- Bugfixes
- Fixed that save is not loadable when mod changes type of entity. (https://forums.factorio.com/forum/vie ... hp?t=19053)
- Fixed that enemy train stops were visible in the rename station gui. (https://forums.factorio.com/forum/vie ... hp?t=19023)
- Fixed freeze when there is no place to put character when he exits the vehicle and there is no exit point. (https://forums.factorio.com/forum/vie ... hp?t=19056)
- Fixed internally inconsistent data state after cancelling deconstrution from script in a certain way. (https://forums.factorio.com/forum/vie ... hp?t=19209)
- Fixed that map/minimap wasn't updated when settiles was used. (https://forums.factorio.com/forum/viewtopic.php?t=19355)
- Fixed the graphics inconsistencies related to belt versus inserter drawing. (https://forums.factorio.com/forum/viewtopic.php?t=19231)
- Files starting with dot are ignored when opening locale files to ignore garbage files that mac is leaving around. (https://forums.factorio.com/forum/viewtopic.php?t=19237)
- Fixed the line trigger target specification. (https://forums.factorio.com/forum/viewtopic.php?t=19065)
- Fixed that neutral entities were shown red on the map. (Applies mainly in the campaign)
- Fixed sorting of item groups in the crafting window.
Version 0.12.22
- FactorioBot
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Version 0.12.22
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Re: Version 0.12.22
is the new rail laying mode implemented?
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Re: Version 0.12.22
Its not in the list of bug fixes, so no. Major changes like that will only come in big releases, you will have to wait for 0.13.0kaleb_boren wrote:is the new rail laying mode implemented?
Re: Version 0.12.22
Factorio quotes :
- "We need more iron."
- "Is the new rail laying mode implemented ?"
- "We need more iron."
- "Is the new rail laying mode implemented ?"
- Ranakastrasz
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Re: Version 0.12.22
Hurray! My flamethrower works again
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
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Re: Version 0.12.22
I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now.
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
Re: Version 0.12.22
I just deleted a spam post to this thread, so if you got a notification for this topic, that's likely it.Weresmilodon wrote:I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now.
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
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Re: Version 0.12.22
I guessed as much. Are they getting more common? I feel like I've gotten more then usual such notifications lately.Oxyd wrote:I just deleted a spam post to this thread, so if you got a notification for this topic, that's likely it.Weresmilodon wrote:I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now.
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
Re: Version 0.12.22
common? you are kidding me? its getting annoyingWeresmilodon wrote:I guessed as much. Are they getting more common? I feel like I've gotten more then usual such notifications lately.Oxyd wrote:I just deleted a spam post to this thread, so if you got a notification for this topic, that's likely it.Weresmilodon wrote:I keep getting notifications in my mail about updates to various threads, and then not finding anything new posted. I've had several for this thread now.
Is it safe to assume it's just spam getting deleted before i see it? Or are you doing something to the forums code?
average is 17 spambots every daydaniel34 wrote:I made some statics with data I gathered from the moderator logs:
This January is already the month with the most banned users, and we're not even halfway through.Code: Select all
Number of banned users by month (each user only counted on first ban): Dec 2014 4 Jan 2015 6 Feb 2015 5 Mar 2015 1 Apr 2015 40 May 2015 44 Jun 2015 57 Jul 2015 70 Aug 2015 107 Sep 2015 152 Oct 2015 144 Nov 2015 220 Dec 2015 195 Jan 2016 254 <-- as of Jan 15, 13:00
Re: Version 0.12.22
Lock down the forum to people owning the game
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- Filter Inserter
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Re: Version 0.12.22
That'll hit people wanting to know more about the game before comittingZeblote wrote:Lock down the forum to people owning the game
- Kewlhotrod
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Re: Version 0.12.22
oh dear that spam ..
might be the only solution,Zeblote wrote:Lock down the forum to people owning the game
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Re: Version 0.12.22
Right. It's been a while since i made my account, so i don't remember what's required, but is there something preventing bots from making accounts?
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
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Re: Version 0.12.22
Maybe just keeping the forums to read only ,and if you decide to purchase you get a key to unlock it for posting.I know when I'm interested in a game, the first place I go to is to the forum section on the game's website to see how positive or negative the post are.At that point I decide to buy, or move on.I don't need to post if I'm just checking it out.
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Re: Version 0.12.22
the bot people are pretty good at defeating captchasWeresmilodon wrote:Right. It's been a while since i made my account, so i don't remember what's required, but is there something preventing bots from making accounts?
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
it'll be a temp measure at best
- Kewlhotrod
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Re: Version 0.12.22
just saw a post on a thread with only one post to hes name and said nothing relevant to the thread and hes signature was a website link for hes SEO.
Re: Version 0.12.22
What about using reCAPTCHAratchetfreak wrote:the bot people are pretty good at defeating captchasWeresmilodon wrote:Right. It's been a while since i made my account, so i don't remember what's required, but is there something preventing bots from making accounts?
Another thing would be limiting new accounts so that the first post or two requires moderator approval.
it'll be a temp measure at best
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Re: Version 0.12.22
I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example.
Locking the forum down is an emergency action, and should only be considered if there is absolutely no other way to deal with them, and even then only if they get overwhelming.
Locking the forum down is an emergency action, and should only be considered if there is absolutely no other way to deal with them, and even then only if they get overwhelming.
Re: Version 0.12.22
Search reCAPTCHA and you will most likely like it since it is only a single button with nothing to type inWeresmilodon wrote:I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example.
Locking the forum down is an emergency action, and should only be considered if there is absolutely no other way to deal with them, and even then only if they get overwhelming.
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Re: Version 0.12.22
I recognize it, but i don't have much experience with it. It would be another user-friendly way though, true. Don't know how resource intensive it is, though. Any idea?rakcom wrote:Search reCAPTCHA and you will most likely like it since it is only a single button with nothing to type inWeresmilodon wrote:I don't like captcha, and there are other ways to stop bots, like asking questions among others. There's a thread over here that discuss several means of preventing bots from registering in the first place. Non-generic security questions, CloudFlare, and Spamalyser, for example.
Locking the forum down is an emergency action, and should only be considered if there is absolutely no other way to deal with them, and even then only if they get overwhelming.