excellent graphics.

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by bruteman »

Figured Id post some of the builds I have done in my Modpack designed around YI ....

Early Game Power
Mid Game Power
Coal Compression_Expandable
Ore Wash
Yi Ores Processing
My Avoid Oil System
Figured with Steam Coming out might as well share some builds for the new folks trying out YI.

Enjoy,

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by SKleen75 »

So. Now i want to show my (so far stable) UC2 and Energy Production.



I hope the images are viewable.

http://imgur.com/AHtrNow
http://imgur.com/TxvVe3Z
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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by YuokiTani »

SKleen75 wrote:So. Now i want to show my (so far stable) UC2 and Energy Production.
I hope the images are viewable.
http://imgur.com/AHtrNow
http://imgur.com/TxvVe3Z
i can see it. but for what do you need that much power ? - it's insane - and if you contine you may break factorio ^^

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Fatmice »

Well some of your buildings are quite hungry, Yuoki...That may be part of the reasons :lol:
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by SKleen75 »

I just startet the rocket production. Still a long way to go to 1 rocket per minute.

http://imgur.com/Hb99X7b
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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by SKleen75 »

Aaaaand done!

:D :D :D

17 rockets in 10 minutes. I could expand more, but it is getting slow to play. :|

UPS is under 45 now. Could need more CPU in my PC.
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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Neotix »

I didn't play for a while and now I started new world with new version of YI.
I found out that overheaters are now powered by fuel, not electricity. It's great change because my powerplant don't need acc and have stable 229MW output :D
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Production (with all internal consumption)
Image

Output
Image

Now I can deconstruct old steam engines :D
230MW vs 30MW
Image

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Fatmice »

Yes, I updated my old design as well. You should take advantage of the new Yuoki beacons.
viewtopic.php?f=70&t=3453&start=810#p132310
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by YuokiTani »

always remembers me to make a better overheater gfx and replace this placeholder-gfx ^^
with some ground-floor tiles it would look like a real power-plant :)
the big black boxes limit energy flow ?

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Neotix »

Yes, that transformers are just like acc array. But I already stop using them. Now I'm using electric switch and sensor from Smarter Circuit mod. In that way when power plant is overloaded, the control acc starting to discharge, When it discharge on certain level, switch disconnect power plant.
Image
That lights show power plant load. First 2 colluns show Rensuir load, and second 2 show TMFW load.
Right now my factory is in the middle of rebuilding so there is no so much things that need power.
YuokiTani wrote: with some ground-floor tiles it would look like a real power-plant :)
That's why i really like that. I'm grid engineer and have professional bias about electricity :D

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Arch666Angel »

Could you provide a mod list and a BP string for that?

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Neotix »

For power plant you need:
Yuoki-Industries Mod viewtopic.php?f=70&t=12214
Yuoki Industries - Addon Engines viewtopic.php?f=70&t=12216

For lights:
Color Coding Mod viewtopic.php?f=144&t=13907

For sensors etc.:
Smarter Circuitry Mod viewtopic.php?f=91&t=14824

Power plant

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Xs_
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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Xs_ »

Thought I'd chip this in
Unicomp Storage + Total Display

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by YuokiTani »

Xs_ wrote:Thought I'd chip this in
Unicomp Storage + Total Display
it's a insane uc amount :) - if you want a new moon or even a new planet you can build it from this amount of uc ;)

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Xs_ »

YuokiTani wrote:it's a insane uc amount :) - if you want a new moon or even a new planet you can build it from this amount of uc ;)
Actually just ended up using it to swap everything from Mudballs and Transmutes to pure Rep burning, I'm not gonna Be Rich and Show this though ;)

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Evil »

Sooo..... I'm playing with Oil and Tankers.... and keep running into issues...

Image


Why does it not workie! Grrrr!

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Neotix »

It's working but not like normal pump.

Input pump have internal bufor. When tank wagon stops, liquid from that bufor is almost instantly pumped into tank. Unfortunately, we can't see liquid in tank and this can mislead that tank is empty.
Short tank wagon have the same capacity as internal bufor of one input pump. So if you have two of them, liquid only from one will be pumped into tank.
The same is with output pump. They took liquid from tank into internal bufor, and then move through the pipes.

So, for short tank wagons you need one input and one output pump. For long tank wagon you need two input and two output pump.

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Fatmice »

Evil wrote:Sooo..... I'm playing with Oil and Tankers.... and keep running into issues...

Image


Why does it not workie! Grrrr!
You should have watched my video on this.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Ringkeeper »

ok... i'm out of ideas.

How to get the obnisnk boiler to work with vanilla pumps ? I tried now every possible combination.

Normale pipes with 4 pumps for each inlet , does not get full.

A2 pipes with 4 pumps, same.

Connecting the 2 inlets togeter , nope.

The pipes are full directly after the pumps. But before the boiler they are empty, like they lost water on the way. The distance is 10 fields or so, that shold be no problem.

And the outlet barely provides enough for one 14,7Generator-S .

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Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Post by Fatmice »

Ringkeeper wrote:ok... i'm out of ideas.

How to get the obnisnk boiler to work with vanilla pumps ? I tried now every possible combination.

Normale pipes with 4 pumps for each inlet , does not get full.

A2 pipes with 4 pumps, same.

Connecting the 2 inlets togeter , nope.

The pipes are full directly after the pumps. But before the boiler they are empty, like they lost water on the way. The distance is 10 fields or so, that shold be no problem.

And the outlet barely provides enough for one 14,7Generator-S .
Try harder.
viewtopic.php?f=70&t=3453&hilit=obnisk&start=260#p59156
Obnisnk,25MW output
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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