So when your accu filter runs out of power your steam engines will start. Periodically. (I have some steam engines running in main grid)
I expected there would be would be some hiccups during start due to way it starts, but this periodicity surprised me. What surprised me even more was how (I guess after filling backup engines with water after empty start) their production flattens . . . only to fall off a cliff later (I guess enough accus were recharged?). System apparently handles that fine (huge accu farms help, as always), but you kind of expect backup power to be reliable . . . not crazy drunk.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Questions for those who have more experience with this design:
1) There is apparently tradeoff between number of accus in filter and energy level left in all your accus that triggers backup engines. Anyone has any numbers or rules of thumb?
2) Are there any problems with the start-stop nature of the backup power plant? I can't think of any, but it would be expensive to discover them when 2/3 of my defences shut down.
3) Any blueprints for scaling this design up? I'd like some inspiration how to tile it well.
Anyway I like this system a lot, it's fun to play around with. Thanks MadZuri!
Going to do more tests now
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)