I tried my hand at modding the game by creating a hovercraft vehicle - just a copy of the car entity, except that its collision mask is set to { "object-layer" }. That works as intended, but the game froze when the hovercraft I was driving got destroyed by worms while it was hovering over a body of water.
I assume there's a loop in the code somewhere that's checking for a valid position to drop the player when a vehicle is destroyed, but it's not taking into account that there may not be a valid position.
NOTE: This happened with version 0.12.20.
[0.12.20] Game freezes when vehicle is destroyed over water
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- Burner Inserter
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Re: [0.12.20] Game freezes when vehicle is destroyed over water
Thanks, it is fixed for 0.12.22