[0.8.0] Random chunk generation

This subforum contains all the issues which we already resolved.
User avatar
rk84
Filter Inserter
Filter Inserter
Posts: 556
Joined: Wed Feb 13, 2013 9:15 am
Contact:

[0.8.0] Random chunk generation

Post by rk84 »

I opened old save (0.7.5) and it took some time to open. First I though there was some migration going on, but after I noticed this.
map 0.7.5->0.8.0
map 0.7.5->0.8.0
map.png (133.44 KiB) Viewed 1535 times
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
FrozenOne
Fast Inserter
Fast Inserter
Posts: 177
Joined: Mon Mar 04, 2013 8:10 pm
Contact:

Re: [0.8.0] Random chunk generation

Post by FrozenOne »

I noticed it even in newly started campaign missions, so it is not due to transition.
SilverWarior
Filter Inserter
Filter Inserter
Posts: 559
Joined: Mon Mar 04, 2013 9:23 am
Contact:

Re: [0.8.0] Random chunk generation

Post by SilverWarior »

I have seen similar thing when playing scenarios but I thought that was how it was supose to be in certain scenarios.
I haven't played freeplay yet in this latest version.
User avatar
cube
Former Staff
Former Staff
Posts: 1111
Joined: Tue Mar 05, 2013 8:14 pm
Contact:

Re: [0.8.0] Random chunk generation

Post by cube »

Thanks for the report.
This was caused by an error in tile migration (re-charting chunks that had some tiles changed). Additionaly in 0.8.0 some of the scenarios were not migrated in the distirbution, so the bug appeared even with them.

It will be fixed in 0.8.1.
I have no idea what I'm talking about.
Post Reply

Return to “Resolved Problems and Bugs”